It's probably not a surprise to most that Futuremark is working on a new version of 3DMark around the release of DirectX 12. What might be new for you is that this version will include an API overhead test, used to evaluate a hardware configuration's ability to affect performance in Mantle, DX11 and DX12 APIs.
While we don't have any results quite yet (those are pending and should be very soon), Intel was showing the feature test running at an event at GDC tonight. In what looks like a simple cityscape being rendered over and over, the goal is to see how many draw calls, or how fast the CPU can react to a game engine, the API and hardware can be.
The test was being showcased on an Intel-powered notebook using a 5th Generation Core processor, code named Broadwell. Obviously this points to the upcoming support for DX12 (though obviously not Mantle) that Intel's integrated GPUs will provide.
It should be very interesting to see how much of an advantage DX12 offers over DX11, even on Intel's wide ranges of consumer and enthusiast processors.
3DMark should fix the one
3DMark should fix the one they have to work on windows 10 first!
I had a problem running the program when it first come out with a nvidia GTX 480, so i talked to the live support, and i will never forget what he said. He said sorry they never tried the 480 on 3dmark, a benchmark for all video cards!
A benchmark for all video cards and they only try the most recent? And this was about a year ago.
And now i have 780 sli and the benchmark doesn’t run on windows 10. Sheesh fix your program first!
Are we ever going to see
Are we ever going to see anything outside this one benchmark
GTX 480 is a very old card –
GTX 480 is a very old card – we just don’t have one in-house in our test lab. We do have… let’s see… I may be missing a few, but from memory NVIDIA setups: GTX 580, 560M, 610, 640, 660, 680 (triple-sli), 690, 710M, 760, 780, Titan, 960 and 980 (2x sli), so I’d say we are pretty well covered…
We get hundreds of results from GTX 480 every day to our database, so it does work on it. If it doesn’t work for you on Windows 10, it is most likely a combination of very very early operating system (not even a Beta yet), combined with early drivers.
Also 3DMark *does* work on GTX 780 on Windows 10 (latest Technical Preview). SLI may have issues – you’d have to discuss those with NVIDIA. Nothing do with applications.
We cannot recommend using Windows 10 for anything other than testing yet – it is not production use ready – and 3DMark is not yet certified & supported for Windows 10 (which in practice means; “we think it works, but we cannot promise it for all configurations and all situations, mostly because the underlying OS and the drivers are in constant flux due to being under development. If it breaks, do tell us via http://support.futuremark.com but we cannot promise we can help you to fix it – it may be something that only Microsoft or video card vendors can fix.”)
In fact, when this update to 3DMark launches, only the API Overhead test is designed for Windows 10. We naturally do our best to ensure that the rest of 3DMark also works, but as long as Microsoft is rapidly modifying the operating system and drivers are being developed, it is very hard to give any guarantees.
Sorry about this, but really, Microsoft is doing something new with Windows 10 – giving out *very* early builds to the public – and you have to understand that this means that things can and will break (do report them to Microsoft with the Windows 10 technical preview bug reporting tools). If you want stable, roll back to Windows 7 or 8.1 until Windows 10 is ready for full release.