GPU Performance
GFXBench Offscreen – T-Rex
The T-Rex test is based on OpenGL ES 2.0 and includes textures, material, geometry and particle effective that were highly detailed at the time of release. The graphics rendering engine features planar reflection, specular highlights and soft shadows, providing a good workout even for flagship smartphones and tablets. Offscreen tests are run at 1080p, regardless of the device’s native resolution, and are best used to compare the performance between competing silicon, not competing devices.
Eek, not a great result here from the Mali-T760 GPU included with the Exynos 5433. It falls behind even the Adreno 330 from the Snapdragon 801.
GFXBench Offscreen – Manhattan
Manhattan was the first benchmark to utilize OpenGL ES 3.0 features and uses a nighttime setting with a lot of external illumination to stress the GPU. It uses a deferred rending engine with multiple render targets for the geometry pass, includes both diffuse and specular lighting, uses depth shadow maps, bloom, depth of field and quite a bit more.
Things improve quite a bit in the OpenGL ES 3.0 test for the Mali-T760 where its score of 1083 is better than both the Motorola Droid Turbo and OnePlus One. The Adreno 420 is able to scale quite a bit depending on the implementation, proved with the win by the Nexus 6 in this very test.
GFXBench Offscreen – ALU Performance
This test measures the pure shader compute performance using a fragment shader and rending a single full-screen quad.
Raw ALU results for the Exynos 5433 are substantially lower than any other SoC tested here.
GFXBench Offscreen – Alpha Blending Performance
Rendering semi-transparent quads with uncompressed textures allows this test to measure the alpha performance of the GPU directly.
The same is true in the alpha blending result – the Mali-T760 struggles to keep up.
GFXBench Offscreen – Driver Overhead
This test renders a large number of very simple objects one-by-one, changing state with each item in a pattern consistent with real-world applications. This allows the benchmark to measure the CPU overhead of the OpenGL driver.
One advantage the Mali graphics system appears to have is lower driver overhead to utilize what performance it does offer. But with such a substantial raw GPU throughput concern compared to Qualcomm's Adreno options, I'm not sure how much this matters to developers or OEMs.
GFXBench Offscreen – Fill Rate Performance
The portion of the test measures texture fill rate performance by rendering four layers of compressed textures, a very common scenario in gaming.
Again, the synthetic tests of the Mali graphics disappoint, falling to the bottom of the pack in our raw fill rate testing.
GFXBench – Native Resolution
All of the above tests were run at 1080p to compare the performance of the GPU systems on equal ground. But smartphones are not equal ground – the displays that are part of the platform and differ from unit to unit and that resolution can and does directly impact perceived GPU performance. Take the 2560×1440 resolution screen of the Galaxy Note 4 and compare it to the 1920×1080 screen on the OnePlus One – we have already determined that in raw performance the Snapdragon SoCs have better general performance in graphics testing and thus it should be expanded on further here.
Running at native resolutions, the Galaxy Note 4 struggles to keep its head above water in this graphics test, resulting in an average score and frame rate less than half of Motorola Droid Turbo.
Under the OpenGL ES 3.0 test, the Snapdragon 801 jumps ahead of the Note 4 thanks to the 1920×1080 resolution screen. Nothing can get past the iPhone 6 with that lower resolution!
Use 3DMark Ice Storm Unlimited for chip-to-chip comparisons of the hardware inside your device without vertical sync, display resolution scaling and other operating system factors affecting the result. In Unlimited mode the rendering engine uses a fixed time step between frames and renders exactly the same frames in every run on every device. The frames are rendered in 720p resolution "offscreen" while the display is updated with small frame thumbnails every 100 frames to show progress.
Ice Storm Graphics test 1 stresses the hardware’s ability to process lots of vertices while keeping the pixel load relatively light. Hardware on this level may have dedicated capacity for separate vertex and pixel processing. Stressing both capacities individually reveals the hardware’s limitations in both aspects. Pixel load is kept low by excluding expensive post processing steps, and by not rendering particle effects.
Graphics test 2 stresses the hardware’s ability to process lots of pixels. It tests the ability to read textures, do per pixel computations and write to render targets. The additional pixel processing compared to Graphics test 1 comes from including particles and post processing effects such as bloom, streaks and motion blur. The numbers of vertices and triangles are considerably lower than in Graphics test 1 because shadows are not drawn and the processed geometry has a lower number of polygons.
The purpose of the Physics test is to benchmark the hardware’s ability to do gameplay physics simulations on CPU. The GPU load is kept as low as possible to ensure that only the CPU’s capabilities are stressed. The test has four simulated worlds. Each world has two soft bodies and two rigid bodies colliding with each other. One thread per available CPU core is used to run simulations. All physics are computed on the CPU with soft body vertex data updated to the GPU each frame. The background is drawn as a static image for the least possible GPU load. The Ice Storm Physics test uses the Bullet Open Source Physics Library.
3DMark results on the Galaxy Note 4 fall behind both of the Snapdragon 805 processor based smartphones but leads over iPhone 6 by a wide margin.
If we look at just the graphics sub-test on 3DMark the Note 4 is only faster than the OnePlus One.
3DMark loves the 8-core processor built into the Exynos 5433 though and scores it higher than all other comers, though the SD 805 in the Droid Turbo and Nexus 6 are close behind.
Basemark X is the world’s most popular benchmarking tool for evaluation and cross-platform comparison of gaming and graphics performance between Android, iOS and Windows Phone 8 smartphone and tablets.
Basemark X is the only vendor-independent benchmark that utilizes the real-world game engine Unity which is very popular among game developers. This means that it scores correlate exceptionally well with real-life gaming performance.
Basemark X includes two game-like graphics tests: Dunes and Hangar. Both tests contain heavy graphics content rendered with detail and complexity, thus pushing the measured device to the limit. The polygon counts in test sequences are up to 911,000.
Samsung's phone does well here, falling behind only the Nexus 6 when tested in the High Quality preset.
Basemark OS II is a system-level All-In-One benchmarking tool designed for measuring overall performance of smartphones and tablets from all platforms, including Android, iOS and Windows phone 8.
The benchmark features a comprehensive suite of tests including system, internal and external memory, graphics, web browsing, camera, battery and CPU consumption.
In the graphics sub-test from Basemark OS II, the Galaxy Note 4 and the Exynos 5433 SoC are just not impressing us. In all, it seems that the Mali-T760 GPU is not able to keep up with the likes of the Adreno 420.
Nice review.
On the first
Nice review.
On the first page there is a mistake: for specs 3GB or RAM instead of 32GB of RAM.
Thanks.
Just predicting the
Thanks.
Just predicting the future. 🙂
What phone has 32GB of RAM
What phone has 32GB of RAM LOL
What phone has 32GB of RAM
What phone has 32GB of RAM LOL
What phone has 32GB of RAM
What phone has 32GB of RAM LOL
I’ve had the Note4 since it
I’ve had the Note4 since it was released and it has become my main device. I rarely use my laptop/desktop and never use my tablet anymore. My day is from 6am to 11pm and it lasts the whole day on a charge as well.
That’s a pretty good
That's a pretty good endorsement. Do you use the split screen stuff at all? What has your experience been like?
I usually keep the split
I usually keep the split screen off because it is super easy to do accidentally. When I do use the split screen I’ll usually have web/email on one side and reddit/twitter on the other, depending if I’m working or wasting time.
I had the Note 2 before this, so the size I am used to, but the ability to draw/take notes is phenomenal even compared to the Note 2.
In the evenings the feature I use the most is the TV controls. I’ve also got a Gear 2 and between them I can control my kid’s TV time never needing a remote.
I have the HTC one max that
I have the HTC one max that is a 5.9″ screen phone and I can never go back to a smaller screen not to mention having that large battery (4500mAh with the power flip case).
I use my Lumia 1520 (6 inch)
I use my Lumia 1520 (6 inch) as a phone and tablet. I have been also paying attenuation to the Note line, including the Note 4. Thanks for the review.
I’m really liking this device
I’m really liking this device as a Camera that makes phone calls and a productivity tool. Its suprising to me that I can use it to surf the Web so efficiently that I find myself relying on the Note 4 rather than my desktop!
I use the split often to drag and drop content from say a webpage to a Gmail note using the Stylus. The Pen writing feature is great, very fast & accurate /w a bit of practice!
Recommended!
Did you forget to switch of
Did you forget to switch of Power Saving mode on the device?
The GPU performance should be way better that is being shown here.
Maybe thermal limits or something, those Midgard Mali GPU’s (Especially the 7 series) should perform exceptionally well on 20nm.
Good review.
After reading
Good review.
After reading this review, I may consider getting this phone when I am eligible with my carrier. It is either this or the new HTC One M9, which isn’t as big as the Note 4.
My only experience with a Samsung Phone is the S4, which is my work phone. The screen is very prone to scratching through normal use. I had it for a week before I got a screen protector and it already had a bunch of scratches on it compared to my personal phone, the HTC One M8.
Also,
You say the front
Also,
You say the front facing camera is 3.7MP but in the spec list you show it is a 2MP…
Which is it?
Hearing the expression ‘hate
Hearing the expression ‘hate on’ in the video was… disturbing.
I get that you go for a more casual tone in the videos when compared to written reviews, but that might be a step too far.
(No subject)
It should be noted that the
It should be noted that the iPhone 6 does not have the best phone camera. This title belongs to the Lumia 930, which is in a different league. Just check out Paul Thurrott’s site (Thurrott.com) for a review.
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