About two weeks ago, we highlighted a video by “The 8-Bit Guy” about the earliest computer audio implementations. It focused on the engineering side, how a series of channels, made up of square waves, triangles waves, noise, and occasionally PCM recordings, could be mixed to generate sound.
This video discusses a similar era from a slightly different perspective. Beep is a documentary video and book series that started on Kickstarter. This segment is an interview with Rich Heimlich, the person behind the company Top Star. They did third-party QA for video game companies. He was approached by Martin Prevel, a professor at Université Laval in Quebec, who had the idea of an add-in sound card. It used the Yamaha YM3812 sound chip, which you might remember from The 8-Bit Guy's video.
The interview delves into the more business aspects of the industry, though. For example, one of Ad Lib's biggest issues was that PCs did not have a lot of room for expansion. It was difficult to convince the consumer to give up a whole ISA add-in slot for audio. Heimlich remembers a strong consumer backlash against dedicated audio that they needed to overcome. Gamers needed to choose between sound, clock, storage, and so forth. Beyond that, the PC, with software like LOTUS 123, brought hardware that wasn't just considered “a toy” into the home. It brought a huge wave of hardware in, but it wasn't considered a serious gaming platform until titles like Myst came out for them.
At some point, Creative noticed this whole situation. They contacted Rich Heimlich and showed them the “Killer” (later “Sound Blaster”) card. The switch in power from Ad Lib to Creative was interesting, which Heimlich says had nothing to do with the digital audio feature, since that was not even used until two years after Creative surpassed Ad Lib in market share. He attributes it to the initial problem, which is a lack of add-in card real estate. The Sound Blaster had a GamePort, which let users justify filling that socket with both audio and a joystick port, which would be two sockets with Ad Lib's solution. It was also cheaper than the Ad Lib.
The interview goes on to discuss the Ad Lib vs Creative war to their next-generation product, Ad Lib Gold vs Sound Blaster 16. He alleges that, since Creative had better connections within Yamaha, they kept Ad Lib's card out of certification until Sound Blaster 16 was in the market. It then continues to talk about reverse-engineering “Sound Blaster-compatible” and so forth. It then continues for a while, even talking about OS/2 at the end of it.
It is definitely worth a view.
Love Creative from day one in
Love Creative from day one in early 90’s my PC (386SX) had SoundBlaster Audio.
Used to hook it up to my monster Carver/Polk Audio stereo and play the synthesizer through it.
Now Creative saved me again…got a pair of SoundBlaster Inferno gaming headphones for 1/2 price at Fry’s on a one-day-sale.
They worked great but the mic through the analog input was horrible.
One SoundBlaster Play! 2 for $15 to the rescue and now the mic audio is pristine. It has a hardware chip in it and converts your analog audio/mic to digital through the USB port…WOW ! Thank you Creative
I noticed their more expensive headphones come with the Play! 2 in the box but mine only cost $25.
booooo, we want bob ross! way
booooo, we want bob ross! way to drop the ball shrout… :p
Jain and Allen went to prison
Jain and Allen went to prison for $200,000,000 fraud case.
They were the big cheese @ Media Vision ; )
Glad OS2 failed…they didn’t think sound was important ???
Very nice video, but he is a
Very nice video, but he is a little PC fanboy. :p While he does explain his point of view latter in the video, Atari ST with it’s midi ports and Amiga with it’s audio quality where far from toys in the 80s.
This was a fantastic
This was a fantastic interview. I’m into retro PC gaming and am an active Vogons member. At this very moment I’m messing with my Diamond MX300 in a Windows 98SE P4 retro rig I put together trying to get my DreamBlaster X1 MIDI module daughterboard working in DOS games. I also run MUNT for Roland MT-32 emulation which is the only way to experience a Sierra game.
I’m not a PC fanboy. It’s
I’m not a PC fanboy. It’s just where the money was. In that era you have to remember the perception. IBM PC’s were “serious tools”. Non-PC’s were considered toys. Apple suffered from this mindset most of all.
I loved my Amiga, but I couldn’t change the perception. I also owned an Atari ST that I very much enjoyed and was sorry to see it go.
Thanks Scott for these
Thanks Scott for these awesome links!!
I love learning about these types of things.
Now we just need to convince Ryan to let you come on the podcast more often.
Thanks! By the way, Ryan
Thanks! By the way, Ryan doesn't really prevent people from coming on the podcast. We just keep the core four for consistency, and Morry and Sebastian leap at the opportunity whenever one of the usual suspects are unavailable.