Hitman is a third-person stealth video game in which players take control of Agent 47, a genetically enhanced, superhuman assassin, travelling to international locations and eliminating contracted targets. As in other games in the Hitman series, players are given a large amount of room for creativity in approaching their assassinations. For instance, players may utilize long-ranged rifles to snipe a target from a long distance, or they may decide to assassinate the target at close range by using blade weapons or garrote wire. Players can also use explosives, or disguise the assassination by creating a seemingly accidental death. –Wikipedia
Settings used for Hitman
Our second DX12 gaming title used in this review, Hitman was an "AMD game" that many commentors in previous articles requested we use…so here it is. Looking at average frame rates, the GTX 1080 hits nearly 90 FPS, followed by a strong performance of 75 FPS from the AMD Radeon Fury X. AMD is well ahead of the GTX 980 Ti, which brought in 62 FPS or so at 2560×1440, so the release of the GTX 1080 is giving NVIDIA a shot in the arm with DX12 it appears. There were a couple of sharp single frame stutters with the GTX 1080 you can see in the frame times graph, but it doesn't affect the even the 95th perecentile frame times enough to register.
At 4K, the Fury X seems to be hitting a memory limit with consistent and repeatable stutters in the game play for a single frame. It does register as a decline in the FPS by percentile at about the 85th mark, dropping it below the results of the GTX 980 Ti for the remaining 15% of frame times. The GeForce GTX 1080 is still clearly the fastest card in Hitman at DX12, though the GTX 980 Ti and Fury X have compressed to nearly equal results.
|GeForce GTX 1080 8GB, Average FPS Comparisons, Hitman (2016)
|GTX 980 Ti
|GTX 980 SLI
This table presents the above data in a more basic way, focusing only on the average FPS, so keep that in mind. The GTX 1080 is nearly 2x the performance of the GTX 980 at 4K, and is 80% faster at 2560×1440, an impressive showing. What is NOT impressive is the lack, again, of scaling for DX12 titles with SLI (and CrossFire for that matter).