[H]ard|OCP has been conducting tests using a variety of CPUs to see how well DX12 distributes load between cores as compared to DX11.  Their final article which covers the 6700K and 6950X was done a little differently and so cannot be directly compared to the previously tested CPUs.  That does not lower the value of the testing, scaling is still very obvious and the new tests were designed to highlight more common usage scenarios for gamers.  Read on to see how well, or how poorly, Ashes of the Singularity scales when using DX12.

"This is our fourth and last installment of looking at the new DX12 API and how it works with a game such as Ashes of the Singularity. We have looked at how DX12 is better at distributing workloads across multiple CPU cores than DX11 in AotS when not GPU bound. This time we compare the latest Intel processors in GPU bound workloads."

Here are some more Processor articles from around the web: