Razer has announced the Stargazer webcam with a few tricks up its sleeve. Each of these has a downside or catch though, so be sure to read my commentary.

The first advanced feature is the sensor. It supports 1080p output, which is common these days, but it can be driven at 60 FPS when dropped to 720p. For video streamers, who usually shrink their webcam to a fraction of the screen anyway, this bump in refresh rate will match that game or desktop capture. 720p is more resolution than a corner of a 1080p broadcast, so you're throwing out pixels anyway. The problem would be streamers who have a full-screen webcam shot. This is common for educational or discussion-based podcasts, which would likely need to choose between 720p60 or 1080p30. I don't think it's possible for any webcam to output both resolutions at the same time, so you'd need to release and renew the device when you switch, which isn't feasible. That said, I'm not sure if there was a major, technical reason for Razer not just shipping 1080p60. There might be.

The second feature the webcam's inclusion of Intel RealSense. This is their technology for gesture recognition, 3d scanning, and background removal. Having the camera automatically key out the background on webcam video is interesting, and probably quite accurate given that it knows 3D positional data. The ability to 3D scan would also be interesting for game and mod developers. The catch? It apparently requires a sixth-generation Core processor (Skylake). This entirely removes AMD and DDR3-era Intel processors from the equation, including the high-end Core i7-4790k. It also requires Windows 10. Note that Razer lists these requirements for the webcam in general, including the Skylake processor, but it might only apply to RealSense features. It also might apply to everything, though.

If these limitations, including the very high system requirements, don't apply to you, then look for the Razer Stargazer in Q2. It will apparently cost about $200 USD.

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