The new Far Cry game is out (Far Cry Primal), and for NVIDIA graphics card owners this means a new GeForce Game Ready driver. The 362.00 WHQL certified driver provides “performance optimizations and a SLI profile” for the new game, is now available via GeForce Experience, as well as the manual driver download page.
(Image credit: Ubisoft)
The 362.00 WHQL driver also supports the new Gears of War: Ultimate Edition, which is a remastered version of 2007 PC version of the game that includes Windows 10 only enhancements such as 4k resolution support and unlocked frame rates. (Why these "need" to be Windows 10 exclusives can be explained by checking the name of the game’s publisher: Microsoft Studios.)
(Image credit: Microsoft)
Here’s a list of what’s new in version 362.00 of the driver:
Gaming Technology
- Added Beta support on GeForce GTX GPUs for external graphics over Thunderbolt 3. GPUs supported include all GTX 900 series, Titan X, and GeForce GTX 750 and 750Ti.
Fermi GPUs:
- As of Windows 10 November Update, Fermi GPUs now use WDDM 2.0 in single GPU configurations.
For multi-GPU configurations, WDDM usage is as follows:
- In non-SLI multi-GPU configurations, Fermi GPUs use WDDM 2.0. This includes configurations where a Fermi GPU is used with Kepler or Maxwell GPUs.
- In SLI mode, Fermi GPUs still use WDDM 1.3. Application SLI Profiles
Added or updated the following SLI profiles:
- Assassin's Creed Syndicate – SLI profile changed (with driver code as well) to make the application scale better
- Bless – DirectX 9 SLI profile added, SLI set to SLI-Single
- DayZ – SLI AA and NVIDIA Control Panel AA enhance disabled
- Dungeon Defenders 2 – DirectX 9 SLI profile added
- Elite Dangerous – 64-bit EXE added
- Hard West – DirectX 11 SLI profile added
- Metal Gear Solid V: The Phantom Pain – multiplayer EXE added to profile
- Need for Speed – profile EXEs updated to support trial version of the game
- Plants vs Zombies Garden Warfare 2 – SLI profile added
- Rise of the Tomb Raider – profile added
- Sebastien Loeb Rally Evo – profile updated to match latest app behavior
- Tom Clancy's Rainbow Six: Siege – profile updated to match latest app behavior
- Tom Clancy's The Division – profile added
- XCOM 2 – SLI profile added (including necessary code change)
The "beta support on GeForce GTX GPUs for external graphics over Thunderbolt 3" is certainly interesting addition, and one that could eventually lead to external solutions for notebooks, coming on the heels of AMD teasing their own standardization of external GPUs.
The full release 361 (GeForce 362.00) notes can be viewed here (warning: PDF).
Guess there is no fix to this
Guess there is no fix to this other then to go AMD.
GPU Runs at a High Performance Level (full clock speeds) in Multi-display Modes
This is a hardware limitation with desktop and older notebook GPUs, and not a software bug. When multiple displays are connected and active, the GPU will always operate with full clock speeds in order to efficiently drive multiple displays–even when no 3D programs are running.
It’s not so simple as AMD had
It’s not so simple as AMD had issues with the speed being insufficient at times causing problems. I’d rather take the higher clock speed to ensure stability, and many NVidia cards are quieter and using less power even at the higher clock speeds in 2D.
I’m not saying it’s a perfect solution.
I do know NVidia has fixed some clock speed issues recently for some scenarios (like the GTX980Ti running high frequency for 144Hz+) though I don’t know if that affects multi-display.
Also, what’s not clear to me
Also, what’s not clear to me is how much POWER is consumed if the frequency is higher than needed but the GPU isn’t processing much data.
For example, run FURMARK and the temperature can go crazy and that’s because it’s processing more data than a game normally would. Or cap a game that runs at 90FPS average to 60FPS; the frequency will still be base or slightly higher (i.e. 1000MHz or whatever) but it consumes a lot less power.
So if you are in 2D mode but running say 600-800MHz does it really matter that much that it’s not 300MHz instead?
You can fix it with third
You can fix it with third party applications.
Nvidia Inspector Multi Monitor Power Saving Mode
Additionally,
Something I
Additionally,
Something I can’t fix thus far is recovering from hibernation with multimonitor setups where one of them is gsync.
Crimson 16.2 and 16.2.1 known
Crimson 16.2 and 16.2.1 known issue:
-Core clocks may not maintain sustained clock speeds resulting in choppy performance and or screen corruption
Way to go anonymous.
Fermi users are still waiting
Fermi users are still waiting for the promised DX 12 driver by nvidia. So far we got nothing but empty hands……..
No mention of SLI support for
No mention of SLI support for Gears. It stutters quite a bit for me. Running 2 980tis. Haven’t tried disabling one yet.
We want DX12 on Fermi and
We want DX12 on Fermi and wddm 2.0 in Sli I wont upgreade my 2x GTX 560 Ti 2gb sli until I see the DX12 APi support as promised.
I would have bought gears of war but we don’t have the DX12 support.