Testing Setup and GPU Selection
In case you haven’t figured it out yet, our testing selection for the graphics cards in this review is pretty specific. The new AMD Radeon R9 Nano, at $650, has some pretty big shoes to fill. In reality, the R9 Nano is only competing against a very small subset of the graphics market: other mini ITX graphics cards. That is basically limited to the likes of the GeForce GTX 970 Mini ITX offerings from ASUS and MSI. But we still want to find out where the R9 Nano sits in the overall performance field of the graphics market, so we have other AMD products in the mix as well: the Fury X, the Fury and the R9 290X. I didn’t include results from the GTX 980 or GTX 980 Ti due to space limits on our graphs and plots, so you’ll have to make relative performance estimates based on the results on the Fury and Fury X.
Testing Configuration
The specifications for our testing system haven't changed much.
| Test System Setup | |
| CPU | Intel Core i7-3960X Sandy Bridge-E |
| Motherboard | ASUS P9X79 Deluxe |
| Memory | Corsair Dominator DDR3-1600 16GB |
| Hard Drive | OCZ Agility 4 256GB SSD |
| Sound Card | On-board |
| Graphics Card | AMD Radeon R9 Nano 4GB AMD Radeon R9 Fury X 4GB AMD Radeon R9 Fury 4GB AMD Radeon R9 290X 4GB ASUS GTX 970 DC Mini 4GB |
| Graphics Drivers | AMD: 15.8 Beta NVIDIA: 355.65 |
| Power Supply | Corsair AX1200i |
| Operating System | Windows 8.1 Pro x64 |
What you should be watching for
- R9 Nano vs GTX 970 DC Mini – This is the most important comparison – what does the best in small form factor GPUs from NVIDIA have it comparison to the new AMD Radeon R9 Nano?
- R9 Nano vs R9 Fury – We know that the R9 Nano has a fully enabled Fiji GPU but runs at a lower clock speed. How close in performance does it get to the full-sized, but cut back, R9 Fury?
- R9 Nano vs R9 290X – How does the 290 watt R9 290X from the Hawaii generation compare to the most power efficient flagship GPU that AMD has ever built?
Frame Rating: Our Testing Process
If you aren't familiar with it, you should probably do a little research into our testing methodology as it is quite different than others you may see online. Rather than using FRAPS to measure frame rates or frame times, we are using an secondary PC to capture the output from the tested graphics card directly and then use post processing on the resulting video to determine frame rates, frame times, frame variance and much more.

This amount of data can be pretty confusing if you attempting to read it without proper background, but I strongly believe that the results we present paint a much more thorough picture of performance than other options. So please, read up on the full discussion about our Frame Rating methods before moving forward!!
While there are literally dozens of file created for each “run” of benchmarks, there are several resulting graphs that FCAT produces, as well as several more that we are generating with additional code of our own.
If you don't need the example graphs and explanations below, you can jump straight to the benchmark results now!!
The PCPER FRAPS File

While the graphs above are produced by the default version of the scripts from NVIDIA, I have modified and added to them in a few ways to produce additional data for our readers. The first file shows a sub-set of the data from the RUN file above, the average frame rate over time as defined by FRAPS, though we are combining all of the GPUs we are comparing into a single graph. This will basically emulate the data we have been showing you for the past several years.
The PCPER Observed FPS File

This graph takes a different subset of data points and plots them similarly to the FRAPS file above, but this time we are look at the “observed” average frame rates, shown previously as the blue bars in the RUN file above. This takes out the dropped and runts frames, giving you the performance metrics that actually matter – how many frames are being shown to the gamer to improve the animation sequences.
As you’ll see in our full results on the coming pages, seeing a big difference between the FRAPS FPS graphic and the Observed FPS will indicate cases where it is likely the gamer is not getting the full benefit of the hardware investment in their PC.
The PLOT File

The primary file that is generated from the extracted data is a plot of calculated frame times including runts. The numbers here represent the amount of time that frames appear on the screen for the user, a “thinner” line across the time span represents frame times that are consistent and thus should produce the smoothest animation to the gamer. A “wider” line or one with a lot of peaks and valleys indicates a lot more variance and is likely caused by a lot of runts being displayed.
The RUN File
While the two graphs above show combined results for a set of cards being compared, the RUN file will show you the results from a single card on that particular result. It is in this graph that you can see interesting data about runts, drops, average frame rate and the actual frame rate of your gaming experience.

For tests that show no runts or drops, the data is pretty clean. This is the standard frame rate per second over a span of time graph that has become the standard for performance evaluation on graphics cards.

A test that does have runts and drops will look much different. The black bar labeled FRAPS indicates the average frame rate over time that traditional testing would show if you counted the drops and runts in the equation – as FRAPS FPS measurement does. Any area in red is a dropped frame – the wider the amount of red you see, the more colored bars from our overlay were missing in the captured video file, indicating the gamer never saw those frames in any form.
The wide yellow area is the representation of runts, the thin bands of color in our captured video, that we have determined do not add to the animation of the image on the screen. The larger the area of yellow the more often those runts are appearing.
Finally, the blue line is the measured FPS over each second after removing the runts and drops. We are going to be calling this metric the “observed frame rate” as it measures the actual speed of the animation that the gamer experiences.
The PERcentile File

Scott introduced the idea of frame time percentiles months ago but now that we have some different data using direct capture as opposed to FRAPS, the results might be even more telling. In this case, FCAT is showing percentiles not by frame time but instead by instantaneous FPS. This will tell you the minimum frame rate that will appear on the screen at any given percent of time during our benchmark run. The 50th percentile should be very close to the average total frame rate of the benchmark but as we creep closer to the 100% we see how the frame rate will be affected.
The closer this line is to being perfectly flat the better as that would mean we are running at a constant frame rate the entire time. A steep decline on the right hand side tells us that frame times are varying more and more frequently and might indicate potential stutter in the animation.
The PCPER Frame Time Variance File
Of all the data we are presenting, this is probably the one that needs the most discussion. In an attempt to create a new metric for gaming and graphics performance, I wanted to try to find a way to define stutter based on the data sets we had collected. As I mentioned earlier, we can define a single stutter as a variance level between t_game and t_display. This variance can be introduced in t_game, t_display, or on both levels. Since we can currently only reliably test the t_display rate, how can we create a definition of stutter that makes sense and that can be applied across multiple games and platforms?
We define a single frame variance as the difference between the current frame time and the previous frame time – how consistent the two frames presented to the gamer. However, as I found in my testing plotting the value of this frame variance is nearly a perfect match to the data presented by the minimum FPS (PER) file created by FCAT. To be more specific, stutter is only perceived when there is a break from the previous animation frame rates.
Our current running theory for a stutter evaluation is this: find the current frame time variance by comparing the current frame time to the running average of the frame times of the previous 20 frames. Then, by sorting these frame times and plotting them in a percentile form we can get an interesting look at potential stutter. Comparing the frame times to a running average rather than just to the previous frame should prevent potential problems from legitimate performance peaks or valleys found when moving from a highly compute intensive scene to a lower one.

While we are still trying to figure out if this is the best way to visualize stutter in a game, we have seen enough evidence in our game play testing and by comparing the above graphic to other data generated through our Frame rating system to be reasonably confident in our assertions. So much in fact that I am going to going this data the PCPER ISU, which beer fans will appreciate the acronym of International Stutter Units.
To compare these results you want to see a line that is as close the 0ms mark as possible indicating very little frame rate variance when compared to a running average of previous frames. There will be some inevitable incline as we reach the 90+ percentile but that is expected with any game play sequence that varies from scene to scene. What we do not want to see is a sharper line up that would indicate higher frame variance (ISU) and could be an indication that the game sees microstuttering and hitching problems.



Seriously…Good luck AMD
Seriously…Good luck AMD with this card, as I think its a fail at $650, when I can buy 970 mini at half the price and OC to 1400mhz! As it is the Nano only just pips 970 at 1080, 1440 okay, but once to clock the NV card, <10% diff if that....4k, hell even the 980Ti struggles....
Wow! I know it shouldn’t
Wow! I know it shouldn’t surprise me at this point, but there’s nothing like a new product to really bring the idiots out of the woodwork. That said, great job on thee review Ryan. It was well written and informative as usual. Ignore the haters and basement-dwellers that wouldn’t know HBM from one of their BMs. You guys do a great job here, keep it up! 😀
Thanks!
Thanks!
Grammar check, last page,
Grammar check, last page, last line:
“The AMD Fury, Fury X, GTX 980 or GTX 980 Ti are going to provided more performance with less tradeoffs (cost, noise, etc.).”
Cheers.
Great review, seems like a
Great review, seems like a really great albeit rather niche card.
Out of curiosity, since coil whine was at its worst in in-game menus and other situations where the frame rate would have been much higher than normal did you try turning on the frame rate limit in Catalyst Control Center at all to see if that kept it quieter? More wondering for my own purposes, considering a SFF build with this and just want to know if I can limit that coil whine.
Yah, it would definitely make
Yah, it would definitely make things quieter if you enable that. But honestly, users shouldn't HAVE to do that.
No I understand they
No I understand they shouldn’t have to, was just wondering if it would help is all
I’ve got a buddy, the only
I’ve got a buddy, the only friend from highschool who has “All the money” and he wasnts me to build him a system with 2 of these in the next 5-6 months. I like his idea, he wants a stark, empty eATX system, electric blue, no cables showing, baren, simple, stark pale blue LEDs, no shine, big window.
At this point I’m not sure if I can pull it off EXACTLY the way he wants, but I love the concept, and the challenge. And….. YEA, FUCK YEA!!!!!
Your friend is an idiot, sir.
Your friend is an idiot, sir.
I’d argue that this card
I’d argue that this card would be a good choice in a Phanteks Enthoo Evolve mATX, crossfire & watercooled . If I hadn’t gone got myself a 980ti after fury x reviews I’d have most likely gone with that set up. Good luck trying the same with two 980ti’s!
My view on the card looking at the power limit increases and corresponding clocks suggest a well binned fury x chip in a small package. Well worth the price tag imo if you can get the clocks up to the fury x and fancy watercooling it.
Personally wish they had released this sooner 🙁
Excellent. The little midget
Excellent. The little midget comes out making much noise and kicking much ass. If the runt is this powerful… just think of all the rekt ass that will be handed out by the bigger members of the Radeon family soon enough. Really exiting and game changing products are coming… I can’t wait.
Cool idea, but the price
Cool idea, but the price point…eh.. not so much.
That SFF GTX 970 is half the price and still competitive on performance, while being a year old.
Been getting the upgrade itch
Been getting the upgrade itch for quite some time now, my 8350 and 680 are still chugging along just fine at 25×14. I’m holding off till Zen and Arctic Islands hit the scene to make the jump but this card makes me want to do a build with a LIAN LI PC-TU200B Black Aluminum Mini-ITX Tower for a 21:9 1440p FreeSync display with four actual GB of memory.
the Geforce 970 also has coil
the Geforce 970 also has coil whine…
https://pcper.com/news/Graphics-Cards/GeForce-GTX-970-Coil-Whine-Concerns
After reading all this &
After reading all this & working w/ my Fury X card I have come to the view that AMD is doing some risky but very smart PR IF all works out for them as these Fiji XT projects were IMHO meant to be halo products, especially the Fury X, to demonstrate the future direction of the industry, AMD’s capacity to engineerproduce these new hardware concepts & make it all work, to get there w/ all this in front of Nvidia to get attention w/ the wait on MS to come thru w/ Win 10 OS & Directx 12 API which has been shown to favor large shader arrays w/ wide bandwidth. I believe that the R9 Nano was the main AMD cross-platform product that they wanted to go with due to still being stuck on 28nm die as this product would set the stage for AMD in 2016 to really hit back hard w/ the FinFet 16nm parts w/ Zen on the CPU side & the Artic Islands GPU’s on HBM2 on the other. I don’t think that AMD needs to sell a ton of product to recover development costs to build these cards……just cause it took them 7 years to do this doesn’t mean that incompetency is rampant at AMD per se……whether we wanted to admit it or not AMD is STILL selling plenty of Radeon R7R9 line of vid cards today on rebranded & refreshed parts, just Nvidia hit them hard w/ their remake of Maxwell on 28nm & maximized it on the rest of the already old & outdated GDDR5 platform….here is where IMHO AMD got caught flat-footed & is trying to catch back up….. I don’t believe that AMD needed to beat Nvidia w/ this new tech outright at this time….just get close enough to Nvidia’s flagship line on the front end in performance then have MS & Win 10 w/ Dx 12 API & the game developers catapult AMD out in front due to the asynchronous shader advantage that they currently hold over Nvidia before Nvidia can respond………. It’s a BIG gamble & in time we’ll see if it pays off.
Ryan-Could those coils be
Ryan-Could those coils be encapsulated in resin and still do
their job?
You’d think with the reduced phases they could use high quality
inductors-even custom if they had to-not like there’s going to
be millions of these made-and plenty wiggle room on cost…….
Look at this in this
Look at this in this way…….w/ the R9 Nano’s debut & the few real review results that are out AMD just laid down a big challenge to Nvidia to put forth a product that can put out near 980-like performance on 175W TDP in a FF size as small as this Nano is RIGHT NOW…………. Don’t lose sight of this fact…….. Remember the review facts that showed Fiji XT GPU’s (Fury X’s)in CrossfireX scale out at near 100%………now here’s 2 R9 Nano’s turn to further drive this home again also in CrossfireX………
Remember also the AMD 2-Fiji XT GPUs part built on HBM w/ both GPU’s & HBM mounted on the same interposer which changes the game concerning the mem limitations of GDDR5 in multi-GPU config (both GPU’s can use all the mem available….all 8 Gb of it due to HBM design)is due to debut later this month, 1st of next…….. I believe this part is going to cut into Nvidia even harder as it should knock the Titan X off in both performance but also relative TDP(the R9 Nano demonstrates this potential)& cost will not be a factor by then…….if AMD gets this part right it will be VERY hard for Nvidia to top w/ current GDDR5 tech until they can respond w/ Pascal on HBM2 next year & by then the results should demonstrate their new focus in engineering prowess at AMD to innovate just as they could back in the ATI days……which is exactly what AMD CEO Lisa Su has been saying & banking on all this time was their story line….thus the resurrected Fury naming for this tech……..
Pricing is simply reflecting the result of having a cutting edge product readily available that the competition has no counter part to compete w/ it…..no different w/ Nvidia & Maxwell…… The real test for AMD is if this part will sell at enough volume to vindicate their game plan as the Nano is the showcase part that demonstrates the validity of this new tech & was the target of all the Fiji XT GPUs & HBM talk in the 1st place………
This is what I believe was AMD’s whole plan from a marketing approach…..the stuff that this Roy spewed out actually did something that could be a positive in a negative light……it’s got y’all’s attention to focus on this part & consequently start drawing more attention to this from others & start up conversation around the Nano……….
Touche’
I can’t believe the frikkin
I can’t believe the frikkin thing is priced so high – what a scalping disappointment.
Why is this card still priced
Why is this card still priced so damn high? AMD’s heads have swollen and for absolutely no reason!I love AMD, But I love AMD because they always had great prices, This year their prices suck! ANd this is also why their stocks are still going down! Because apparently they never learn!