Blender 2.78 has been a fairly anticipated release. First off, people who have purchased a Pascal-based graphics card will now be able to GPU-accelerate their renders in Cycles. Previously, it would outright fail, complaining that it didn't have a compatible CUDA kernel. At the same time, the Blender Foundation fixed a few performance issues, especially with Maxwell-based GM200 parts, such as the GeForce 980 Ti. Pre-release builds included these fixes for over a month, but 2.78 is the first build for the general public that supports it.
In terms of actual features, Blender 2.78 starts to expand the suite's feature set into the space that is currently occupied by Adobe Animate CC (Flash Professional). The Blender Foundation noticed that users were doing 2D animations using the Grease Pencil, so they have been evolving the tool in that direction. You can now simulate different types of strokes, parent these to objects, paint geometry along surfaces, and so forth. It also has onion skinning, to see how the current frame matches its neighbors, but I'm pretty sure that is not new to 2.78, though.
As you would expect, there are still many differences between these two applications. Blender does not output to Flash, and interactivity would need to be done through the Blender Game Engine. On the other hand, Blender allows the camera, itself, to be animated. In Animate CC, you would need to move, rotate, and scale objects around the stage by the amount of pixels on an individual basis. In Blender, you would just fly the camera around.
This leads in to what the Blender Foundation is planning for Blender 2.8x. This upcoming release focuses on common workflow issues. Asset management is one area, but Viewport Renderer is a particularly interesting one. Blender 2.78 increases the functionality that materials can exhibit in the viewport, but Blender 2.8x is working toward a full physically-based renderer, such as the one seen in Unreal Engine 4. While it cannot handle the complex lighting effects that their full renderer, Cycles, can, some animations don't require this. Restricting yourself to the types of effects seen in current video games could decrease your render time from seconds or minutes per frame to around real-time.
As always, you can download Blender for free at their website.
Who would want Blender to
Who would want Blender to output to flash. It’s better to output any animations into HTML5 formats and forget about Flash. I hope that AMD’s extra support for Blender with OpenCL and AMD’s GPU open source drivers will help to bring more support for Cycles/OpenCL rather than only CUDA and Nvidia’s proprietary lock-in. AMD really needs to up its support for Blender on its GPUs for rendering and not just use Blender’s non Cycles/non GPU CPU rendering to showcase Zen’s performance. Everyone knows that CPUs can not render a fraction as good, or in less time, than a GPU can! So get with the OpenCL/Cycles feature parity with CUDA under Blender’s Cycles renderer AMD. It will help to have Blender able to work well with OpenCL/Cycles using GCN GPUs and will show others that AMD’s RTG is really commited to driver quality and open source graphics software!
I hope their next release
I hope their next release will support RX 4XX GPUs. My RX 470 can only be used in viewport compute but i still use an i5 for rendering my scene 🙁
You have not tried the
You have not tried the Blender Cycles GPU renderer with your RX 470? It should be able to be used for GCN GPUs and OpenCL based GPU Cycles rendering. Is there some regression with Blender Cycles and Polaris GCN beased GPUs?
I tried it with cycles. HDR
I tried it with cycles. HDR lighting works well but still waiting for volumetric lighting.Still buggy as of this moment.I should try ubuntu with mesa3D.
In the very last sentence the
In the very last sentence the words ‘seconds‘ and ‘minutes‘ are switched around:
“… could decrease your render time from seconds or minutes per frame to around real-time.”
You’re welcome. 🙂
For some reason my brain just
For some reason my brain just kept ignoring the last four words… I thought the sentence ended after the word frame…
Whatever. Sorry 🙁
More news for
More news for Dolphin:
“Dolphin GameCube/Wii Emulator Lands Its Vulkan Backend”
https://www.phoronix.com/scan.php?page=news_item&px=Dolphin-Vulkan-Lands
Blender is my go-to video
Blender is my go-to video editor. The closest I get to 3d is importing images as planes, to do Ken Burns Effect slide shows…
Oh, and three cheers for some
Oh, and three cheers for some strange installer bug that requires a second “repair install” to successfully install the SDL2.dll, which is required for blender to run.