The Witcher 3 is one of the best looking games available, and its final DLC, Blood and Wine, intended to raise that graphical bar slightly. Near the base game's initial launch, in early 2015, there was a bit of a controversy surrounding the image quality and how it sort-of rolled back. Righting this issue was apparently one of the design goals for this final DLC, leaving users with fonder memories of the title before CD Projekt Red moves onto newer projects. Granted, the memories weren't all that bad to begin with, but it was nice to address regardless.
As you can see, this environment is bright, vibrant, and heavily saturated with color. The medieval city is alive with colored cobblestone, flowers, banners, and buildings all under a bright, blue sky. There was quite a bit of texture pop-in that I saw, even at 1080p, but it wasn't too distracting. This, again, is supposed to be the last time that CD Projekt adds substantial content to The Witcher franchise for the foreseeable future, but I hope that the mod community will keep the title alive.
On a 980 Ti overclocked to
On a 980 Ti overclocked to 1500MHz I get great performance on Blood and Wine with everything on maximum details, 25×14 resolution.
Absolutely incredible expansion pack.
Nice! I’ve been holding out
Nice! I've been holding out on The Witcher 3 until I get a new GPU. Figured a 670, while it could easily play it, would not do it justice for a first playthrough.
Holding out for GTX1080 then
Holding out for GTX1080 then I’ll get W3, and play at 1440p.
That should be doable with
That should be doable with two GTX 980s, I think… But I still would like a 4K 120Hz IPS monitor.