Blizzard and DeepMind, which was acquired by Google in 2014 and is now a subsidiary of Alphabet Inc., have just announced opening up StarCraft II for AI research. DeepMind was the company that made AlphaGo, which beat Lee Sedol, a grandmaster of Go, in a best-of-five showmatch with a score of four to one. They hinted at possibly having a BlizzCon champion, some year, do a showmatch as well, which would be entertaining.
StarCraft II is different from Go in three important ways. First, any given player knows what they scout, which they apparently will constrain these AI to honor. Second, there are three possible match-ups for any choice of race, except random, which has nine. Third, it's real-time, which can be good for AI, because they're not constrained by human input limitations, but also difficult from a performance standpoint.
From Blizzard's perspective, better AI can be useful, because humans need to be challenged to learn. Novices won't be embarrassed to lose to a computer over and over, so they can have a human-like opponent to experiment with. Likewise, grandmasters will want to have someone better than them to keep advancing, especially if it allows them to keep new strategies hidden. From DeepMind's perspective, this is another step in AI research, which could be applied to science, medicine, and so forth in the coming years and decades.
Unfortunately, this is an early announcement. We don't know any more details, although they will have a Blizzcon panel on Saturday at 1pm EDT (10am PDT).