Similar in looks to Oculus Gear VR the Noon VR headset is compatible with more than just Samsung phones, any iOS or Android device between 4.7 inches to 5.7 should be supported. At 230g naked, plus the weight of your phone the Noon felt a bit heavy to Hardware Canucks, a lot of that weight is balanced on your nose. The 95 degree viewing angle is impressive and there is a focus dial on the headset for fine tuning but the latency and resolution are up to your phone, not the Noon. As of yet there is little content for the Noon VR headset but the price is decent, currently it retails for $90 which makes it an interesting option for those who want to experiment with a VR device.
"With the big divide in computing power between desktops and smartphones, are we ready for mobile VR? The Noon VR headset is an attempt to answer that question."
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It seems like a projection
It seems like a projection based system would be better than putting a screen directly in front of your eyes. These things are still way too bulky. That much weight on your nose would be a problem. I have seen a microdisplay based device (0.75″ or 1″ screen, I believe) that got it down to looking like large welding goggles. It is from a company called eMagin. They have a pair of goggles with 2K×2K micro displays, but they have narrow FOV and a few other issues. I suspect the optics are too expensive for a consumer device also. Using cell phone screens make these cheaper, but it isn’t neccessarily the best displays to use. I have wondered if they could use the full screen for each eye and just switch back and forth between eyes like they do in stutter glasses.
It’s Google cardboard. You’re
It’s Google cardboard. You’re paying a lot more for s shiny headset, but the actual experience (no Low Persistence display updating, tracking quality limited by the phone IMU) is identical.