Results – 4K, Ultra
On to bigger and better things – 4K testing!
Frame rates and scores drop quite a bit as we move from 1080p to 4K resolution testing, though the order of GPU performance remains the same. The GTX 980 Ti has a 9.4% lead over the Fury X though the R9 390X is 7.4% faster than the GTX 980, essentially trading blows.
The GTX 960 falls behind AMD's Radeon R9 380 though the R7 370 and the GTX 950 are evenly matched. But I'm thinking you won't want to play Fable Legends at 11.1 FPS…
There are some definite movements here as we measure the 95th percentile frame times at 4K. First, note that the advantage of the GTX 980 Ti over the Fury is nearly gone, dropping to around 4%; this tells us that there are more SLOWER frames (compared to the average) on the GTX 980 Ti than there is on the Fury X, and that is clearly shown in the frame time graphs (static or interactive) below.
Maxwell's advantage over Fiji and Hawaii continues with Global Illumination for the GTX 980 Ti / GTX 980 results though standard lighting and transparency calculations run faster on the Radeon cards.
As we showed you on the 1080p results page, we have something different for you here. if you want the standard frame time, static graphs, simply scroll down to view the AMD vs GPU comparison as you are used to seeing them. However, if you want to try out something new, click here:
Tips:
- Click names of GPUs in top legend to add/remove them from the graph
- Highlight a portion (or pinch/zoom) of the graph to zoom in
- Hold shift and click/drag (or touch drag) to pan in zoomed view
Right away in that first frame time graph you can see the additional variance and larger amount of slow frame times on the GTX 980 Ti compared to the R9 Fury X. Even though the average frame rate is higher with the GeForce card, it would be easy to say that the experience between the two products is much more evenly matched. Even with the bottom two comparisons (GTX 960 vs R9 380 and GTX 950 vs R7 370) AMD has an advantage when it comes to consistency of frame times, even if its at frame rates that no one would want to play at.
I see this game being more of
I see this game being more of a PR thing for Microsoft and DX12 with just a few token attempts at using DX12 features that are largely inconsequential. In essence it’s just another UE4 game, and if Lionhead has done any significant optimization effort, it’s gone to the Xbox One version. The lack of DX11 option should be enough to tell that there’s probably no major benefits since the PC port is not bottlenecked by draw calls or utilizing things like asynchronous shaders. According to UE4 documentation AS support was added by Lionhead Studios to he Xbox version, with no support for PC.
Still, it’s a pretty looking game and probably representative of a lot of UE4 titles in the near future. A lot of games like these weren’t really being bottlenecked by DX11 in the first place. I’m guessing most of the early DX12 titles will have this sort of minor tweaks and the devs are just testing things out, and it’ll take a year or two before we start seeing engines make real use out of DX12, especially on PC.
Luddites!
Luddites!
Yep 100% agree
Yep 100% agree
Async Compute is NOT utilized
Async Compute is NOT utilized in current UE4 engine, except for the Xbox One.
Ref: https://docs.unrealengine.com/latest/INT/Programming/Rendering/ShaderDevelopment/AsyncCompute/index.html
This makes the r9-290x look
This makes the r9-290x look like a monster value if more dx12 title turn out this way.
Less then Half the price of a GTX 980, and faster at 1080p and 4K
(and better frame times)
Other sites did test the GTX 970, and its not looking good kids…
Many people really overpaid for much less capable HW then hawaii.
(but at least its rocks in dx11 titles)
Ryan, I suppose the benchmark
Ryan, I suppose the benchmark does not support SLI or crossfire or you would have tested them?
LOVE the interactive graphs
LOVE the interactive graphs
This is definitely a better
This is definitely a better benchmark to judge future performance of DX12. Fable Legends uses Unreal Engine 4. Hundreds of last gen games were made with Unreal Engine 3, from Bioshock Infinite, Gears of War, Hawken, Borderlands, XCOM, etc. And probably hundreds more games will be made with Unreal Engine 4, which has DX12 support built in. The Ashes of the Singularity game engine isn’t likely to be widely used beyond a few games, so this seems to be a much better indicator of future DX12 performance in most games. Also Unreal Engine 4 is very indie friendly, so this should apply to more than just AAA games.
UE4 is FREE!
UE4 is FREE!
Free!*
*You pay a 5 percent
Free!*
*You pay a 5 percent royalty on gross revenue after the first $3,000 per product, per quarter.
“It turns out that the game
“It turns out that the game will have a fall-back DX11 mode that will be enabled if the game detects a GPU incapable of running DX12.”
Give me DX11 VS DX12, now!!!
Any update on whether the
Any update on whether the catalyst driver 15.9.1 actually improve the performance of the AMD cards??