Samsung is extending their 850 EVO and Pro lineups to include 2TB versions of the popular SSDs thanks to the use of 3D-VNAND; three bit memory on the EVO and two bit on the Pro. They are rated at the same speeds as their 500GB and above counterparts and The SSD Review had a chance to test that. Interestingly they did indeed find performance differences between the 1TB and 2TB model of the same design, which you can check out in the full review. Their results were not quite the same as Al's review which was just posted, you should compare the two reviews as well as the systems used for theories on why that is. You can expect to pay ~$1000 for the 850 Pro 2TB and ~$800 for the 850 EVO 2TB.
"If you look back over the past several years, there have always been three constants that needed to be addressed in order for SSDs to become a viable consumer solution to storage; value, reliability and capacity. One of our first SSD reviews was on an MTron 32GB SSD with a whopping price tag of more than $1500…and they sold!"
Here are some more Storage reviews from around the web:
- OCZ Vector 180 (480GB) @ Bjorn3d
- Kingston HyperX Savage SSD 240GB Review @ Neoseeker
- VisionTek 240GB Go Drive Review, Tough On The Go @ Bjorn3d
- Crucial BX100 256GB @ Bjorn3d
- Samsung SM951 256GB NVMe PCIe SSD @ Custom PC Review
- QNAP TVS-871U-RP-i3-4G NAS Server Review @ NikKTech
- WD My Cloud EX4100 4-Bay Expert Series 16TB NAS @ eTeknix
- Toshiba AL13SXB60EN 600GB SAS 12Gb/s HDD Review @ NikKTech
When do they plan to release
When do they plan to release a 4TB version?
I’m not going to complain,
I’m not going to complain, but $400 for 2000GB would have been great
Probably these two will have
Probably these two will have the ‘automatic refreshing’ in firmware. Not sure how this will impact SSD life, but hey, got 2tb worth for writing anyway….
Not sure if I am going to buy one after 840 EVO slowdown fiasco.
850 series is free of the
850 series is free of the issue so don’t need to worry.
The 840 issue didn’t come up
The 840 issue didn’t come up until long after release; we don’t know if anything will happen with the 850 down the line. I would have a hard time buying any Samsung drive after that scale of problem
The slow down issue was
The slow down issue was related to technology that isn’t present on the 850.
Be a pro and BUY PRO and
Be a pro and BUY PRO and never worry about anything.
Not going to pay more for
Not going to pay more for storage than I do on a video card.
I mean, the pci-e ssds are
I mean, the pci-e ssds are amazing but they have a steep premium. I think mine retailed for $1,200 when I got it. The write speed is a little slow but load times in games are almost instant. Just saying you can easily spend more on storage than GPUs quite easily. The 1.6TB ones are going for north of $3k. I guess 4x Titans still would be more than that though …
SSDs are still too expensive
SSDs are still too expensive for games storage unless you only ever play one or two games. There are single games that will cost you $20 just in storage, and that’s with the cheapest SSDs. I’ll be sticking with large and decent-performing 7200rpm HDDs for now and probably for awhile.
Will this lower the price of
Will this lower the price of the 256gb 850 pro?
At this price point 800-1000$
At this price point 800-1000$ nooo…
I would pick Intel 750 1.2TB any day (in fact I did 2x400G already) even if I get less space and pay a tiny bit more for that less. Performance gains are obvious to see. If 2TB drop in price to like 500$ then yes, it will be interesting option to replace my RAID arrays, but not now.
Not even considering the
Not even considering the price, after all the problems with the 840 I’m extremely wary of their drives. It’s probably a great drive but that’s what reviews said about the 840 when I bought it.
Good to see these big drives
Good to see these big drives coming along. That means prices will keep getting lower and lower too. Good news all the way around.
I have two of the 1tb in raid
I have two of the 1tb in raid 0, 2tb is big enough to not really have to worry about games taking up too much room.
Let the fools pay for the
Let the fools pay for the latest, I’ll take a smaller and more affordable Pro 256/512 GB version, no TLC, and make a tiered storage solution with spinning rust. There has to be some software/driver management application or middleware that can intelligently move the least used data to the hard drive while keeping the most recently used games, whatever staged on the SSD drive. And any properly functioning gaming engine is going to be able to properly pre-stage in memory the needed scenes/textures ahead of the gameplay, even from an hard drive. The only advantage is maybe the initial load time for the game, as the rest can be done mostly in the background and pre staged from a hard drive. A 512 GB SSD drive paired with a 2 TB or larger hard drive, maybe dual hard drives in RAID 0, with some extra NAS backup is still the best way to go.
Don’t think that is the best
Don’t think that is the best way to go.
First the middleware is sparse, and not good enough.
Second, you do run out of texture memory even a 4GB GPU, so will be accessing your rust drive if you have games on that. – stuttering and freezes Rus
Third, advantage as evidence shows is with quick data swapping when your game needs to go to the drive.
Managing 2 or 3 drives, along with a raid, and juggling data, as your middleware is keeping the wrong stuff, is not fun and not simple.
You end up spending more time managing and replacing hardware/software…..All of which could be circumvented by getting an SSD large enough for your needs.
Your solution is cheaper, but what cost do you put on your time, cutting down on the data you keep and or having more online storage with a fiber internet is definitely preferable if you can.
No the video game can stage
No the video game can stage textures in the main computer memory, and the post says that the games designer can keep up with the texture loads by pre staging into available memory(RAM is faster than SSDs), most games are going to have things staged into paged system memory, and the OS virtual memory subsystem is going to be paging that memory onto the disk the OS is installed on, the 512GB SSD, so the gaming engine code/game will get as much physical memory as is available on the motherboard less OS system overhead, plus the Virtual memory size(usually set around twice the size of physical RAM), and any unused memory pages the game has allocated will go into the page swap file, obviously on the SSD if the rig’s owner has any brains, and the gaming engine as just another application running on the system is none the wiser, and the gaming engine is free to ask the OS for more memory than is physically available on the motherboard RAM, that’s all abstracted away by the OS, and the virtual memory hardware baked into the CPU, and managed by the OS. So the OS and the OS’s virtual memory paging file is on the SSD, while the Hard Drive is there for long term storage of stale files that don’t store so well on some SSDs. So as far as running the game the OS makes that part of the staging question a no brainer, the SSD and the system RAM will be there for staging as much textures as the game needs, and the OS paging system is paging any stale textures/code that have not been requested from system RAM to the SSD. It’s the users job, or the middleware’s job to stage the little used games to the hard drive if the user has not used the game in a predetermined amount of time set by the system’s owner/administrator, so all the advantages of the SSD can be had, and all the advantages of the hard drive can be had, namely better long term storage at a much lower price.
The question of how much graphics memory is needed is up to the games developer making use of the texture staging in the most efficient way, the 4GB on the Fury X are definitely managed well, and when the HBM2 gets there the games that were tuned to make a good showing with only 4GB of GPU memory will do very well with 8GB and be able to store more textures in the video memory itself and more efficiently keep ahead of the game play for most 4k optimized games, as well as the games written by the lazy/incompetent programmers/scripters, who did not take the time to manage the memory staging properly. But tiered storage solutions utilizing both SSD and Hard Drives are still the best overall solutions for the money, not the overpriced 2TB non professional SSDs currently offered.
500GB is more than enough, let the rest be spinning rust until the price of 1TB+ SSDs becomes much lower! The middleware if done properly should make the storage management wishes of the user automated, and require minimal hands on maintenance once the user sets the parameters for the tiered storage management software.
if the fool doesn’t work and
if the fool doesn’t work and buys this ssd and you work for the fool and you buy a big hdd. who is the fool?
property taxes are making me insane
Is it spam? Have property
Is it spam? Have property taxes truly driven this reader insane? I can't tell.
Is that Jeremy Hellstrom or
Is that Jeremy Hellstrom or his doppelganger? Have comment forums driven us all mad?
Tune in next week for another exciting episode of Jeremy’s
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