Before I begin, I should note that the release date for Mirror's Edge: Catalyst has been pushed back two weeks. It will now launch on June 7th in North America, and June 9th in Europe. DICE claims that the reason for this delay is to work on “Social Play,” which allows users to create their own time trial events, and to integrate feedback that they will receive from the Closed Beta. The beta starts the day after that reason was announced… so it can't logically be the whole truth.
Anywho, the specifications.
First, Mirror's Edge Catalyst requires at least four “logical” cores. They list the minimum as the Intel Core i3-3250 or the AMD FX-6350. A dual-core, HyperThreaded processor should work, but it would need to be as fast as the i3-3250. EA does offer refunds through Origin, however, so, if you're interested but not quite sure, you could just try it and see.
Second, the GeForce GTX 650 Ti and the Radeon R9 270x are listed as the minimum GPUs, with the GeForce GTX 970 and the Radeon R9 280x (3GB) recommended. Especially on AMD's side, there really isn't a whole lot of difference between these parts. The R9 270x has 2.5 TeraFLOPs of performance, and the R9 280x has 3.5 TeraFLOPs. Over on NVIDIA's side, the GTX 650 Ti has about 1.5 TeraFLOPs of compute, while the GTX 970 goes up to 3.5 TeraFLOPs. They seem to be targeting about twice-the-PS4 for their benchmark of high-end performance, but it looks like they aren't willing to scale back too far to be smooth. This could be caused by one of three issues:
- The gameplay requires a fairly high and consistent framerate
- They didn't put a lot of effort in downscaling and/or
- It can go lower and/or higher, but DICE/EA just doesn't want to officially support it
Third, despite being an open-world title, the game isn't too tough on hard drive space. It only requires about 25GB of space, which is about half of a typical, large title these days. That said, the art style also doesn't really require too many textures. Basically everything is colored by its lighting engine, because the environment is supposed to give a sterile feel.
Fourth, and more interesting, the game requires a heck of a lot of RAM. At a bare minimum, it requires 6GB of memory, which also means that it will not run on a 32-bit operating system. Their recommended RAM goes way up from there, requesting 16GB for that level of experience. Yes, RAM usage doesn't really correlate with assets, but that is almost the entire install size of the game, which (again) is 25GB. That's a lot, but it will hopefully cut down on the load times that people have been complaining about in the console pre-release builds. To be clear, I don't mind and it could be a very good thing, but it's definitely a noteworthy amount.
If you're interested, check out the various streams and videos that should be popping up. The full game arrives on the first full week of June.
An if you check out
An if you check out “TheRadBrad” on YouTube, you can see some gameplay of it. He only dose the console version though.
gtx 970=r9 280x? gg nvidia
gtx 970=r9 280x? gg nvidia
r9 270x=gtx 650ti? gg amd
r9 270x=gtx 650ti? gg amd
The beta never reaches above
The beta never reaches above 5GB of ram for me so I doubt it will ever reach their recommendation of 16GB.
It reached 11gb for me.
It reached 11gb for me. Everything ultra, 4790k, gtx 980 sli, 16gb ram.
Memory leak?
Memory leak?
It is probably just keeping a
It is probably just keeping a lot of stuff in memory to avoid needing to reload from the original install. The original media is generally in compressed format, so reloading from there takes some processing. Leaving everything in memory will eat up memory space and swap space though. If it can run in 5 GB, then 4 GB and an SSD for swap might still work with minor slow downs. It is probably best to have at least 8 GB and some available swap space available though.
Available.
Available.
The beta runs very well on my
The beta runs very well on my i7-5820K/Titan X config at ~5.2GB of VRAM usage.
at 1440p
at 1440p
Looks like all you need is a
Looks like all you need is a 280X!
the 280x can handle 1440 NO problems in BETA, WOW this game looks sooooo good and sooooo smooth!
It runs well, but it looks
It runs well, but it looks dated to me. The division looks way, way better. This looks like BF4 graphics to me.
O.o
Probably not serious,
O.o
Probably not serious, but anyways… The division graphics are pretty good, but don’t compare to Mirror’s Edge.
I was serious… I’ll go take
I was serious… I’ll go take another look, but my impression from the first level wasn’t that great. The view distance is really short.
“They seem to be targeting
“They seem to be targeting about twice-the-PS4 for their benchmark of high-end performance, but it looks like they aren’t willing to scale back too far to be smooth.”
About 2x the performance of a PS4, so about the performance of a PS4 Neo?
Thanks for this amusing post.
Thanks for this amusing post. I’m pretty sure, however, that Neil Armstrong was aware of the ‘enormousness’ of the EMU engineering challenge, not its ‘enormity.’ Unless, of course, he felt there was something heinous or sinister afoot in the undertaking.
Manfaat jus kulit manggis untuk kanker kelenjar getah bening
Benarkah jus kulit manggis bisa mengobati kanker
jus kulit manggis buatan sendiri
damn.. jus kulit manggis
damn.. jus kulit manggis buatan sendiri
OK. Downloaded beta. Started
OK. Downloaded beta. Started like a slideshow. (Fury x)
so never got out of the main menu. (I had trouble clicking on the quit icon)
So there u have it….great beta
(Note 4K monitor)
PS. I did use the latest drivers.
So they are saying you need
So they are saying you need an Ivy Bridge cpu or newer to play this game? What about my computer that has an Lynnfield i7? But apparently my tired old GTX 660Ti can play this???