On Friday I was able to get a pre-release HTC Vive Pre in the office and spend some time with it. Not only was I interested in getting more hands-on time with the hardware without a time limit but we were also experimenting with how to stream and record VR demos and environments.
Enjoy and mock!
missed the stream, but
missed the stream, but watched the video, looks pretty nice, the spy game and hover junkers looks fun.
ryan did you experience any dizziness, neck pain etc with extended play ?
i am concerned about one thing only when it comes to VR, is it’s effect on your eyes with frequent usage, other than that this tech is amazing, and we will see even more and better software when playstation VR hits retail, and ships couple dozen million units, because with rift and vive prices i can hardly see the incentive for Devs to dive into VR yet.
Well convinced me not to buy
Well convinced me not to buy it. Its like vitual xbox 360
games are rubbish.
Does the rift look that bad too?
I have followed this new
I have followed this new uprising of vr since the rift was on kickstarter. I checked out of buying vr in the near term when I heard palmer luckey say the best experiences would be made for vr not adapted from whats out there. It turns out whats out there is to evolved for current systems to do in vr.
VR is really cool but it
VR is really cool but it needs games for it to be anyhing more than a forgotten gimmick.
Right now a lot of the games are just glorified tech demos, the only game I’ve seen so far that make me interested in purchasing an $800 headset (or $600 Rift) is EVE: Valkryie and I’m not going to be buying an $800 toy for one game.
This time, they are trying to
This time, they are trying to do it right. Last few times, it was all VR, GET IT IT’S READY, and we all remember what happened. THIS time they are building the tech properly and getting ready for a stable slow growth market, the same way it actualy worked with TV, computers, cellphones, fuck even radio, cars and toilets. You need to slowly and solidly build infrastructure if you want to change the world .
Too early to judge, but too
Too early to judge, but too jerky, with a 1997 Dungeon Keeper-like hands, on a 2016 VR “game” is not high-techy:) Present 3d games look much better. A real game controller might do VR gaming justice…!?!?
Current VR games aren’t “too
Current VR games aren’t “too jerky”. The perceived non-smoothness in these videos is due to watching the video from Ryan’s first person view as an observer on your monitor. The game world from his perspective would not have any of the lack of smoothness.
Watching a shaky cam video of the real world is analogous to watching the shaky first person view of the VR world. The real world doesn’t look shaky for you just because someone else has poor camera work.
Dr Orgo has this correct –
Dr Orgo has this correct – it's not jerky to the viewer. We are working on using fluid head tripods on headsets to try to create some more acceptable B-roll for our VR coverage.
That’s good to know,
That’s good to know, encouraging. that it’s the “4th person???” streaming camera perspective that’s causing the jerkiness.
this won’t help for the live
this won’t help for the live stream, but couldn’t you just use a video stabilizing algorithm like live shots use?
Just here for the mocking
Just here for the mocking part..