It is hard to believe but it was indeed five years ago when Euclideon first started talking about their Unlimited Detail technology and how it can be used to create a holodeck. You can now visit their first hologram entertainment centre, assuming you can get to Australia where the centre is located. The video that [H]ard|OCP posted along with their interview looks very impressive, though it is difficult to get a feeling of what it would be like inside the room.
Ryan sat down (virtually) with the CEO of Euclideon, Bruce Dell, to talk about the recent updates to their Euclideon Unlimited Detail engine, the addition of animation capability and the opening of virtual reality hologram entertainment rooms based on the tech.
The technology used to create the rooms is fascinating and very different from the polygon based rendering techniques we are accustomed to. They have named it Unlimited Detail and describe it as using 'trillions of little computer generated atoms' to create flat images on the wall or 3D holograms inside the room. Their UD engine can also stream 3D graphics from hard drives at a speed which does not need a cache, essentially giving them unlimited video memory which they use to project the equivalent of 20,000,000 converted polygons per square metre. Check out the article as it is well worth looking at.
"It's been five years since we last heard from Bruce Dell of Euclideon about its Unlimited Detail Technology and how he saw it changing the gaming world. Since then Bruce has not been sitting on his hands, and are now delivering the Holoverse VR / AR experience to the folks Down Under. And a new video showing this off!"
Here is some more Tech News from around the web:
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There is a reason that there
There is a reason that there never is any game using this algorithm, the graphics looks like crap.
This has been the problem since day one with the thing they try to push.
Great way to support &
Great way to support & encourage innovation or something different. You are a classic example of how to hold back progress & Sh*t on it’s face. Well done.
Well it’s not progress if
Well it’s not progress if it’s actually not better now is it ??
The thing is that he has tried to sell this for over 10 years now and still has not managed to produce anything workable.
why would anybody still listen to this?
The only thing unlimited is his constant empty promises of fantastic stuff that never shows up.
That’s what made it worth
That's what made it worth mentioning again, they actually did produce something … as to the quality, well it is hard to convince Ryan to fly me to Oz to see it.
I have visited it on the Gold
I have visited it on the Gold Coast, where they have their Holoverse setup. It is pretty much shit. Honestly a few years ago it might have been somewhat impressive, but the tech has been lapped heavily by Vive and Oculus. I have a Vive at home, and went to Holoverse to get a peek at the competing tech, and came away completely underwhelmed. The graphics were awful, animation even worse, the image in their holograms was fuzzy and the tracking was slow. Items held in your hands in a Vive using Vive wands are rock solid, and feel like you are holding them. In the Holoverse implementation they swim around your hand, have no haptic feedback, and the reaction to you moving the item is delayed, so it always feels like it is a half second behind.
Was not impressed.
There is nothing innovative
There is nothing innovative about what they are doing. We’ve been able to render static images this way for years. It’s very telling how he avoided the question about applying shaders.
There is no question on
There is no question on shaders in the video, lol!
graphic looked like crap when
graphic looked like crap when polygon based graphic came out
this sounds like the old
this sounds like the old snake oil salesmen, promising the world and never delivering, been flogging the same old horse for years.
almost like sixence stem controllers only ever give a concept no real produce.
This is just embarrassing.
This is just embarrassing. It’s a voxel engine. And unlike other engines (e.g. Atomontage) they have yet to actually demonstrate>/b> anything beyond the most basic capabilities for the last 5 years. No animation, no procedural generation, no modifiable bodies, not even replicated objects with orientation other than 90°! They could have purchased a commercial voxel engine implementation 5 years ago and be in exactly the same position!
And now they’ve bought a CAVE to show it off with. Oooh, aaah, etc.
Also they don’t appear to
Also they don’t appear to know how to SUE their CAVE!
” Q5: Do people bump into the walls?
A: Invisible walls are one of the problems we face in my line of work, although we are finding better ways to deal with them.”
Screen Saver! Only a decade old solved problem…
It doesn’t exactly instill
It doesn’t exactly instill confidence that they photoshopped their company’s logo on an office building not even 40 seconds into their own video. Oh, and then they go right on blaming “people that really, really don’t like us” for not having a product even after 6 years. Sure.
Their whole laser-scanning spiel is bunk outside of a very small niche application – displaying (or rather replaying) a non-interactive, unchangeable, static lighting image of a real-world scene, which is precisely nothing like a game.
I had to laugh when in response to Ryan’s question about anti-aliasing and computing final pixel colours, this classical line was uttered:
“Well, I could go into the details a little.” // changes subject
No. No, Mr Dell, I don’t believe you could.
dont be ludicrous, you can
dont be ludicrous, you can google euclideon and holoverse addresses on google and it will give you the exact locations, see the buildings on maps or google earth of course is not photoshoped
“dont be ludicrous, you can
“dont be ludicrous, you can google euclideon and holoverse addresses on google and it will give you the exact locations, see the buildings on maps or google earth of course is not photoshoped”
If you actually did what you say, you’d notice that the signage on the office building in Google Maps (dated March 2016) is actually two half-signs put next to one another, shows significant sag in the center top third and some letters are worn around the edges.
In the video, this has been amateurishly replaced with what looks like a web banner file that has (a) no crack in the middle, (b) no sag or wear on the lettering and (c) different spacing between the logo and the text.
And just because I don’t appreciate being called names, I put together this little collage showing from left to right:
(left) amateurish photoshop
(middle) Google Streetview of the real sign in question
(right) Google Streetview of the same sign around the corner, for the better lighting
Photoshopped, hell yeah!
lol you got an A for effort
lol you got an A for effort
These clowns still around???
These clowns still around??? I thought they dissolved years ago.
Poor bastards though, trying so hard to convince the world.
I think Bruce Dell is onto
I think Bruce Dell is onto something very new and spectacular. I saw several of his demos and i don´t think that he deserves those funny names you give him.
New technologys always need time to develop. Just because he did not release a game engine yet does not mean that he is a fraud.
His company is only 4 years in business and they achieved a lot of things that where told to be impossible by a lot of people at the time he released his first demo videos.
I would like to hear news about his progress in the future.
And NO this is not a voxel engine. This is the future of computated graphics.
“I think Bruce Dell is onto
“I think Bruce Dell is onto something very new and spectacular.”
I think what Euclideon have so far shown is that if you pre-compute every possible state of every possible pixel in a scene, displaying the scene is limited not by computational power but by access speed for that information.
They are basically doing rainbow table “graphics.”