PC Perspective Podcast #387 – 02/18/2016
Join us this week as we discuss the ASUS PB328Q, Samsung 750 EVO SSD, the release of Vulkan and more!
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Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Program length: 1:34:18
Week in Review:
0:35:00 This episode of the PC Perspective Podcast is brought to you by Audible, the world's leading provider of audiobooks with more than 180,000 downloadable titles across all types of literature including fiction, nonfiction, and periodicals. For your free audiobook, go to audible.com/pcper
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1:07:00 This episode of PC Perspective Podcast is brought to you by Braintree. Even the best mobile app won’t work without the right payments API. That’s where the Braintree v.0 SDK comes in. One amazingly simple integration gives you every way to pay. Try out the sandbox and see for yourself at braintreepayments.com/pcper
Hardware/Software Picks of the Week
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Heads up: the mp3 link is to
Heads up: the mp3 link is to Podcast #384, not #387.
The Apple is doing the right
The Apple is doing the right thing. Stop being blind! If the OS was made in a different country the US Gov could not do shit.
From what I read, they’re not
From what I read, they’re not asking Apple to build a back door into their OS. They’re asking Apple to remove the 10 re-try lockout and the time between re-tries to be 0 on just this one mobile phone and then give the phone back to the FBI for them to then brute force it themselves.
Note, they’re not asking them to do this to ALL iphones, just this one from a guy who killed a bunch of people.
and what happens as soon as
and what happens as soon as this software gets to the FBI or someone steals it from apple? sure noone would ever use that again … i hope noone thinks that
Apple doing this would set a
Apple doing this would set a bad precedent. Also, I would worry about them having a copy of such software. It may make it much easier to reverse engineer it. This could be giving them the ability to brute force anyone’s phone. There is no guarentee that Apple’s signing key is a secret from certain 3 letter agencies. There are still several keys embedded in the device that they may not be able to access easily though.
And once Apple does it once
And once Apple does it once for the fag boy institute. The fag boy institute will make Apple do again and again.
How about making a 3d print
How about making a 3d print of my ps4 stand?
I would be interested in seeing what you guys think!
It is really weird for me as
It is really weird for me as a computer science student from europe to see how they think about the goverment forcing companies to invade peoples privacy.
Why would you ever think thats it is okay for a company to write software that can possibly crack EVERY single device they produce just because there were a few killed people?
I mean as soon as they have to do that Microsoft, Google and Apple will have to create such a backdoor into every device they produce.
And if the US can do that what do you think china will say? Most likely, give us access to the backdoor or you are illegal in our country.
funny to hear you guys
funny to hear you guys imagine what Barcelona would be like. Have fun Ryan, Barcelona is one of my favorite cities in Europe.
It will be interesting to see
It will be interesting to see how this new micron flash performs. I would currently buy either a Samsung 850 series of some kind or a 950 pro. While the 950s perform exceptionally, they are still a bit expensive. If the Micron flash has such high durability, if may be the top choice. Although, Samsung seems to have great performance and better power consumption compared to Intel.
Watch those early game
Watch those early game benchmarks with Vulkan API! Some of the early benchmarks of games are only using games/gaming engines that have only used wrapper code to port the OpenGL calls into the Vulkan API. The games and gaming engines themselves are not taking advantage of any of Vulkan’s advanced feature set beyond simply taking the game’s more limited OpenGL feature set and mapping the limited OpenGL calls to Vulkan equivalent calls. So most of the gaming results will be tentative at best.
Once the games/gaming engines/SDKs begin to be more fully rewritten to use the full Vulkan feature set the Vulkan benchmarks will be different! It’s going to take some time to get the games/gaming engines code base rewritten to actually use the closer to the metal method calls to take full advantage of Vulkan’s full feature set! Much code re-factoring/rewriting needs to be done before the Vulkan API can show its full potential.
The makers of the gaming engines, and the gaming engine SDKs, as well as the third party SDKs, will have to get their development platforms tuned and optimized for Vulkan, and that includes the software tool chains that will help automate the porting of OpenGL code/calls to Vulkan calls while allowing for better FULL Vulkan Feature Set usage. OpenGL automates a lot of things in its API for the programmer at the cost of code efficiency while the Vulkan API does not automate things as much while giving programmers more power at the cost of having the programmer more responsible and in control of memory management/other API features.
Those new Vulkan features that are not in the OpenGL API will not magically appear simply by wrapping the standard OpenGL calls into their Vulkan equivalents. The code to use the Advanced Vulkan features will have to be added to the games/gaming engines! Using Vulkan to its fullest will likely take a complete rewrite of a lot of game code, and gaming engine code, as well as updating the SDKs to support Vulkan, there will be lots of driver writing and tweaking also.