Bioshock Infinite
Bioshock Infinite (DirectX 11)
BioShock Infinite is a first-person shooter like you’ve never seen. Just ask the judges from E3 2011, where the Irrational Games title won over 85 editorial awards, including the Game Critics Awards’ Best of Show. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond — one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what Game Informer called “An amazing experience from beginning to end."
Our Settings for Bioshock Infinite
The first thing I want to point out on Bioshock Infinite is that whatever happened with the 352.90 driver, the rampant stuttering that existed on the GeForce hardware is now completely gone. The gameplay is smooth in a way that it hasn't been before on the PC, for all GPUs now. That being said, the GTX 980 Ti and the GTX Titan X perform nearly identically here at 2560×1440, pulling in an average frame rate of 140-143 FPS. The R9 295X2 goes above this, hitting 180 FPS, while the R9 290X and GTX 980 hover between 100-100 FPS.
At 4K things look very much the same, with a the GTX 980 Ti running right in line with the GTX Titan X. The R9 295X2 actually looks like a better option at this resolution because the frame variance is lessened a bit. Still, being able to push more than 70 FPS at 4K with a single GPU on the GeForce cards is an impressive feat.
GTX 980 Ti, Average FPS Comparisons, Bioshock Infinite | ||||
---|---|---|---|---|
GTX Titan X | GTX 980 | R9 295X2 | R9 290X | |
2560×1440 | -2% | +28% | -30% | +41% |
3840×2160 | -2% | +32% | -27% | +48% |
To bad TSMC didn’t have
To bad TSMC didn’t have better Fabs then just using 28nm that’s been around well over two years. The EVGA GeForce GTX 670 seems to be holding up for the games I play and its 28nm. Nvidia has amazing graphics cards and this can be said for the GeForce GTX 980 Ti, honestly if the chance was there, I would have two of these in SLI.
Nonetheless I’ll be keeping a eye open for Volta. Yes I’ll wait that long especially with it taking on the full 3D HBM IC chips all running on 14nm Silicon.
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Still noticing that no review
Still noticing that no review site seems to have the balls to put the 980TI up against Arma 3 Maxed out. or Maxed out at 4K.
My i7-4790k gtx 980 Ti build
My i7-4790k gtx 980 Ti build gets about 38 FPS on the altis benchmark. (everything maxed view distance set to 6500 and objects set to 1600) If you mostly play on small maps like altis or arma 2 maps like takistan it should run alot better. and even that benchmark is kind of a worst case scenario with lost of explosions and smoke effects.
It is a pity that the new GTX
It is a pity that the new GTX 980 TI doesn’t have a backplate as GTX 980 reference.
FCAT??? Why not?
FCAT??? Why not?
Is there any reason to wait
Is there any reason to wait until the non-reference versions come out? Or is it safe to pull the trigger now?