There is something about this phrase which describes a feature of NVIDIA's newly announced VR SLI that excites the kid in me "multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering". Maybe you can't afford two GPUs per eye but the fact that it would work if you could manage it is rather impressive. NVIDIA has announced new SDKs specifically aimed at VR design and performance, GameWorks VR and DesignWorks VR. Epic has announced that Unreal Engine 4.3 will support these new tools and you can grab them from NVIDIA's developer website right now if you so desire. You can read more about specific features and optimizations these SDKs will provide at this article on The Inquirer.
"The company said at the release of version 1.0 of GameWorks VR and DesignWorks VR that the SDKs will solve the power-guzzling problems associated with complex, immersive VR graphics processing."
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