Overclocking Skylake – Gone is the FIVR
With a new architecture comes changes to the overclocking capability and process for an Intel processor. For Skylake, there are some definite improvements in overclocking though the general process of overclocking reamins mostly unchanged for consumers. Let's see what Intel detailed to us in its press presentation.
Compared to the Devil's Canyon Core i7-4790K, the Core i7-6700K is fully unlocked on the multipliers allowing for UEFI and software control of settings. But the adjustment to the base clock changes somewhat: rather than using "straps" that jump from 100 MHz to 125 MHz to 166 MHz with minor single steps around those levels, Skylake supports full range base clock adjustments in 1 MHz increments. That's great news but honestly…unless you are trying to get every last single clock in your endeavor, using just the multiplier adjustment is going to be enough for most enthusiasts.
The DDR memory implementation is improved as well, lowering the granularity of steps from 200/266 MHz to 100/133 MHz, giving users more ability to fine tune to the maximum frequency the system is capable of. And with memory ratio overrides on DDR4 memory, you could reach as high as 4133 MHz if you can find the DRAM to do it!
One thing that Intel isn't really discussing openly yet is the removal of the FIVR, Fully Integrated Voltage Regulator. This was introduced in Haswell and modified in Broadwell but its out the door for Skylake. This doesn't mean much for enthusiasts and overclocking other than more will depend in the motherboard design for Z170 than it did for Z87/Z97.
Early Overclocking Results on ASUS Z170-Deluxe
Using these new tools and the ASUS Z170-Deluxe motherboard, I set out to see how high I could push our first Core i7-6700K sample. Based on my discussions with ASUS, who sees more than its fair share of Skylake processors prior to launch, there are some rules for this first stepping of Skylake that are mostly universal and make for an easier start with overclocking.
- Frequency ranges for "all cores enabled" testing shows that 4.6 – 4.8 GHz is about what users should expect for a "fully stable" platform. Fully stable means running for many hours of stress testing with zero crashes or reboots.
- Vcore ranges of 1.35v to 1.4v are pretty normal for closed loop water coolers but if you have a triple radiator water cooling setup you might be able to stretch as high as 1.45v safely.
- Power consumption while overclocked is about 20% lower than same clock Haswell systems.
- Seeing 200 – 300 MHz higher clock speed with similar cooler configurations on Skylake than on Haswell when overclocking.
How do my testing go?
My Core i7-6700K sample was able to hit 4.7 GHz completely stable, with a Vcore of just over 1.4v. Try as I might, with a Corsair H110i GTX cooler at the ready, getting to 4.8 GHz and maintaining temperatures under 90C was nearly impossible for me. I have heard reports of some users getting 5.0 GHz in a "conditionally stable" state, where MOST applications run without issue, but that seems to be the outliers. At these settings my temperatures were stable at 85C and power consumption jumped up by just 23 watts.
Performance results were impressive:
- POV-Ray
- Stock: 1995.4
- OC: 2210.19
- Change: +10%
- CineBench 11.5
- Stock: 2.07
- OC: 2.34
- Change: +13%
Notebook Overclocking
Though I don't have much detail on it yet, Intel did announce that it would be delivering an unlocked K-SKU of the 6th Generation Intel Core processor family for enthusiast notebooks.
This will not be coming until Q3 of this year, but hopefully we'll see some demonstrations at IDF next week.
looks better!
looks better!
Every reviewer keeps downing
Every reviewer keeps downing on the integrated graphics, but according to the linked article, DirectX 12 will utilize the integrated along with the discrete. They say it will be like having another graphics card…
http://time.com/3975043/windows-10-microsoft-gamers/
‘How many video cards do you have in your PC? Think carefully (I didn’t, and told Wardell, who asked me the same question, just one). Wardell reminded me most modern PCs have at least two (not counting extremely high-end systems with cards run in tandem, in which case the number would be three or more).
“Everyone forgets about the integrated graphics card on the motherboard that you’d never use for gaming if you have a dedicated video card,” says Wardell. “With DirectX 12, you can fold in that integrated card as a seamless coprocessor. The game doesn’t have to do anything special, save support DirectX 12 and have that feature enabled. As a developer I don’t have to figure out which thing goes to what card, I just turn it on and DirectX 12 takes care of it.”
Wardell notes the performance boost from pulling in the integrated video card is going to be heavily dependent on the specific combination—the performance gap between integrated video cards over the past half-decade isn’t small—but at the high end, he says it could be as significant as DirectX 12’s ability to tap the idle cores in your CPU. Add the one on top of the other and, if he’s right, the shift at a developmental level starts to sound like that rare confluence of evolutionary plus the letter ‘r’.’
What’s in this new CPU for
What’s in this new CPU for video editors?
Dude, upgrade your Handbrake
Dude, upgrade your Handbrake software. The new version is way better optimized for 4+ core setups.
Also, how come nobody is comparing the 6700K to the 5820K? I’d rather pay a little more and get 6 cores instead of 4.
if review sites compare 5820K
if review sites compare 5820K with 6700K no one will buy the 6700K.
Looking forward to the next
Looking forward to the next I7 WITHOUT integrated GPU… 🙂 CMonnnn Intel !
Lol I’ll just stick with this
Lol I’ll just stick with this Phenom II x6 for another year. Someone get back to me when CPU performance has increased by an order of magnitude (aka when Intel gets real competition again).
I hope PC gamers do not get
I hope PC gamers do not get these CPUs. I don’t want to see people waste money on this platform if you are in the market for building a gaming PC. The cost of DDR4 right now is just stupid expensive and motherboards for this are expensive. There are no incredible gains with either and you’d save a ton of money going with a 4790k or something similar on LGA 1150.
Except if you actually look
Except if you actually look at prices, DDR4-2400 4GB sticks are cheaper than their DDR3 counterparts. $30 vs $33
I’m one of the people hanging
I’m one of the people hanging grimly on to my old X58 platforms, of which I have two on ASUS P6T motherboards.
I’m in no rush to upgrade GPU from a pair of GTX680’s in SLI, and no rush for faster HDD with 2x 240GB in Raid, so the question I have is, is it REALLY worth Dropping $2k to upgrade a motherboard / ram / cpu / psu.
Last year, for AUS$100 each, I replaced my i7-920 parts with Xeon hexacore units, which at 4ghz / 6 thread+HT (12 thread) seem to do fine.
If I look at the IPC@3.5ghz above, and reckon that a new 6700K part will be a full 1/3rd faster per core, it strikes me that I’m only behind on single core performance with even such an old setup! 6 cores at 1.0 each vs 4 cores at 1.33 each for example, even if I’m generous and say a 6700K perfoms 1.5x per core of the Xeon, I’m still packing the same processing punch.
Is that a fair assessment, or am I missing something? –
What I’m really asking is, if you have an old X58 platform – and aren’t aiming for quad-sli or something requiring more pcie lanes than you have, isn’t a $100 i7 to Xeon upgrade going to be enough to keep you in the game?
Is the IPC increase on a quad core worth the $2000 price tag, because I suspect you wouldn’t notice the difference much!
I tend to play slightly older games, just finished mass effect series and bioshock for example, so I suspect the very latest titles would give issues to my setup, so I know it’s adequate for me as I never see the CPU taxed much.
Buying chipsets with crappy
Buying chipsets with crappy on-board gpu’s will encourage them to make more and the fact is that the speed is topping out because of the limitations of wave speed through the material the chips are made of, bus speed of external gpu’s and the limits of the expanion slots speed are the real limits still left, that and doing all the binary physics and mathing out the hardware to function 3-dimensionally and running the signal to and from an expansion slot takes time.