On Thursday, Tim Sweeney joined the Unreal Engine 4 Twitch Broadcast to announce “Unreal Dev Grants”. In short, Epic Games have set aside 5 million dollars to pass out in increments of five thousand ($5000 USD) to fifty thousand dollars ($50,000 USD), with no strings attached. If you are doing something cool in, with, or involving Unreal Engine 4, you are eligible and can use the money in any way. You keep all your “intellectual property” and equity, and you do not even have any accountability requirements.
It's free money that you can apply for, or they will even approach you with if they see you doing something awesome (you can even nominate other people's projects). The only “catch” is that your work needs to be relevant to Unreal Engine. From there, it could be anything from congratulating an awesome pull request for the engine on GitHub, to giving an indie (or even AAA) game a little bit of a financial boost. Tim Sweeney was telling stories about mowing lawns for the $3000 it took for him to launch ZZT. He mowed lawns so you don't have to.
For more information, or to nominate yourself or someone else, check out their website.
Maybe we should give this
Maybe we should give this more attention.
https://answers.unrealengine.com/questions/21746/does-the-ue4-engine-support-sli.html
this new engine has no proper multi GPU support is big new yet no one is talking about it
such same since this will be used by so many devs
Actually, it’s news to
Actually, it's news to me.
And honestly, we will probably see multi-GPU go through a bit of birthing pains when engines make the switch to DX12 anyway. Like Mantle, the responsibility is given to game developers rather than graphics card vendors. While vendors might offer an automated override that is similar to SLi and Crossfire, they probably will not. Lack of support on DX11 is surprising though, because I thought that the NVIDIA drivers took care of all the deferred crap.
Good to know.
Oh look, they pictured a
Oh look, they pictured a women artist/developer, which are a minority among game developers. What are the odds the funds will be given unevenly to increase women’s “representation” among game developers?
i dont get it…
i dont get it…
Because originally Epic
Because originally Epic wanted to charge 5% copyright usage for unreal engine 4 used in any game