If you want to jump into the new massively multiplayer racing game called The Crew you are going to need to accept either 30fps or with a bit of tweaking 60fps, that is the hard limit and that 4k 144Hz monitor you just bought will be quietly crying as you play. In a way that does not matter as neither the GTX 980 or R9 290X could handle maximum graphical settings at 4k resolution with AntiAliasing enabled. SLI and Crossfire do both work and will allow you to max out your framerate to the 60fps ceiling but is unnecessary for anyone who is gaming at a resolution below 4k. NVIDIA is the better choice for those who want to play this game, you will benefit from several of their new features including FXAA which [H]ard|OCP witnessed providing a much less costly solution than 4x MSAA.
"The Crew is a new racing game that takes place in a massively multiplayer open-world environment like no other game. It supports some NVIDIA GameWorks technologies, and we will see how it performs on no less than eight different video card combinations to gauge real world gaming performance across the board."
Here is some more Tech News from around the web:
- The Best Oculus Rift Experiences You Can Enjoy Right Now @ eTeknix
- Can the Nvidia GRID service make cloud gaming viable today? @ Kitguru
- The Crew Review @ OCC
- Beta Impressions: Petroglyph’s Grey Goo @ Rock, Paper, SHOTGUN
- Into The Stars Is A Space Captain Sim On Kickstarter @ Rock, Paper, SHOTGUN
- Games Of 2015: Those Wot Could Conceivably Be Good @ Rock, Paper, SHOTGUN
Nvidia gameworks is somewhat
Nvidia gameworks is somewhat of a joke.. Every game that ubisoft have released with gamework either has limited amount of frames or they’re buggy as hell.
So back in Oct I went back to AMD because of this BS from Nvidia.
This is due the Ubisoft (the
This is due the Ubisoft (the developer), not NVIDIA…
It kinda has to do with both
It kinda has to do with both of them. It seems like there is alot of marketing of new technologys that seem, when we get our hands on them, to be in the pre beta stage. NVIDIA hasn’t really worked out all the bugs with game-works, or atleast it’s not as “cut and paste code, it works TADA” as they want it to be, AND the devolopers aren’t familiar enough with it to efficiently utilize said technology’s, yet there are the marketing machines selling this shit SO loud that we are actualy arguing over who’s fault it is when shit don’t work. When shit don’t work, shit don’t work.
Fun flaws with gameworks, or at least a stupid application of it, far cry 4, the 1.6 update finally got the hair-works working perfect, and it looks cool as fuck, UNTIL I was in a situation with a few yacks, a tiger and 4 wolves and a bear on screen at the same time. Game froze, system non responsive, gpu fan spinning outa control, 1 frame per 2 secconds, cpu overheat, “dooop DEEEEP doooop DEEEEP” and CRASH.
I disagree with blaming
I disagree with blaming NVidia when it’s clearly Ubisoft and their bad practices. The Crew was in development for about 2-6 years and even after that the game had issues. There was more than enough time to get this working and they failed to do so. I honestly blame all on Ubisoft for bad optimization on all systems and specially on bad Console ports.
If the technology doesn’t
If the technology doesn’t work well the developer shouldn’t implement it. NVIDIA / AMD are not in control of what features a developer chooses to implement or the way that their code is implemented. The developer designs the game and chooses what features will be in it based on a concept. If they aren’t familiar with a particular technology and how to smoothly implement it they shouldn’t.
NVIDIA / AMD provide code that highlights the capability of their graphics cards. Developers choose to use it instead of coming up with their own code. That being said, the features aren’t plug and play. They need to be carefully implemented into the game / engine so that it works correctly as intended. NVIDIA / AMD provide assistance with this and teach them how the feature code works.
Ubisoft has a track record of producing very buggy games. See Watchdogs Launch, etc, etc, etc and etc.