Metro: Last Light
Metro: Last Light (DirectX 11)
Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within.
Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.
As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…
Our Settings for Metro: Last Light
For a game that started out as an NVIDIA title, Metro: Last Light has in recent months become a title that shows off the AMD architectures in a much more positive light. At 25×14 we find that the AMD Fury card is 23% faster in terms of average frame over the GTX 980 and without any noticeable frame time variance.
When running at 4K that gap is still 20% between the Fury and the GTX 980, though we do see the Fury X spread out a bit and come in a full 11% faster.
|Sapphire Tri-X R9 Fury 4GB, Average FPS Comparisons, Metro: Last Light|
|NVIDIA GTX 980||AMD Fury X||AMD R9 290X|
This table presents the above data in a more basic way, focusing only on the average FPS, so keep that in mind. The AMD Fury card walks all over the GeForce GTX 980 in this test!
Our CrossFire results are presented only to give you an idea of R9 Fury scaling capability as we didn't have a chance to test a pair of GTX 980 cards in SLI for comparison yet.
Multi-GPU scaling in Metro: Last Light is just not fantastic for either NVIDIA or AMD and it shows. Our pair of Fury cards was only able to increase the average frame rate by about 47%.
Frame time variance is a bit higher than we would like to see again, but CrossFire scaling does jump up to 63% here at 4K.