Gears of War: Ultimate Edition
Gears of War: Ultimate Edition (DirectX 12 / UWP)
The story of “Gears of War” thrusts gamers into a deep and harrowing battle for survival against the Locust Horde, a nightmarish race of creatures that surfaced from the bowels of the planet. Players live and breathe the role of Marcus Fenix. A disgraced former war hero, Marcus seeks personal redemption as he leads his fire team against an onslaught of merciless warriors from below.
Settings used for Gears of War
With the latest FCAT overlay supporting UWP titles, including Gears of War is a big thing for us, giving us a look into performance of a title that has struggled since its launch. Right away we can see that there is more variance for the single GPU configurations that we would like to see, but it appears to be universal across both NVIDIA and AMD cards. In game play, the variance is only noticeable in some short instance, when doing a full rotation for example, with 95th percentile frame time variances crossing 2 ms for some cards.
The GeForce GTX 1080 has a good showing comparatively, running at 2560×1440 and High image quality settings over 90 FPS, with both the GTX 980 Ti and Fury X going between 70-80 FPS. Notice that the GTX 980 SLI configuration is flat; it runs slightly slower than a single GTX 980.
When tested at 4K, the variance is still visible in Gears of War. The GTX 980 was only able to hit 30 FPS with these settings and 95th percentile frame variance was about 4.5ms – visible during game play for sure. The GTX 1080 nearly hits 60 FPS, leaving the GTX 980 Ti and Fury X well behind!
GeForce GTX 1080 8GB, Average FPS Comparisons, Gears of War: Ultimate Edition | |||||
---|---|---|---|---|---|
GTX 980 Ti | GTX 980 | R9 Fury X | GTX 980 SLI | ||
2560×1440 | +15% | +52% | +28% | +57% | |
3840×2160 | +45% | +93% | +45% | +97% |
This table presents the above data in a more basic way, focusing only on the average FPS, so keep that in mind. It's green across the board for the GeForce GTX 1080 here, nearly doubling up the GTX 980 at 4K.
Curious if the Oculus Rift
Curious if the Oculus Rift pushes the bandwidth over the limit for the standard bridge.. 2160×1200@ 90 hz is slightly more bandwidth intensive than 2560×1440@ 60 hz..
I’m confused about wether the
I’m confused about wether the older SLI bridges are backwards compatible with the 1080 cards?
This doesn’t make sense:
”
The original SLI bridges that you might have several of from motherboards over the years only are recommended for single display configurations of up to 2560×144 @ 60 Hz. If you have one of the LED bridges you can properly integrate high refresh rate 2560×1440 displays as well as 4K monitors. If you want to push into 5K or Surround gaming though, NVIDIA will recommend one of the new high bandwidth SLI bridges.”
Are they referring to older gen cards or to all including the 1080??
Thanks
If advertising were
If advertising were honest…
GTX1080 Fanboi Edition : A 16nm Maxwell 2.5 ES fan heater with the nuts clocked off it ! Only $700 !!*
*Terms and conditions apply. Limited supply, no async, won’t OC as we suggested, purchase of G-Sync mandatory (thus locking you into whatever money grabbing scheme we can dream up next), ‘Gamehardlyworx’ included, second hand values likely to be that of second hand toilet paper very shortly. No returns, no refunds. Earplugs included.
Oh, and it’s shiny, so there is that.
nvidia say day have in 1080
nvidia say day have in 1080 Contras above 1: 10,000 Why you have not checked it?