We posted yesterday about Amazon launching their Lumberyard engine, which is a fork of CryEngine that monetizes by strongly tying itself to Amazon Web Services. Later that day, I found out that Havok shut down their Project Anarchy engine, which was free for mobile development on iOS, Android, and Tizen. It had interesting technology for its supported platforms, when extend down to OpenGL ES 2.0, that combined Havok's middleware into an editor with component-based objects. While this setup is how Unity and Unreal Engine are structured, it's an artist-friendly method. Want something to interact with gravity and collision? Drag a Havok Rigid Body Physics component on it and save.
That could not be a more blatant parody of Bubs if it tried, which it probably is.
I did not really know too much about the engine, but it was originally released back in 2013. They held a game development challenge in early 2014. The Project Anarchy Mobile Game Development Challenge had a $100,000 top prize, which was won by Cosmonautica from Chasing Carrots. The other two winners were a train simulator and a puzzle matching game.