After hosting the AMD Capsaicin event at GDC tonight, the SVP and Chief Architect of the Radeon Technologies Group Raja Koduri sat down with me to talk about the event and offered up some additional details on the Radeon Pro Duo, upcoming Polaris GPUs and more. The video below has the full interview but there are several highlights that stand out as noteworthy.
- Raja claimed that one of the reasons to launch the dual-Fiji card as the Radeon Pro Duo for developers rather than pure Radeon, aimed at gamers, was to “get past CrossFire.” He believes we are at an inflection point with APIs. Where previously you would abstract two GPUs to appear as a single to the game engine, with DX12 and Vulkan the problem is more complex than that as we have seen in testing with early titles like Ashes of the Singularity.
But with the dual-Fiji product mostly developed and prepared, AMD was able to find a market between the enthusiast and the creator to target, and thus the Radeon Pro branding was born.
Raja further expands on it, telling me that in order to make multi-GPU useful and productive for the next generation of APIs, getting multi-GPU hardware solutions in the hands of developers is crucial. He admitted that CrossFire in the past has had performance scaling concerns and compatibility issues, and that getting multi-GPU correct from the ground floor here is crucial.
- With changes in Moore’s Law and the realities of process technology and processor construction, multi-GPU is going to be more important for the entire product stack, not just the extreme enthusiast crowd. Why? Because realities are dictating that GPU vendors build smaller, more power efficient GPUs, and to scale performance overall, multi-GPU solutions need to be efficient and plentiful. The “economics of the smaller die” are much better for AMD (and we assume NVIDIA) and by 2017-2019, this is the reality and will be how graphics performance will scale.
Getting the software ecosystem going now is going to be crucial to ease into that standard.
- The naming scheme of Polaris (10, 11…) has no equation, it’s just “a sequence of numbers” and we should only expect it to increase going forward. The next Polaris chip will be bigger than 11, that’s the secret he gave us.
There have been concerns that AMD was only going to go for the mainstream gaming market with Polaris but Raja promised me and our readers that we “would be really really pleased.” We expect to see Polaris-based GPUs across the entire performance stack.
- AMD’s primary goal here is to get many millions of gamers VR-ready, though getting the enthusiasts “that last millisecond” is still a goal and it will happen from Radeon.
- No solid date on Polaris parts at all – I tried! (Other than the launches start in June.) Though Raja did promise that after tonight, he will only have his next alcoholic beverage until the launch of Polaris. Serious commitment!
- Curious about the HBM2 inclusion in Vega on the roadmap and what that means for Polaris? Though he didn’t say it outright, it appears that Polaris will be using HBM1, leaving me to wonder about the memory capacity limitations inherent in that. Has AMD found a way to get past the 4GB barrier? We are trying to figure that out for sure.
Why is Polaris going to use HBM1? Raja pointed towards the extreme cost and expense of building the HBM ecosystem prepping the pipeline for the new memory technology as the culprit and AMD obviously wants to recoup some of that cost with another generation of GPU usage.
Speaking with Raja is always interesting and the confidence and knowledge he showcases is still what gives me assurance that the Radeon Technologies Group is headed in the correct direction. This is going to be a very interesting year for graphics, PC gaming and for GPU technologies, as showcased throughout the Capsaicin event, and I think everyone should be looking forward do it.