Microsoft and NVIDIA has decided to release some information about DirectX 12 (and DirectX 11.3) alongside the launch of the Maxwell-based GeForce GTX 980 and GeForce GTX 970 graphics cards. Mostly, they announced that Microsoft teamed up with Epic Games to bring DirectX 12 to Unreal Engine 4. They currently have two demos, Elemental and Infiltrator, that are up and running with DirectX 12.
Moreover, they have provided a form for developers who are interested in "early access" to apply for it. They continually discuss it in terms of Unreal Engine 4, but they do not explicitly say that other developers cannot apply. UE4 subscribers will get access to the Elemental demo in DX12, but it does not look like Infiltrator will be available.
DirectX 12 is expected to target games for Holiday 2015.
Demos, demos, demos.
Unreal
Demos, demos, demos.
Unreal Engine games never come close to what is promised in the demos.
They take years to develop and even then we get lousy ports or worse effect base rehash games that don’t even run properly.
UE games never look like
UE games never look like demos becasue we get shitty console ports running on UE
shitty console ports
shitty console ports incoming!!!!
So think they are gona make
So think they are gona make 12 available for win 7 or is it gona be 8 or 9 only?
I think think the features
I think think the features being added to win7 ended a year or a few years ago so not likely win7 will get it.
Nope. Mainstream support ends
Nope. Mainstream support ends January 13th, 2015 so it still scheduled for features until then. It will be on extended support until January 14th, 2020.
I see M$ using this to get
I see M$ using this to get win 9 adoption more so than Windows 8, and Hopefully M$ will get the entire TIFKAM ecosystem out of win 9, as an integrated part of the OS. They could offer the Runtime as an optional windowed application under win 9, for those that want it, but M$ must give up on forcing any desktop TIFKAM integration on 9, as most games will be ported to the version of DirectX that is on the majority of PC systems, with adoption of the latest DirectX historically Lagging its introduction by a few years. The carrot and stick value of DirectX and the latest M$ OS, will be further diluted by the Steam OS based systems, and AMD’s mantle. Nvidia must have some ace up their sleeve to counter Mantle, in spite of their stated commitment to M$’s DirectX, and even AMD will be supporting DirectX, while using Mantle to keep their options open.
OpenGL Next Initiative is in
OpenGL Next Initiative is in development, too.
Yes, I forgot that, and the
Yes, I forgot that, and the Blender and Gimp users need OpenGL, OpenCL, and all of the Khronos APIs, but AMD needs to get some manner of cycles render support going, or Nvidia will be keep being used by more open source graphics users. It’s nice to see LibreOffice making use of OpenCL for spreadsheet calculations. The Khronos APIs are really the only true cross platform open standard, and must be supported for the desktop, as well as mobile, by anyone who has an interest in avoiding vendor lockin.