Have you ever wondered how a mobile GPU is born? Or how the architecture of a mobile GPU like ARM Mali differs from the technology in your discrete PC graphics card? Perhaps you just want to know if ideas like HBM (high bandwidth memory) are going to find their way into the mobile ecosystem any time soon?
Josh and I sat down (virtually) with ARM's VP of Technology and Fellow, Jem Davies, to answer these questions and quite a bit more. The resulting interview will shed light on the design process of a mobile GPU, how you get the most out of an SoC that measures power by the milliwatt, what the world of mobile benchmarking needs to do to clean up its act and quite a bit more.
You'd be hard pressed to find a better way to spend the next hour of your day as you will without a doubt walk away more informed about the world of smartphones, tablets and GPUs.