It has now been a year since the formation of AMD’s Radeon Technologies Group and the graphics driven division has proven itself rather successful. Looking back with hindsight, AMD's new graphics division has enjoyed several wins with new products and advancements in driver support reclaiming market share from NVIDIA and new initiatives advancing VR, HDR, and open source visual effects.
Specifically, the Radeon Technologies Group, led by Raja Koduri, has managed to launch its new "Polaris" graphics architecture based on a 14nm FinFET process with the RX 400 series for consumers and the Radeon Pro Duo, Radeon Pro WX series, and Radeon Pro SSG (Solid State Graphics) for professionals. The company asl hit a milestone on FreeSync monitor design wins with a total of 101 displays launched to date.
Along with actual hardware, the graphics division has shaken up branding by rolling out new driver software under the Radeon Crimson Edition brand (with 21 driver releases since release) and dropping FirePro in favor of carrying over the Radeon name to create new Radeon Pro branding for its professional series of graphics cards. Driver support has also been enhanced on Linux and the AMDGPU-Pro driver works for RX 400 series.
Further, the Radeon Technologies Group launched its GPUOpen initiative back in December to foster the creation and advancement of free and open source visual effects and productivity code that developers are free to download, modify, and share.
Speaking of market share, AMD has managed to claw back some discrete GPU market share from a lowly 18% of GPUs in Q2 2015 to nearly 30% last quarter (Q2'16). That is a very respectable jump in just a year's time especially against NVIDIA's successful Pascal launches helped both by the price/performance of RX 400 as well as much needed focus on improving driver quality and timeliness of releases.
Where does this leave AMD and its RTG? Honestly, the graphics division is in a much better place than it was last year and it is in a decent position to survive and make a difference. There are still many unknowns and just as AMD's processor division is dependent on a successful Zen release, the graphics division will need Vega to be a hit in order for AMD to get wins on the high end and compete with NVIDIA on the flagship and performance fronts. They will further need Vega to update their professional series of cards many of which are still using the company's Fiji architecture which is not as power efficient as Pascal or future Volta (the competition).
With that said, the team had solid wins since their formation and are gearing up for the future. According to the announcement, the Radeon Technologies Group will be focusing on pushing virtual reality (VR) and HDR (high dynamic range) in gaming by working with developers, improving drivers, adding to their GPUOpen software collection, and launching new products.
From the press release:
"We’re passionate about perfecting pixels and delivering an unrivaled gaming experience for our community, and uncompromising power and creative freedom for developers and content creators. And if you think our first year was exciting, wait until you see what RTG has lined up for the future."
In the near future, Raja Koduri told Venture Beat to expect VR backpacks to be on show at CES in January and to look out for mobile Polaris graphics cards. Also, Radeon Crimson Edition may be incorporating features from recently acquired startup HiAlgo who developed software to dynamically monitor gameplay and adjust the resolution to maintain maximum frame rates and prevent overheating during long game sessions. One of their techniques called HiAlgo Switch would allow gamers to switch from full to half resolution (and back again) at the press of a hot-key button so as to keep FPS high if a gamer anticipates they are about to enter a demanding area that would normally result in low frame rates. While these techniques are not very important for desktop gaming (especially the CPU/GPU limiter to prevent overheating), all three would come in handy for mobile gamers using laptops with discrete cards or especially APUs.
I am looking forward to seeing where Raja and the RTG team go from here and what they have in store for AMD graphics.
I give AMD credit for
I give AMD credit for sticking with the RX 460-470 and 480.
I have bought both a RX 80 AND a RX 460 and have been pleased.
I also own Nvidia GTX 1080 and 980TI machines so the top end belongs to Nvidia so far. It will be interesting to see how close the Vega releases will be.
I give AMD credit for
I give AMD credit for sticking with the RX 460-470 and 480.
I have bought both a RX 480 AND a RX 460 and have been pleased.
I also own Nvidia GTX 1080 and 980TI machines so the top end belongs to Nvidia so far.
I just decided to give AMD another chance in the mid and lower ranges and so far the 480 and 460 have performed well.
It will be interesting to see how competitive the Vega releases will be in the high end.
1070 and a rx 480
1070 and a rx 480 here.
Benchmarks be damned the 480 is a great mid-range card. Though the 8800 GT still sticks in my mind as the best mid-range card. That bastard would just not quit.
have always tried to have multiple vendors since the rendition/3dfx days.
very happy with both cards.
If both the DX12 and Vulkan
If both the DX12 and Vulkan teams can get their Multi-GPU in these graphics APIs in order, then you will be able to use both the GTX1070 and the RX 480 at the same time for gaming. This API based and games/gaming engines managed multi-graphics card enabled APIs will make all the GPUs on a gaming system available for use. So even Intel’s weak graphics can still be used to accelerate physics or other non graphics oriented gaming computations while the PCI based graphics adaptor/s do the graphics. Even GTX 1060 owners will have their GPUs able to be utilized along with other GTX 1060s, or GTX 1070s/1080s for gaming. Both the DX12 and Vulkan(PC, Mobile markets, and cross OS) developers are in the process of developing and tweaking their respective APIs to allow for all the GPUs on a gaming system to be utilized in various capacities for gaming/gaming compute without the need for any CLI/CF support.
Multi-adaptor with Vulkan/DX12 will bring the GPUs’ hardware outside from under the GPU makers’ control and put that control in the hands of the gaming market and the games/gaming makers, as well as the API maintainers of DX12/Vulkan. So there will be better multi-graphics adaptor support across all the GPUs/Graphics on the market.
LOL what a bunch of poor
LOL what a bunch of poor peasantfags. AMD isn’t even making high-end GPU’s, and you’re using words like “success” and “better place”. They haven’t even made a decent mid-range card, as 1/10 literally have to ve RMA’d. Imagine if your fucking automobile had a 10% chance of failing.. luckily there’s laws against it. Maybe it’s cause I’m a Beaver Alum who worked for that shit-show in Sunny town, but fuck AMD, fuck that faggot Raja, he’s an idiot who is so okay with mediocrity, it makes me sick. FUCK that bitch that’s running the show shotto.
I have bought both a RX 480
I have bought both a RX 480 AND a RX 460 and have been pleased.
I also own Nvidia GTX 1080 and 980TI machines so the top end belongs to Nvidia so far.
I just decided to give AMD another chance in the mid and lower ranges and so far the 480 and 460 have performed well.
attorney 192.168.1.1 mm to inches inche to cm
It will be interesting to see how competitive the Vega releases will be in the high end.