Skyrim

The Elder Scrolls V: Skyrim (DirectX 9)


 

The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered.

Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.

The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

NVIDIA GTX 980 3-Way and 4-Way SLI Performance - Graphics Cards 22

NVIDIA GTX 980 3-Way and 4-Way SLI Performance - Graphics Cards 23

NVIDIA GTX 980 3-Way and 4-Way SLI Performance - Graphics Cards 24

NVIDIA GTX 980 3-Way and 4-Way SLI Performance - Graphics Cards 25

Our settings for Skyrim

Here is a video our testing run through, for your reference

Skyrim is yet another game that just can't get over the hump of the 3rd and 4th GPU in our testing. Admittedly, even with a single GTX 980 at the Ultra + FXAA presets you are hitting more than 115 FPS on average, which should be more than enough for anyone at 2560×1440. We do see a 40% scaling improvement in frame rate when adding in a second card and frame variance doesn't change much; though I do see a handful of high frame time spikes in the orange line of the Frame Times graph worth noting. Adding in the remain GPUs in our testing very modest gains in performance that aren't really useful to the gamer.

At 4K the results are again very similar, though the initial 2-Way SLI scaling is much more impressive at 80%. Along with the scaling improvement though comes a bit more frame variance that could equate to an un-smooth gaming experience, but it was not very noticeable in my testing. 3-Way and 4-Way SLI add another 20-24% in average frame rate but do so the cost of more frame rate oscillations that affect gameplay.

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