Rock, Paper, SHOTGUN got a deeper look at Civ VI than just the launch trailer and it is hard to say if this will be a good one or not. The armies will continue to be unstackable but they have created formations, allowing you to group a number of units to move together which will lessen the onerous task of moving your armies around. This may help somewhat but we shall see how they deal with terrain and path calculation. The unstackable trait will now infect cities, buildings no longer stack on top of your city but will be laid out on the map just like improvements. No longer will you be sending out workers to build farms as you have in previous games, instead they will be working on upgrades from your city menu.
Research is now not only geographically based but also reliant on certain resources or upgrades; if they are appropriate your research will go much faster. Diplomacy and the AI have also been changed. There is not enough information yet to make a call but so far the news is worrying and it seems unlikely devoted fans will move away from Civ IV and its mods.
"The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map."
Here is some more Tech News from around the web:
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- Disney Cancels Infinity, Ends Game Publishing Division @ Giantbomb
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- Dishonored 2’s New Abilities Sound Promising @ Rock, Paper, SHOTGUN
you mean take III 🙂
take II
you mean take III 🙂
take II would have been Beyond Earth 🙂
I hope it isn’t. I was ready for another civ with BE came out.. and ugh..
Will thay make a civilization
Will thay make a civilization where the Robots take over from those Stinky MEAT Sacks wrapped in wife-beaters! DEATH to Humans! [Chugs moonshine, belches fire!]
So Civ VI is looking like it
So Civ VI is looking like it might be a reskinned Civ V?
Judging by the way the comments have been around here for the last few weeks, I can guarantee you one thing – it’s somehow AMD’s fault.
To be honest I couldn’t care
To be honest I couldn’t care less. My interest in the series ceased after Civ4. Played Civ2 (still do from time to time) religiously. 3 was so and so, 4 was disaster waiting to happen and 5 is nuclear wasteland (worst spend money ever).
I liked Civ 5. I was
I liked Civ 5. I was delighted with the one unit stack and positioning actually mattering, and the thought of being able to augment those units with buffs just makes me feel like “oh I liked Civ 5; I will play Civ 5 with buffs”
Quite a negative tone on this
Quite a negative tone on this post Jeremy! I’m looking forward to the new game, I think the new changes sound exciting and interesting. I have spend over 1000 hours in Civ IV and 1500 hours in Civ V, I enjoy both but like Civ V more (with the expansions). The art style of the new game does not deter me, nor do the changes to combat and stacking units. If anything, Civ IV and V fans should be happy, the ‘formations’ seem like a good compromise between stacked units from IV and non-stacked units from VI. It is also exciting that they will be keeping the religion, trading, and espionage systems from Civ V, instead of leaving them out until further expansions.
Well, I found myself quite
Well, I found myself quite disappointed with Civ V and BE, I am trying to hold out hope but it is hard.
I spend 5 hours or so every weekend playing CivIV multiplayer, vanilla or mods, with my father and brother and have for many years, over and above what I play by myself. The new one just doesn't have the same complexity and frankly hardly feels like Civ, or at least the Civ I liked.
If they go back to supporting multiplayer mods then they may well have three sales but I am worried. I concede that last point, including all of those systems in the base game instead of releasing them seperately is a great move and one I applaud.
Hope I am worried about nothing.