With the release of Oculus Rift and various other head mounted displays you may be wondering if your current machine is powerful enough for you to use one of these devices or if you need to upgrade before you will enjoy the experience.
Basemark and Crytek have joined forces to create a new benchmark to test how your system will fare. The benchmark will give you information on latency, verify your if hardware is able to run at 60, 75, 90 or 120fps with varying levels of graphics detail and even verify if your audio source can properly provide spacial audio cues.
Helsinki (Finland) and Frankfurt am Main (Germany) August 6th, 2015 – Basemark and Crytek today announced a new partnership to help create a definitive PC system test for virtual reality gaming.
The new VR benchmark will enable gamers and PC hardware companies to easily assess the level of experience they can expect when running virtual reality content, and will be the first service available that gives users recognizable, real-world metrics to describe their system’s VR readiness with various HMDs out there.
Developed using Crytek’s CRYENGINE technology, the benchmark will provide detailed feedback in areas such as the best graphical settings to use with a variety of VR headsets. Basemark’s expertise in measuring performance standards will be key as they formulate an objective test that evaluates everything from frame rate capabilities to memory consumption, latency issues, 3D audio performance and much more.
Crytek’s Creative Director for CRYENGINE, Frank Vitz, said: “Basemark is already helping to measure technology standards in other areas of gaming, and we’re thrilled to be partnering with them as we work to establish a user-friendly yardstick for VR performance. We believe CRYENGINE can become a go-to tool for developers looking to create compelling VR experiences, and this partnership means players can also count on CRYENGINE as they evaluate whether their PC is ready for the most advanced, cutting-edge VR content available.”
“We wanted to make a real-world VR gaming benchmark as opposed to a theoretical one and hence we’re very excited to announce this partnership with Crytek, the leading game engine company”, said Tero Sarkkinen, founder and CEO of Basemark, “By using CRYENGINE as the base and vetting the test workloads under our rigorous development process involving all the key technology players, we will forge the definitive benchmark for all PC VR gamers.”
VR is little more
VR is little more exciting than 3D, to me.
Wake me up with we have actual VR.
Until then, simply having a super-wide field of view is about as much “reality” as using a handpump on a basketball is sex. Sure, it mimics some approximation of an action that occurs in reality, but it misses out on every other aspect of what makes reality real.
When there are physical sensations, resistance, and AI that is more complex than your average RPG NPC, maybe I’ll start to be interested in this. Of course, that’s decades away. If ever.
Couldn’t that argument be
Couldn’t that argument be employed against other technologies that imperfectly try to approximate reality? Like 4k or *sync? These technologies produce crappy, optical/audio only imitations of the real world. Wake me up when we can non-invasively stimulate neurons to generate perfect illusions.
Because it’s not good enough yet is a reason never to adopt any new technology. I’ll more than agree that VR is not close to perfect, but if it’s better than what exists now then it’s worth being woken up for.
I’m more worried about the
I'm more worried about the poor innocent basketball
So there will be a cookies
So there will be a cookies index, for those that may be susceptible to a little hurling now and then, so maybe a 1 to 5 index with 1 being an occasional tossing up to a 5 for the dry heaves. VR is definitely on the way, and there will be lots of cleanups ahead.
I can’t believe I threw up in front of Dean Wormer.
Face it, Kent. You threw up ON Dean Wormer.