The Blender Foundation guides development with a series of first-party short films, each of which are created with open-source software and released under a Creative Commons license. Despite their purpose, to promote open source software and highlight ways to improve Blender, they each have engaging traits that are uncommon in commercial films. Cosmos Laundromat opens with a fairly long shot of a sheep's attempt at hanging itself, while Sintel's ending will make you feel hollow when it reveals its meaning.
This short, Caminandes 3: Lamingos, above, is much lighter than Cosmos Laundromat or Sintel. It has more of the ironic, mischievous cartoon feel of Big Buck Bunny, their second Blender short film. It is about a Llama and a Penguin who are trying to eat some berries; unfortunately, they are both trying to eat the same ones.
The two-and-a-half-minute short film can be downloaded and is free to use under a Creative Commons Attribution license. Its assets are also available, but only under a Blender Cloud subscription.
Happy to see a this here,
Happy to see a this here, though not truly tech related. Well the application being open source and free to use is kind of tech.
I use the app often. And with CUDA and semi OpenCL support, it does give some opportunities to be used as a benchmark.
If you have questions ping me.
And I fully agree that Caminandes is much lighter movie/short compared to all other work from Blender Foundation.
Elephants Dream – dark and confusing
Big Buck Bunny – dark but funny
Sintel – emotional with the not so great feeling at the end, but it does work
Tears of Steal – had good potential but it felt that it ended too quickly
Not sure if I missed the main movies from Blender Foundation.
Blender is very good for
Blender is very good for being totally free, and now Blender supports AMD’s GCN GPUs for cycles rendering on the GPU. A whole lot of indipendent work is done on Blender, including a lot of indipendent production project’s tweaking of Blender’s feature set to work with their production’s needs, and all that usually winds up being sent back upstream to the Blender foundation for inclusion in a future stable Blender build. The GPU, even a discrete mobile GPU is one hell of a lot quicker with rendering than any core i7, or Xeon regular CPU.
I do a lot of single image rendering sometimes of nothing but rendering of closed bezier curves/SVGs using up to 256 cuve objects, and the quad core i7 on my laptop takes forever, while the GPU takes about 30 seconds, if I openGL render the scene! And Blender does a great job all while not costing $2500+ dollars! I do not have a GCN based AMD GPU on my laptop, my AMD GPU is Thames Pro pre GCN, but for rendering SVG graphics that are shadeless/otherwise, OpenGL on the GPU beats any rendering on the CPU. Blender is priceless, and that piceless comes from being free and open source, and getting better with each release.
Yeah. I switched from Maya 8
Yeah. I switched from Maya 8 to Blender. Constantly played around with it, but, once they added BMesh n-gons, it finally crossed that learning threshold of pain. I've completely switched to it for over a year now.
And what do you render in
And what do you render in Blender? Any place to see your work?
In my current system I have a
In my current system I have a GTX680 and R9 290X.
GTX for rendering as CUDA was there for a long time, and R9 was for gaming. With OpenCL support, there are still a lot of features missing compared to CUDA so you will NOT get the same render from the two GPU’s. HDRI lighting does not work, wich is unfortunate. And overall performance is slower in OpenCL then CUDA, as both GPUs that Ihave render around same time for a similar scene.
Sill need to do more testing, but overall there is always an image quality difference between the two.
But at least Blender has
But at least Blender has cycles rendering for AMD’s GCN GPUs now, so hopefully there will be the option of going to AMD for cycles rendering and saving money for more memory and other features!
I can’t wait to see what those AMD Zen based workstation APUs on an interposer with HBM will bring especially for a more affordable option than Intel’s Xeon SKUs, and the Zen based workstation APUs will come with some very powerful GPUs all on the interposer module with a fully coherent 100GBs+ connection fabric! The interposer technology will allow for even more powerful GPUs to be wired up to the Zen cores with very wide direct connections between CPU cores and the GPU that any PCI based system will not be able to match for raw bandwidth, and that’s in addition to the other wide channels to HBM.
Don’t forget that AMD has a patent application for placing an FPGA die on the HBM memory stack, so maybe there will be graphics workstation APUs with a little extra FPGA compute added on the HBM die stacks for extra things like Ray Tracing accelerated on the FPGAs, FPGAs can be programed for lots of graphics tasks!
Creepy.
Creepy.
Yeah, their movies are
Yeah, their movies are definitely… odd. I'm grateful for it, too.