The Witcher 3: Wild Hunt
The Witcher 3 (DirectX 11)
Played in a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who sets out on a long journey through the Northern Kingdoms. In the game, players battle against the world's many dangers using swords and magic, while interacting with non-player characters and completing side quests and main missions to progress through the story. The game was met with critical acclaim and was a financial success, selling over 6 million copies in six weeks. The game won multiple Game of the Year awards from various gaming publications, critics, and game award shows, including the Golden Joystick Awards, The Game Awards, Game Developers Choice Awards, and SXSW Gaming Awards. –Wikipedia
Settings used for The Witcher 3
Our manual test run in The Witcher 3 has a brief transition between cut scene and game play at about the 25 second mark, so you can go ahead and ignore the spikes in frame times and dives in frame rates there. The GTX 1080 is far and away the fastest single GPU in this result, pulling in nearly 90 FPS on average, beat only by the scaling of two GTX 980 cards in SLI. The GTX 980 Ti gets around 70 FPS, the Fury X about 65 FPS.
Our 4K testing shows pretty good frame time variance for all cards across the board, but again the GTX 1080 is still king.
GeForce GTX 1080 8GB, Average FPS Comparisons, The Witcher 3 | |||||
---|---|---|---|---|---|
GTX 980 Ti | GTX 980 | R9 Fury X | GTX 980 SLI | ||
2560×1440 | +27% | +71% | +27% | -4% | |
3840×2160 | +26% | +66% | +26% | -6% |
This table presents the above data in a more basic way, focusing only on the average FPS, so keep that in mind. The GTX 980 Ti and R9 Fury X stay in line with each other in The Witcher 3, but the new GTX 1080 is 26% faster than both of them at both 2560×1440 and 4K testing. As for the GTX 980, even a pair of them running in SLI with pretty good scaling can only run 4-6% faster than the single GPU GTX 1080!!
Curious if the Oculus Rift
Curious if the Oculus Rift pushes the bandwidth over the limit for the standard bridge.. 2160×1200@ 90 hz is slightly more bandwidth intensive than 2560×1440@ 60 hz..
I’m confused about wether the
I’m confused about wether the older SLI bridges are backwards compatible with the 1080 cards?
This doesn’t make sense:
”
The original SLI bridges that you might have several of from motherboards over the years only are recommended for single display configurations of up to 2560×144 @ 60 Hz. If you have one of the LED bridges you can properly integrate high refresh rate 2560×1440 displays as well as 4K monitors. If you want to push into 5K or Surround gaming though, NVIDIA will recommend one of the new high bandwidth SLI bridges.”
Are they referring to older gen cards or to all including the 1080??
Thanks
If advertising were
If advertising were honest…
GTX1080 Fanboi Edition : A 16nm Maxwell 2.5 ES fan heater with the nuts clocked off it ! Only $700 !!*
*Terms and conditions apply. Limited supply, no async, won’t OC as we suggested, purchase of G-Sync mandatory (thus locking you into whatever money grabbing scheme we can dream up next), ‘Gamehardlyworx’ included, second hand values likely to be that of second hand toilet paper very shortly. No returns, no refunds. Earplugs included.
Oh, and it’s shiny, so there is that.
nvidia say day have in 1080
nvidia say day have in 1080 Contras above 1: 10,000 Why you have not checked it?