[H]ard|OCP sat down with the new DX12 based Gears of War 4 to test the performance of the game on a variety of cards, with a focus on the effect of enabling Async Compute. In their testing they found no reason for Async Compute to be disabled as it did not hurt the performance of any card. On the other hand NVIDIA's offerings do not benefit in any meaningful way from the feature and while AMD's cards certainly did, it was not enough to allow you to run everything at maximum on an RX 480. Overall the game was no challenge to any of the cards except perhaps the RX 460 and the GTX 1050 Ti. When playing at 4K resolution they saw memory usage in excess of 6GB, making the GTX 1080 the card for those who want to play with the highest graphical settings. Get more details and benchmarks in their full review.
"We take Gears of War 4, a new Windows 10 only game supporting DX12 natively and compare performance with seven video cards. We will find out which one provides the best experience at 4K, 1440p, and 1080p resolutions, and see how these compare to each other. We will also look specifically at the Async Compute feature."
Here is some more Tech News from around the web:
- Total War: WARHAMMER NVIDIA Linux Benchmarks @ Phoronix
- Total War: Warhammer’s Wood Elves like to shoot and run @ Rock, Paper, SHOTGUN
- Deus Ex: Mankind Divided DX12 Performance @ [H]ard|OCP
- Star Wars Battlefront’s Rogue One DLC on December 6th @ Rock, Paper, SHOTGUN
- AMD Radeon RX 470 Hitman Complete promo goes live @ HEXUS
- Shadow Tactics demo offers Commandos-y stealth @ Rock, Paper, SHOTGUN
- AMD & NVIDIA GPU VR Performance – Google Earth VR @ [H]ard|OCP
- Quick Look: Dark Souls III: Ashes of Ariandel @ GiantBomb
- Origin/EA Black Friday Sale
- AI War 2 returns to Kickstarter, smaller and cheaper @ Rock, Paper, SHOTGUN