As part of our second day at GDC, Ken and I spent 4+ hours with Oculus during their "Game Days 2016" event, an opportunity for us to taste test games in 30 minute blocks, getting more hands on time than we ever have before. The event was perfectly organized and easy to work in, and it helps that the product is amazing as well.
Of the 40-ish games available to play, 30 of them will be available on the Rift launch day, March 28th. We were able to spend some time with the following:
We aren't game reviewers here, but we obviously have a deep interest in games, and thus, having access to these games is awesome. But more than that, access to the best software that VR will have to offer this spring is invaluable as we continue to evaluate hardware accurately for our readers.
Ken and I sat down after the Oculus event to talk about the games we played, the experiences we had and what input the developers had about the technical issues and concerns surrounding VR development.