When the game is finished, Robert Space Industries is expecting the Star Citizen game client to be 100GB in size. The company was given $75 million USD from fans over the last two and a half years, and they seem to be using it for content. Individual patches are expected to be in the 2 to 6GB range, but could extend to 20GB if an architecture change requires updating old assets to some new system.
I guess this is a case of “be careful what you wish for”. When you praise a developer for producing a gigantic experience with tonnes of content, it will need to be stored somewhere. At the same time, I wonder when games from typical publishers will match this bar. Say what you like about crowd-funding, but Star Citizen seems to be an example of the business model done right (although their budget is astronomical and that probably helped).
Star Citizen is slowly being released, piece by piece, with a 2016 shipping date.
This is actually great news.
This is actually great news. Shows they are not wimping out and giving us less than we hoped for. If you dont have a spare few hundred GB for the game and an internet connection that can download it at a reasonable speed chances are you dont have much of a computer for running it.
Now if they could up the minimum systems requirements a few notches to make it even more of a game for the future I would be even happier.
I have put so much money into this game(and my computer) that any news hinting that the game will be bigger, more complicated and harder to run on current mid level hardware the happier I am for purely selfish reasons.
“If you dont have a spare few
“If you dont have a spare few hundred GB for the game and an internet connection that can download it at a reasonable speed chances are you dont have much of a computer for running it”
I’m not so sure about that, I have a 4670k, R9 290, 16GB of DDR3 and 2 500GB SSDs in my system, and while I’m assuming attempting to max out SC at even 1440p will bring this system to its knees it’s still a decent system for it.
But where I live, my only internet option is 3Mb/s that doesn’t work during peak hours. Downloading the expected release client would take minimum 80 hours. (and that is the optimistic estimate)
That’s not to say I’m not okay with it, as far as I can tell the pros still outweigh the cons (as long as they are not just padding it with uncompressed audio like a bunch of games have done in the last year).
I just can’t download it at a reasonable speed.
Then do a couple of days
Then do a couple of days overnight downloading it, no biggie, I remember doing that sort of thing when WoW first released. Took forever but oh my goodness was a incredible experience back then.
Hopefully they will set up
Hopefully they will set up the files in such a way that you can just download it at a friends house that has better speed and bring it home on a USB stick for installation. Still you will be pretty much screwed until the worst bouts of patching are over.
Hopefully your internet provider will up you speed before the full game goes live. I can understand you pain. I would die with that internet since it would cause my normal 24h usage to take over 35 hours to cram thru the internet pipes.
They will also be selling a
They will also be selling a USB stick with the game on it. It already comes with the physical packages / boxed copies.
Bought a game package
Bought a game package directly due to seeing a video on Hardocp… Though I had heard about it prior, this game looks like its going to be sick. Loved the concept of Eve online but I’m sure starting from scratch would be like starting WoW from scratch aka, lots of work.
thank god for 150/mb down and
thank god for 150/mb down and 15 up unlimited service 🙂