[H]ard|OCP is concluding their series on GTA V graphical settings with a look at various anti-aliasing technologies and shadowing options. Their testing shows that TXAA has a much greater effect on textures than FXAA but that change is not necessarily a good thing for your textures. MSAA is not only less than effective in the game but also comes with a performance hit that makes it a rather unattractive option except in certain situations. They also cover AMD CHS and NVIDIA PCSS soft shadow technologies and the visual effects that high resolution shadows provide. If you are still tweaking your GTA V settings then head over to check the review out.
Make sure to head over to the Gaming forum if you haven't already as this Saturday May 30, starting at 10:00 AM ET it is the Fragging Frogs Virtual LAN party #10. You need to confirm your attendance in this thread if you want a shot at some of the many prizes being given out by AMD, Fractal Designs and maybe even other secret prizes. The thread also covers how to log into the TeamSpeak server as well as the gamut of games likely to be played; make sure you install any patches or mods before we kick off to maximize your gaming time.
"In our final look at Grand Theft Auto V we will look at image quality comparisons in this game. We will focus on the main graphics options that affect performance the most and we will get to the bottom of which soft shadow option is best to use. We will also find out if FXAA and TXAA affect texture quality."
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TXAA is a joke legit fuzzy
TXAA is a joke legit fuzzy image why this is even a thing is beyond me.
FXAA works/looks surprising well with DSR to comp MSAA
MSAA 4x x8 looks/works great till you run into lot of foliage it also makes the grass look like shit compared to no MSAA they should make anti aliasing grass a separate option to global MSAA like they do with reflections would make such difference on performance