Bioshock Infinite

Bioshock Infinite (DirectX 11)


 

Bioshock Infinite is a first-person shooter like you’ve never seen. Just ask the judges from E3 2011, where the Irrational Games title won over 85 editorial awards, including the Game Critics Awards’ Best of Show. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond — one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what Game Informer called “An amazing experience from beginning to end."

NVIDIA GTX 980 3-Way and 4-Way SLI Performance - Graphics Cards 22

NVIDIA GTX 980 3-Way and 4-Way SLI Performance - Graphics Cards 23

NVIDIA GTX 980 3-Way and 4-Way SLI Performance - Graphics Cards 24

Our Settings for Bioshock Infinite

Bioshock Infinite continues to be a problematic game for NVIDIA graphics cards and I'm quite sure that NVIDIA would love for me to drop it from our test suite soon. Until then though, the issues with stuttering and frame time variance continue with a single card, as well as all multi-GPU combinations up to 4-Way SLI. At least with 2-Way SLI we see average frame rate scaling (with about the same frame time variance) of 83% but the move to three cards only results in an additional 2 FPS on average. And then consider the 4-Way results is actually a regression to performance levels under that of 2-Way SLI.

Again, the story repeats in our 3840×2160 testing as the frame rate variance and stutter remains in all of our results with Bioshock Infinite.

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