Yesterday, which was a Friday, NVIDIA released updated graphics drivers for Titanfall 2, Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered, Skyrim Special Edition, Obduction, and Dishonored 2. While it kind-of missed Skyrim Special Edition by a day-and-a-bit, the GeForce 375.70 drivers seem stable enough in my testing, although a couple of issues that were introduced in 375.57 are still ongoing. I've been using them with a GeForce GTX 1080 (and a secondary GTX 670) for a little over a day, and I haven't yet seen an issue.
As for the known bugs, while neither of which affect me, they could be a bother to some. First, Folding@Home is allegedly reporting incorrect results, which NVIDIA is currently investigating. Second, and probably more severe, is that certain animated GIFs have quite severe artifacting. It's almost like, for the first handful of seconds, instead of seeing the frame difference over the first frame, you see it over a black frame. This can be worked around by disabling hardware acceleration (or using a different browser — Firefox seems okay) until NVIDIA can release another driver. The good news is that it's already been fixed internally, they just couldn't ship it with 375.70.
Feel free to download 375.70 at NVIDIA's website (or GeForce Experience)… or wait for a later release if GIFV support in certain applications (like Google Chrome) or donating resources to Folding@Home are important to you. One of the “Game Ready” titles for this driver (Dishonored 2) won't be released until mid-November, though, so it might be a little while.
Nvidia GTX 1080 & 1070 EVGA
Nvidia GTX 1080 & 1070 EVGA Cards Reportedly Catching Fire & Dying Due To Overheating VRMs
http://wccftech.com/nvidia-gtx-1080-1070-evga-cards-dying/
EVGA MOSFET Failure Possible From Runaway Thermal Scenario
http://www.gamersnexus.net/news-pc/2661-evga-mosfet-failure-possible-from-thermal-runaway-scenario
And they already have
And they already have issues.
Issues and updates:
Artifacts in GIFs after driver update – Fixed in upcoming driver
Work units reporting wrong values in Folding@Home – Under investigation
https://forums.geforce.com/default/topic/973629/geforce-drivers/official-375-70-game-ready-whql-display-driver-feedback-thread-released-10-28-16-/post/5006276/#5006276
As I stated in the first
As I stated in the first paragraph, and elaborated on in the entire second paragraph, those are existing issues that were introduced in 375.57. They're just informing their customers about progress, which is what they should do.
If you bothered reading a few
If you bothered reading a few pages into the thread Manual G states that those were fixed in prior Hotfix but somehow they didn’t make it to this
Which begs the question why? Do they have two driver teams that don’t talk to each other or do they have separate leapfrogging releases.
Flaming Failures!
And drivers
Flaming Failures!
And drivers look to be are on par with botched nvidia driver releases lately.
Oh no! It’s the return of the
Oh no! It’s the return of the high idle clocks for high refresh rate monitors challenge! 🙁
I’m running a 1080 at 1440p144, it’s currently idling at 1253 MHz / 5054 MHz on the desktop with 0-1% GPU usage. Switching the refresh rate to 120 Hz or below allows the clocks to drop to 253 MHz / 405 MHz.
To be honest I only just noticed it, it may have been introduced in either of the recent batch of quick-fire releases.
… false alarm. A simple
… false alarm. A simple restart solved it? Always turn it off and on again first!