In conjunction with the release of the new GeForce GTX 980 Ti graphics card today, NVIDIA is making a handful of other announcements around the GeForce brand. The most dramatic of the announcements center around the company's variable refresh monitor technology called G-Sync. I assume that any of you reading this are already intimately familiar with what G-Sync is, but if not, check out this story that dives into how it compares with AMD's rival tech called FreeSync.
First, NVIDIA is announcing a set of seven new G-Sync ready monitors that will be available this summer and fall from ASUS and Acer.
Many of these displays offer configurations of panels we haven't yet seen in a G-Sync display. Take the Acer X34 for example: this 34-in monitor falls into the 21:9 aspect ratio form factor, with a curved screen and a 3440×1440 resolution. The refresh rate will peak at 75 Hz while also offering the color consistency and viewing angles of an IPS screen. This is the first 21:9, the first 34×14 and the first curved monitor to support G-Sync, and with a 75 Hz maximum refresh it should provide a solid gaming experience. ASUS has a similar model, the PG34Q, though it peaks at a refresh rate of 60 Hz.
ASUS will be updating the wildly popular ROG Swift PG278Q display with the PG279Q, another 27-in monitor with a 2560×1440 resolution. Only this time it will run at 144 Hz with an IPS screen rather than TN, again resulting in improved color clarity, viewing angles and lower eye strain.
Those of you on the look out for 4K panels with G-Sync support will be happy to find IPS iterations of that configuration but still will peak at 60 Hz refresh – as much a limitation of DisplayPort as anything else though.
Another technology addition for G-Sync with the 352-series (353-series, sorry!) driver released today is support for windowed mode variable refresh.
By working some magic with the DWM (Desktop Window Manager), NVIDIA was able to allow for VRR to operate without requiring a game to be in full screen mode. For gamers that like to play windowed or borderless windowed while using secondary or large displays for other side activities, this is a going to a great addition to the G-Sync portfolio.
Finally, after much harassment and public shaming, NVIDIA is finally going to allow users the choice to enable or disable V-Sync when your game render rate exceeds the maximum refresh rate of the G-Sync monitor it is attached to.
One of the complaints about G-Sync has been that it is restrictive on the high side of the VRR window for its monitors. While FreeSync allowed you to selectively enable or disable V-Sync when your frame rate goes above the maximum refresh rate, G-Sync was forcing users into a V-Sync enabled state. The reasoning from NVIDIA was that allowing for horizontal tearing of any kind with G-Sync enabled would ruin the experience and/or damage the technology's reputation. But now, while the default will still be to keep V-Sync on, gamers will be able to manually set the V-Sync mode to off with a G-Sync monitor.
Why is this useful? Many gamers believe that a drawback to V-Sync enabled gaming is the added latency of waiting for a monitor to refresh before drawing a frame that might be ready to be shown to the user immediately. G-Sync fixes this from frame rates of 1 FPS to the maximum refresh of the G-Sync monitor (144 FPS, 75 FPS, 60 FPS) but now rather than be stuck with tear-free, but latency-added V-Sync when gaming over the max refresh, you'll be able to play with tearing on the screen, but lower input latency. This could be especially useful for gamers using 60 Hz G-Sync monitors with 4K resolutions.
Oh, actually one more thing: you'll now be able to enable ULMB (ultra low motion blur) mode in the driver as well without requiring entry into your display's OSD.
NVIDIA is also officially announcing G-Sync for notebooks at Computex. More on that in this story!
Very Nice 🙂
I have the ROG
Very Nice 🙂
I have the ROG swift TN panel and more then happy with it. Its an 8 bit TN which makes it much nicer then the standard TN panels people are used to. As for viewing angles..Meh. I sit directly in front of the monitor when i’m gaming like everyone else and its not like i’m moving around to affect that anyways.
The addition of Windowed G-sync is very welcomed. I like to play in windowed borderless often and couldn’t because it used to disable the Gsync advantages.
Pair this with a GTX 980 TI (hopefully an EVGA overclocked version) as soon as they hit the stores and i’ll be a happy man..
“Another technology addition
“Another technology addition for G-Sync with the 352-series driver released today is support for windowed mode variable refresh.”
I can’t seem to find this driver anywhere.
Ah,
Ah, 353-series: http://www.nvidia.com/download/driverResults.aspx/85823/en-us
Our testing driver was 352.90.
Do any of you guys is having
Do any of you guys is having issues updating the configuration in the nvidia control panel… I cannot apply my changes.
I get a popup saying that “Access is denied. Failed to apply selected settings to your system.”
Uninstall geforce experience
Uninstall geforce experience and it will work.
Ryan: Is availability like
Ryan: Is availability like now? What about custom AIB cards?
Ryan: Is availability like
Ryan: Is availability like now? What about custom AIB cards?
Hey Ryan, is the new SWIFT
Hey Ryan, is the new SWIFT going to be 3d vision capable?? I know the original SWIFT was 3d capable because it was a TN panel. I’m assuming no 3d support due to it being an IPS panel.
The Acer 1440p IPS 144hz does not have 3d support.
Why are the 3440 x 1440
Why are the 3440 x 1440 monitors limited to max refresh rate of 75hz? I don’t have a napkin handy to do some math on, but is it due to bandwidth limitation of the current revision of display port?
The addition of windowed
The addition of windowed gsync is pretty nice, though I was hoping when they were teasing additional features that they’d put in something extra. This is kind of just expanding the core functionality.
The vsync disabled at the framerate cap is nice option, but honestly I don’t think it’s very useful at high framerates. It feels like taking away (non)features from freesync more than anything else. Maybe it’s good at 60hz, but honestly if you’re buying a monitor for gsync, taking it away in specific scenarios feels completely backwards. Everything looks smoother with it on, including 144hz.
Turning off what visually appears to be 20-30% added smoothness/framerate so you can save a few MS on the frame rendering while also potentially getting inaccurate information from partially rendered frames? Really, only biased fanboys would consider that a legitimately desirable feature.
Any word if this fixes the
Any word if this fixes the flicker on the ROG swift? Its not an issue ive personally noticed (maybe its certain games) but I remember in a recent review you did that the newer ips gsync screen did not have this issue. Thanks as always guys!
Very happy with the ROG
Very happy with the ROG Swift. The additions just make the experience even better. 🙂
The ‘TN+’ panel has never given me any worries with colour reproduction, and I have the Swift next to a 27″ Dell Ultrasharp IPS panel for comparison.
The viewing angles are obviously not as good, but when seated in front of the monitor it isn’t a concern at all.
I’ve never understood why someone would want V-SYNC OFF set when you hit the top refresh rate of the monitor though. G-Sync in it’s default state eliminates all tearing and stuttering. I have no desire at all to see it back again.
The new Kepler performance fixes in the driver too, are very much welcome!
This cascade of monitors is
This cascade of monitors is killing me! First I shell out 800 for an ROG Swift….them I sell it (lose 200) and shell out another 800 for an XB270HU….and now I see this Acer X34….my wife will kill me if I buy another monitor!!
@ Ryan, thanks again for
@ Ryan, thanks again for affecting positive change for your readers and the end-user. I think your interactions with Tom Petersen @Nvidia have certainly paid off here and you’ve certainly had a hand in the uncapped frame rate option for G-Sync.
Keep up the good work as usual!
They just copied AMDs lead.
They just copied AMDs lead.
w/e you’re clearly an idiot,
w/e you’re clearly an idiot, AMD not only copied FreeSync, it took them 18-months to release an inferior solution that still isn’t fixed.
See:
overdrive/ghosting problems
minimum refresh windows
no CF FreeSync support, still
And now Nvidia is officially better than FreeSync in every aspect now that they support uncapped FPS.
Nvidia Vendor lock-in, for
Nvidia Vendor lock-in, for the moron’s wallet milking! A fool and his money!
It is hard to resist vendor
It is hard to resist vendor lock-in when competition is this bad.
If you’re going to get
If you’re going to get locked-in, it might as well be with the best!
But feel free to learn the hard way like that AMD Fanboy/troll Master Chen. Bought 2 AMD FreeSync panels and already looking to buy his 3rd trollolololol because he’s not happy with either.
@ Ryan, thanks again for
@ Ryan, thanks again for affecting positive change for your readers and the end-user. I think your interactions with Tom Petersen @Nvidia have certainly paid off here and you’ve certainly had a hand in the uncapped frame rate option for G-Sync.
Keep up the good work as usual!
So.. Pg278q and pg279q
So.. Pg278q and pg279q actually not much different right? Do u think i need to upgrade it from pg278q? Just for the ips and ips doesnt have fast speed than tn right? Just like pg278q have only 1ms
I wouldn’t upgrade. I have
I wouldn’t upgrade. I have the PG278Q. IPS won’t be as fast as the TN+ panel. It would be fast enough, though.
Does anyone know if freesync
Does anyone know if freesync also support borderless fullscreen gaming or does only gsync only support borderless fullscreen so far?