Power Consumption, Sound and Closing Thoughts
Okay, we have looked at performance from a bunch of different angles, now let's compare power and sound levels of 4-Way SLI.
Our power testing was taken from Crysis 3; we obviously had to pick a game that had good scaling up through the 4-Way SLI results in order to make sure each GPU was being utilized as much as possible. First, the most interesting part of this for me is that even with a set of FOUR GeForce GTX 980 cards running simultaneously, this system only draw 689 watts at the wall! The idea that you could likely run a 4-Way GTX 980 system on an 850 watt power supply is mind blowing considering we needed 1200-1500 watt units for quad-GPU setups no that long ago. If you look back at my dual Radeon R9 295X2 Quad CrossFire story you'll see that system used 1261 watts at the wall – 83% more power than these four Maxwell GPUs at work.
Sound results are interesting as well, and could be confusing without some explanation. First, notice that the 2-Way SLI sound levels are only slightly louder than a single GPU, yet the 3-Way and 4-Way sound levels are MUCH higher. How can that be? Well, in our 2-Way configuration, the GTX 980 cards have a two-slot space of empty area between them, allowing both card to draw in cooler air much more easily. When you stack three or four cards right next to each other, the fans (on all but the bottom card) need to work a lot hard to bring in enough air to keep the GPUs at their expected temperatures. That means the fans much spin faster, generating more noise.
Remember that the GTX 980 reference cards had a partially removable back plate to make more room for air flow? As it turns out, the noise levels actually WENT UP in my testing when we took those off? I can't say for sure why but it appears that with those panels on, the air flow was "smoother" into the fan, generating less turbulence, and thus, noise.
Here is a comparison of fan speed and GPU temperature measured with both the back panel plate on (closed) and removed (open).
Fan speeds and temperatures were measured on the 2nd graphics card, sandwiched between the 1st and 3rd cards, the card that has the most issue remaining cool and calm under gaming pressure. You can see in the graph above that with the back plate open (removed) the fan is spinning around 400 RPM slower than with the back plate closed off.
In terms of real world temperature differences between an open and closed GTX 980 back plate, it is measurable. With the back plate on, even with the fan spinning 400 RPM faster (as seen in the graphic above) the GPU remains 3-4C hotter than with the back plate portion removed.
Looks like the designers were indeed onto something when they built in those removable back plates!
Closing Thoughts
Multi-GPU gaming has always, and will likely always, present more problems to gamers than any single GPU solution will. With a single, fast GPU you will nearly always get 100% of your paid-for performance while going down the road of SLI or CrossFire always means there will be some sacrifice of individual GPU performance for the scalability you get. Our testing today with a set of four GeForce GTX 980 4GB reference cards proves that this is still indeed the case, despite claims from all parties involved that it would be better with this generation. Maybe it still can be, but drivers need to be optimized clearly.
Remember those graphs I showed you on the first page of this story? Now we have added to the "optimal" line the games we tested here today at the 4K resolution. The closer each line is to the blue line, the better the scaling of SLI in that particular title. For example, both Sniper Elite 3 and Crysis 3 do very well at 2-Way, 3-Way and 4-Way SLI. However, a game like Metro: Last Light or even Bioshock Infinite shows very little scaling beyond 2-card configurations.
Nearly all of the games we tested were able to show relevant and useful scaling with two GPUs and do so without a major increase in frame time variance that would lead to a stuttery, messy gaming experience. Nothing's perfect, and games like Bioshock Infinite and Skyrim don't give you the extra performance that you might expect out of the box. But more demanding games like Crysis 3, Metro: Last Light and even Battlefield 4 proved that dual GTX 980s can work very well and provided added performance for high resolution displays or gamers that want to hit peak frame rates.
NVIDIA's fancy SLI bridges only support 3-Way SLI
But when we stretched to 3-Way and 4-Way SLI, only Crysis 3 and Sniper Elite 3 really provided any indication that using more than the two graphics cards was a worthwhile venture. Those two games showed expected scaling rates of 90%, 39% and 29% as you go up the multi-GPU ladder. That means for a second investment of $550 (the cost of another GTX 980) you will get 90% added performance. Another $550 investment nets you another 39%, while a fourth payment of $550 only gets you 29% more. Even when 4-Way SLI works well, the value proposition is tough to argue for.
But I guess that was never the intent. 4-Way SLI users are a rare group and I would argue that they pile on the GPUs more for show and the occasional kick ass gaming performance rather than for constant, improved gameplay. At least I hope that's why they do it, because otherwise they are kidding themselves.
I can't deny that seeing a stack of four GTX 980 cards in a system makes me anything but nervously excited, I just don't think I would recommend actually shell out the money for a configuration of their own.
These are my favorite
These are my favorite articles.
Couple of requests:
Could you also include an evaluation of 4K-3D?
There we would expect an ideal of 50% of the frame rate of 4K, what will we actually see?
Also, what about the subjective factor? Yes, I see number going up on a chart, but does that translate into a “wow” factor? Same could be asked about 2K vs 3K vs 4K if the resolution does not translate into a better graphical experience due to textures etc. Numbers can’t tell that story.
Hey Ryan, I heard you talking
Hey Ryan, I heard you talking about sli profiles on the podcast. I can play Shadow of Mordor in 4k by going into the Nvidia Control Panel and enabling ‘Force Alternate Frame Rendering’ in the individual program setting. Running the benchmark after brought the fps up to 70 avg vs 40 fps before.
This is the first time I’ve tested with a game, I’m wondering if someday you can go back and test that setting with games vs using their sli profile.
Thanks
You guys really need to run
You guys really need to run skyrim with something like Kountervibe ENB or Opthfeldt ENB, a weaksauce card can run vanilla skyrim at good fps. Just a thought anyway.
Enb has issues with SLI and
Enb has issues with SLI and crossfire last I checked. Otherwise it’s something I would like to see as well.
Have you considered putting
Have you considered putting together a Xeon build with dual or quad socket CPUs to alleviate the CPU bottleneck for testing multi-card solutions?
Have you thought of testing
Have you thought of testing using the NetStor NA255A? That would allow for much cooler temperatures due to much better air flow. Your bandwidth going to/from the processor might be reduced but I think it is still rated at 128Gbps. I know it is an expensive expansion cabinet, but anyone willing to pay upwards to $4000 depending on video card, probably will be willing to pay $2200 for the expansion cabinet if it improves things.
Just n2 cool everything with
Just n2 cool everything with xeon CPU’s 64g ram and 4way sli…. be done with it… if one has the money…. multi cards onnly improve the experiance. not by much but can help make it better…. fuck it all
i would like to see a 3 way
i would like to see a 3 way SLI nvidia gtx titan black is it possibele
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I am just glad to see that my
I am just glad to see that my quad TITAN’s are smashing the hell outta these cards. I have no issues with scaling…..albeit when using 4k that is as the lower resolutions do not even push a quad configuration to use max clocks of the OC’d GPU’s. Let alone using “all” of the cards for that matter at lower resolutions.
I am easily getting over 100fps with everything in BF4 maxed, but AA off. And with DSR I get to play at 4k with a higher than average refresh rate as well. 100-120hz 4k anyone….?
And to me…honestly it seems
And to me…honestly it seems as if something is wrong with either the system setup, or a software issue. The scaling you guys are getting as opposed to others’ is just down right ugly. And those Frame Times….Oh my goodness. I’d have to say that it would be an unpleasant experience there. Something I have no issues with here as well.
http://us.hardware.info/reviews/5623/3/nvidia-geforce-gtx-980-sli–3-way-sli–4-way-sli-review-benchmarks-battlefield-4
BF4 right here.
Sure, I’m late to the party.
Sure, I’m late to the party. But it should be noted that whenever one card has data that isn’t physically on it’s own memory, that memory MUST be shared via PCI Express.
PCI Express is very fast compared to your LAN, or Cable Modem. But compared to a modern video card’s memory bandwidth? It’s nothing.
So, the more that must be shared, the quicker the PCI Express bus becomes the bottleneck.
BUT, this doesn’t have to be the case. A game that takes SLI into consideration can split workloads that don’t have hazards (one doesn’t depend on data the another must complete first), then minimal memory must be synchronized across the bus. Now, I’m merely speculating–as I have no experience writing AAA games–but if I were to guess, I would say that this is the reason for the large disparity between 0% gain, and 90% of ideal gain for those SLI setups. It all comes down to how those workloads are organized.
So with all of that in mind, it might be useful to compare SLI (even 2X) with differing PCI Express lane speeds.
The motherboard featured has four x16 lanes, and one x8. So try two cards, with one card on 8x (meaning the synchronization will occur at the lowest common denominator of 8x). Also try making the 8x card the “primary” card and see if that changes anything to see if the primary card gets the most data and the secondary gets only supplementary. (I don’t know what the memory mirroring/sharing strategy is for SLI.)
Lastly, a switch handles routing PCI Express traffic, and while the motherboard seems like a beast, it’s possible that chip is unable to satisfy the throughput of ALL lanes simultaneously. So motherboard chipsets can definitely be the bottleneck in these scenarios.
PCI Express 4.0 is slated for late 2016, and doubles the bandwidth of lanes. It stands to reason a typical PCI Express switch’s throughput will increase. So one could, in the future, see if the same cards on a newer 4.0 motherboard ends up with higher throughput. Even though the cards can’t run faster than 16x, it’s less likely that the switch would be overwhelmed.
This is fun stuff. If you’ve got the time and hardware, I’d definitely recommend trying these variations. The knowledge could help you in future write-ups.
Would Palit GeForce GTX 980
Would Palit GeForce GTX 980 Trio ‘s be good in SLI? What would be the best configuration (e.g. 2-way sli, 3-way sli)?
For gaming, stick to the
For gaming, stick to the fastest single core card you can find (980TI OC’ed on water) to about 1400. If you need high res 120+ FPS use two of these on air or water. Dont go 3 way on SLI, just a big hassle. My setup is 4X Palit 980 TI on water, but not using SLI but for GPU render using Cuda.
I’m currently running 4X
I’m currently running 4X Palit 980 TI on water cooling and my scaling is 100% increase pr. card. There is more to multiGPU than SLI and gaming. I’m now using Octane render and this is scaling almost perfectly, even up to 8-12X GPUS. This uses any Cuda core available (even from different cards) and does not use SLI functions.
Not impressed with Nvidias SLI controls, as 3+ GPU setup in SLI often will cause trouble in games as many cant even handle more than one card properly. As a result, you have to physically disable some of the graphics cards on the motherboard, a really akward and not well thought through solution for daily use.
Can you explain the following
Can you explain the following numbers:
From my point of view I get:- 5937 points 1-way SLI
- 11628 points 2-way SLI (95.86% increase compared to 1-way)
- 17160 points 3-way SLI (189.03% increase compared to 1-way)
- 22315 points 4-way SLI (275.86% increase compared to 1-way)
How do you come to:
I find this really useful
I find this really useful because i was considering if to buy another graphics card (sli) and it seems like 2 way has the biggest performance increase than having 2 or more and for the money your going to spend its wise just to get 2 way sli for a performance increase, thx
I’d like to know how many of
I’d like to know how many of you that say more than 2 cards is pointless, has actually tried it? If you did try it and didn’t use proper settings via 3rd party software for it, well it’s no surprise why your experience sucked. 3/4-way is the only way to go if you run 3 screens, Enjoy high graphics and high fps+Hz not 60/60 more like 90/75 minimum.