Phoronix published interesting benchmark results for OpenGL vs Vulkan on Linux, across a wide spread of thirteen NVIDIA GPUs. Before we begin, the CPU they chose was an 80W Intel Xeon E3-1280 v5, which fits somewhere between the Skylake-based Core i7-6700k and Core i7-6700 (no suffix). You may think that Xeon v5 would be based on Broadwell, but, for some reason, Intel chose the E3-1200 series to be based on Skylake. Regardless, the choice of CPU will come in to play.
They will apparently follow up this article with AMD results.
A trend arose throughout the whole article. At 1080p, everything, from the GTX 760 to the GTX 1080, was rendering at ~101 FPS on OpenGL and ~115 FPS on Vulkan. The obvious explanation is that the game is 100% CPU-bound on both APIs, but Vulkan is able to relax the main CPU thread enough to squeeze out about 14% more frames.
The thing is, the Xeon E3-1280 v5 is about as high-end of a mainstream CPU as you can get. It runs the most modern architecture and it can achieve clocks up to 4 GHz on all cores. DOTA 2 can get harsh on the CPU when a lot of units are on screen, but this is a little surprisingly low. Then again, I don't have any experience running DOTA 2 benchmarks, so maybe it's a known thing, or maybe even a Linux-version thing?
Moving on, running the game at 4K, the results get more interesting. In GPU-bound scenarios, NVIDIA's driver shows a fairly high performance gain on OpenGL. Basically all GPUs up to the GTX 1060 run at a higher frame rate in OpenGL, only switching to Vulkan with the GTX 1070 and GTX 1080, where OpenGL hits that 101 FPS ceiling and Vulkan goes a little above.
Again, it will be interesting to see how AMD fairs against this line of products, both in Vulkan and OpenGL. Those will apparently come “soon”.
This testing for Nvidia was
This testing for Nvidia was for the proprietary divers and not open source drivers? And also some Phoronix posters where asking for testing on weaker CPUs. AMD’s open source driver stack is still being worked on and Khronos needs to be getting the Vulkan Explicit multi-adaptor support ASAP to compete with DX12. Vulkan will eventually supplant openGL for Linux gaming but it will take some time. It’s good to see more progress being made towards Linux gaming with each new week that passes!
Nvidia’s Latest Driver
Nvidia’s Latest Driver Package Installs Unwanted Telemetry
http://wccftech.com/nvidia-latest-drivers-telemetry/
How come they do not pay tax
How come they do not pay tax on the data OUR computers provide them?
I was thinking of picking up
I was thinking of picking up an AMD 460 for my Linux box or an Nvidia equivalent, but I suspect the AMD card is probably a better value. What I want to know though, and I can’t seem to find, is how well the video decode acceleration works under Linux. I want to know if any players support h.265 (HVEC) hardware acceleration under Linux. I have a really old Nvidia card with only 256 MB of memory, and the latest version of vlc crashes due to insufficient memory. I don’t know what they changed since the 2.1.5 version worked fine, but the 2.2 version will crash. If I turn off hardware acceleration completely, it will not even be able to play 1080p smoothly. On my old centos install, I was reverting it back to the 2.1.5 version. I just installed lubuntu 16.04 though, and the latest version of vlc still crashes. So, does anyone know if there is support for h.265 under Linux with Polaris or new (but low cost) Nvidia cards?
Ain’t HEVC dead end on PC
Ain’t HEVC dead end on PC (especially Linux PC)?VP9 (mostly YouTube) is usefull when I am bandwidth constrained. AV1 is the future.
Hardware decoding of AV1
Hardware decoding of AV1 might not be available for 2 years, so it isn’t exactly relevant to a video card purchase now.
For the a person who still
For the a person who still has 256MB video card in 2016 it might be relevant.