Far Cry 4 uses the same engine as the previous game, Dunia Engine 2, albeit updated and modified for the new features GPUs can handle, especially NVIDIA's Gameworks features. This gives you some idea of how your system will handle the game but for a definitive look at performance just check out this review at [H]ard|OCP. For their testing they used the GeForce 344.75 WHQL on their GTX 980 and 970 and the Catalyst 14.11.2 Beta for the R9 290X and 290. On the Ultra preset running at 1440p the performance differences between the AMD and NVIDIA cards were negligible, once they started testing the new features such as the enhanced godrays and AA options there were some significant differences which you should educate yourself about. It is worth noting that even two GTX 980s in SLI at 3600×1920 are not capable of handling 8x MSAA, thankfully SMAA is supported in the game.
"Far Cry 4 is here, and we take an early look at how current video cards stack up in performance, and which quality settings are graphically demanding. We will also look at some image quality comparisons and talk about the state of this game at launch. Will it measure up to Far Cry 3 in terms of graphic fidelity?"
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Just to let you guys know
Just to let you guys know there is a fix for dual core cpu’s out there and as everyone has argued already its the same case as with COD AW. Where the dual core pentium g3258 is perfectly capable of handling the game without any stutter on ultra, and the lock was artificial. After all its ubish**, but still the game runs better than FC3 did
There really isn’t any reason
There really isn’t any reason it shouldn’t run on dual cores. Its the same engine they used on FC3 for multi-platforms. If it can run on X-Box 360 which is a 3 core (2 for app 1 for OS) it shouldn’t have an issue unless they screwed thing up in the past two year in “optimizing” it. It is Ubicrud after all and screw ups are extremely possible.
Simply stated it can run on 2
Simply stated it can run on 2 threads, but it wants more, it is a thread heavy game. Even with 2 hyper-threaded cores there are numerous stutters and frame drops. It was designed to take advantage of 4 plus core For years we have been saying that we want games to take advantage of multi threads, now that it’s happening everyone is pissed off.
The game is AWESOME, once you fix frame buffering in GamerProfile.xml. Period. AWESOME!!!!!!!!!
i have absolutely no stutter
i have absolutely no stutter on ultra preset with 2 cores and gpu utilization is 99% for most of the time it drops some times down to like 85%, this game just like unity preffers faster cores a lot more than more weaker cores, my pentium is @4,7ghz
Being multi-threaded capable
Being multi-threaded capable does not mean automatic optimization. If that was the case Ubisoft games would never have an issue with platform scaling. They have a handful of engines that continue to have issues over the years no matter how many times they say they updated it or optimize it. Its so obvious now with just about every game they release needing a 0-day patch and multiple patches after launch.