This is definitely tangential to our typical coverage, but I came across an interesting research project from the Ishikawa Watanabe Laboratory. A common trick that physicists use to measure rotating objects is to shine a strobe light at it. When the object seems to stop in space, your strobe light frequency is some multiple of the object's RPM (assuming the object doesn't have identical sections within a single cycle — you'll need to go into fractions in that case).
This is another trick in the same family. Basically, they load a carousel of the same object with all possible material components. Then, in a darkened room, they flash a strobe light on it to instantaneously illuminate just the portions they want, at the intensity that it contributes to the final material. So, when you adjust the material on the computer, which they demoed with Blender, the object appears to adjust along with it, letting you see what it should look like in the real world. They can even apply a mask in front of it to allow some level of texturing.
This should be useful for product design, once a library of materials are captured and stored in the CAD software. They claim that 3D printing allows it to be applied to any object, but I'd assume there's some limits regarding how structurally stable the object is. I'm imagining a technician wondering why their metal channel doesn't seem to be applied, only to turn on the light and see their intern knocked out on the floor with a bruise on their forehead. It all depends on what their apparatus is running at and how big it is. Ideally, they would be above the upper range of photosensitive epilepsy is about 30Hz, or 1800 RPM, but I don't have the required info to calculate how that maps to structural integrity of models.
At the point when you change the material on the PC, which they demoed with Blender, the item seems to change alongside it, letting you see what it ought to resemble in reality.