A confusing market
We test the Vega 64, Vega 64 Liquid, and Vega 56.
I feel like I have been writing about AMD non-stop in 2017. Starting with the release of Ryzen 7 and following through last week’s review of the HEDT Threadripper processor, AMD has gone from a nearly-dormant state in 2015-2016 to a wildly active and successful organization with more than a dozen new product launches under its belt. Today we will reveal the company's first consumer products based on the new Vega GPU architecture, thrusting the Radeon brand back into the fight at the $400+ price segments.
At this point, with architecture teases, product unboxings, professional card reviews, and pricing and availability reveals, we almost know everything we need to know about the new Radeon RX Vega 64 and RX Vega 56 products. Almost. Today we can show you the performance.
I want to be honest with our readers: AMD gave me so little time with these cards that I am going to gloss over some of the more interesting technological and architectural changes that Vega brings to market. I will come back to them at a later time, but I feel it is most important for us to talk about the performance and power characteristics of these cards as consumers finally get the chance to spend their hard-earned money on them.
If you already know about the specifications and pricing peculiarities of Vega 64 and Vega 56 and instead want direct access to performance results, I encourage you to skip ahead. If you want a refresher those details, check out the summary below.
Interesting statistics from the creation of this review in a VERY short window:
- 175 graphs
- 8 cards, 8 games, 2 resolutions, 3 runs = 384 test runs
- >9.6 TB of raw captured video (average ~25 GB/min)
Radeon RX Vega 64 and Vega 56 Specifications
Much of the below is sourced from our Vega 64/56 announcement story last month.
Though the leaks have been frequent and getting closer to reality, as it turns out AMD was in fact holding back quite a bit of information about the positioning of RX Vega for today. Radeon will launch the Vega 64 and Vega 56 today, with three different versions of the Vega 64 on the docket. Vega 64 uses the full Vega 10 chip with 64 CUs and 4096 stream processors. Vega 56 will come with 56 CUs enabled (get it?) and 3584 stream processors.
Pictures of the various product designs have already made it out to the field including the Limited Edition with the brushed anodized aluminum shroud, the liquid cooled card with a similar industrial design, and the more standard black shroud version that looks very similar to the previous reference cards from AMD.
RX Vega 64 Liquid | RX Vega 64 Air | RX Vega 56 | Vega Frontier Edition | GTX 1080 Ti | GTX 1080 | TITAN X | GTX 980 | R9 Fury X | |
---|---|---|---|---|---|---|---|---|---|
GPU | Vega 10 | Vega 10 | Vega 10 | Vega 10 | GP102 | GP104 | GM200 | GM204 | Fiji XT |
GPU Cores | 4096 | 4096 | 3584 | 4096 | 3584 | 2560 | 3072 | 2048 | 4096 |
Base Clock | 1406 MHz | 1247 MHz | 1156 MHz | 1382 MHz | 1480 MHz | 1607 MHz | 1000 MHz | 1126 MHz | 1050 MHz |
Boost Clock | 1677 MHz | 1546 MHz | 1471 MHz | 1600 MHz | 1582 MHz | 1733 MHz | 1089 MHz | 1216 MHz | – |
Texture Units | 256 | 256 | 224 | 256 | 224 | 160 | 192 | 128 | 256 |
ROP Units | 64 | 64 | 64 | 64 | 88 | 64 | 96 | 64 | 64 |
Memory | 8GB | 8GB | 8GB | 16GB | 11GB | 8GB | 12GB | 4GB | 4GB |
Memory Clock | 1890 MHz | 1890 MHz | 1600 MHz | 1890 MHz | 11000 MHz | 10000 MHz | 7000 MHz | 7000 MHz | 1000 MHz |
Memory Interface | 2048-bit HBM2 | 2048-bit HBM2 | 2048-bit HBM2 | 2048-bit HBM2 | 352-bit G5X | 256-bit G5X | 384-bit | 256-bit | 4096-bit (HBM) |
Memory Bandwidth | 484 GB/s | 484 GB/s | 410 GB/s | 484 GB/s | 484 GB/s | 320 GB/s | 336 GB/s | 224 GB/s | 512 GB/s |
TDP | 345 watts | 295 watts | 210 watts | 300 watts | 250 watts | 180 watts | 250 watts | 165 watts | 275 watts |
Peak Compute | 13.7 TFLOPS | 12.6 TFLOPS | 10.5 TFLOPS | 13.1 TFLOPS | 10.6 TFLOPS | 8.2 TFLOPS | 6.14 TFLOPS | 4.61 TFLOPS | 8.60 TFLOPS |
Transistor Count | 12.5B | 12.5B | 12.5B | 12.5B | 12.0B | 7.2B | 8.0B | 5.2B | 8.9B |
Process Tech | 14nm | 14nm | 14nm | 14nm | 16nm | 16nm | 28nm | 28nm | 28nm |
MSRP (current) | $699 | $499 | $399 | $999 | $699 | $599 | $999 | $499 | $649 |
If you are a frequent reader of PC Perspective, you have already seen our reviews of the Vega Frontier Edition air cooled and liquid cards, so some of this is going to look very familiar. Looking at the Vega 64 first, we need to define the biggest change to the performance ratings of RX and FE versions of the Vega architecture. When we listed the “boost clock” of the Vega FE cards, and really any Radeon cards previous to RX Vega, we were referring the maximum clock speed of the card in its out of box state. This was counter to the method that NVIDIA used for its “boost clock” rating that pointed towards a “typical” clock speed that the card would run at in a gaming workload. Essentially, the NVIDIA method was giving consumers a more realistic look at how fast the card would be running while AMD was marketing the theoretical peak with perfect thermals, perfect workloads. This, to be clear, never happened.
With the RX Vega cards and their specifications, the “boost clock” is now a typical clock rate. AMD has told me that this is what they estimate the average clock speed of the card will be during a typical gaming workload with a typical thermal and system design. This is great news! It means that gamers will have a more realistic indication of performance, both theoretical and expected, and the listings on the retailers and partner sites will be accurate. It also means that just looking at the spec table above will give you an impression that the performance gap between Vega FE and RX Vega is smaller than it will be in testing. (This is, of course, if AMD’s claims are true; I haven’t tested it myself yet.)
The air-cooled Vega 64, in both Limited Edition and standard versions, will have a base clock of 1247 MHz and a Boost clock of 1546 MHz. The base clock is more than 100 MHz lower than the Vega FE air cooled card, which is troubling perhaps, but the Boost clock looks like it is 54 MHz lower than the Frontier Edition. However, if AMD’s move to a typical/average clock rating for RX Vega is true, that will be HIGHER than the 1440 MHz average clock rate that we observed with the Vega FE card last month. That ~100 MHz could give the RX Vega a performance advantage of 7-8% over the Vega Frontier Edition.
- Radeon RX Vega 64 – $499 – Amazon.com
- Radeon RX Vega 64 Limited Edition – Amazon.com
- Radeon RX Vega 64 Liquid Edition – Amazon.com
- Radeon RX Vega 56 – $399
The liquid cooled RX Vega, which will not be a limited edition according to AMD, has a base clock of 1406 MHz (much better than the air-cooled card, as expected) but a boost clock of 1677 MHz. If that lives up to the claims, it is significant, as it would mean it would be 16-17% higher than the performance of our first air-cooled Vega FE testing. That would give it enough of a performance boost to push up past the GeForce GTX 1080 in nearly all comparisons we performed.
Memory speed and bandwidth for the HBM2 implementation are the same at 1.89 GHz and 484 GB/s of total bandwidth. The RX Vega product family will have 8GB of memory implemented, half of the Vega Frontier Edition. NVIDIA’s GeForce GTX 1080 has 8GB of memory though the 1080 Ti has 11GB. Clearly, the high cost of HBM2 memory went into this decision and though AMD will be touting the benefits of the HBCC and its capability to address other memory more easily, that feature will need work with developers to be properly implemented and to impact gaming performance.
The power draw of the Vega FE cards was telling for the results we see on RX Vega. The Vega 64 liquid cooled will hit 345 watts, the air-cooled version hits 295 watts, and the Vega 56 comes in at a cool 210 watts. These are power hungry cards and getting these clocks necessary to take on the GTX 1080 have pushed the Vega design outside its most efficient area.
The Vega 56 might be the most interesting product on this slide though – it was a surprise release and we don’t have any relatable experience from the likes of a professional card to lean on. With a ~15% drop in shader count and lower clock speed, this product will be at a noticeably lower performance level than the Vega 64. The HBM2 memory is running at 1.6 GHz rather than 1.89 GHz, bringing memory bandwidth down to 410 GB/s. With a price of $399, it will be taking on the incredibly popular GeForce GTX 1070.
The clock speeds and power rating of the RX Vega 56 indicate that it will be a massive overclocker. You should not be surprised if gamers can push the RX Vega up to the same clock speeds, or higher, as the RX Vega 64, getting a massive performance boost. Obviously, that will increase your power consumption up to near Vega 64 levels, but if the cooler can keep up with it, we should have no issues.
Pricing is going to be an interesting discussion. The base price of the RX Vega 64 is $499 and the Vega 56 is $399. That positions the Vega 64 against the GTX 1080 (in a world where prices are back to normal in the GPU market) and the Vega 56 against the GTX 1070. The Limited-Edition Vega 64 will be $599 and the liquid-cooled Vega 64 will be $699 but come with the option of Radeon Packs. What are those you ask?
A Pricing Pickle – Radeon Packs
One of the big things that AMD has been trying to address, much at the behest of the gaming community, is how to get graphics cards in the hands of gamers rather than miners that drive up prices. Though a sale is a sale to both AMD and NVIDIA, there is a danger to the long-term vitality of the PC gaming market if these trends continue. I wrote about these risks on MarketWatch back in June, and the risks still remain real. AMD would also like to get users more invested in the other hardware ecosystems that promoted the Radeon brand including FreeSync displays and even the Ryzen processor and motherboard platform. AMD built the Radeon Packs idea as a way to hit both angles.
The simplest way to understand the packs is that gamers that buy the RX Vega 64 in a Radeon Pack will receive two free games (that differ by region but are Wolfenstein II and Prey in the US), a $200 discount on a 3440×1440 100 Hz FreeSync display and a $100 discount on a Ryzen CPU + motherboard bundle. The purchase of the display and the CPU+MB are optional, and are not required to complete the sale, but the discounts are only offered at the time of purchase. The games will come with the card purchase, regardless.
The RX Vega 64 will have two packs available: Black and Aqua. The Aqua Pack is for the liquid-cooled version of the RX Vega 64 and prices the card itself at $699. The Black Pack is for the RX Vega 64 air-cooled card and comes with a $599 price tag and covers both the Limited-Edition card and the standard black shroud card. Finally, the Red Pack is for the RX Vega 56 air-cooled card and is $499.
You’re probably wondering about the supposed price increase on the RX Vega 56 and the RX Vega 64 standard card; they are both priced $100 higher than the stand-alone units. First, this is the only way to get the Limited-Edition RX Vega 64 card and it will not be sold at $499 individually. Once the limited-edition cards are sold out, the standard card will replace it in the Black Pack. The liquid-cooled card is also only going to be available for $699 and in the Radeon Aqua Pack.
For that added $100 you are getting two free games and $300 in potential discounts on other hardware. If you already have a platform you are happy with, or a monitor you like, and don’t want to upgrade them, you do not have to take advantage of those discounts. Instead, you will be paying $100 more for the fancier card and the two bundled PC titles.
AMD’s intent is two-fold. First, they want to get more users to upgrade to FreeSync displays (and Ryzen systems of course) as it helps them for the relative comparisons to NVIDIA hardware today and incentivizes gamers to stay in the Radeon ecosystem. AMD also hopes that this helps to deter the miners from buying these cards because of their higher price and bundle complications. I personally don’t feel that miners will be deterred by any price change that wouldn’t also scare away all PC gamers and leave AMD in a nearly impossible spot. The only thing that COULD have hindered the purchase of cards by cryptocurrency miners is if AMD required these packs to be purchased with the discounted hardware, but that would be unfair to the gamers that might have already invested in the AMD ecosystem.
Another side benefit that might be occurring with this bundle system is that it helps resellers like Newegg refocus on the gaming customer. Selling a graphics card is typically a low margin sale and resellers care very little if the card ends up in the hands of a dedicated PC gamer itching to play Prey or a miner putting it on a shelf to earn Ethereum 24 hours a day. But if you can tie other, higher margin products to the sale of the RX Vega, that raises ASPs (average selling prices) and could give Newegg/Amazon/etc. a reason to target and hold product back for these types of sales.
Some Sexy New Hardware
For our review today, we are going to be looking at all three of the new RX Vega derivatives: the RX Vega 64 air-cooled (which I will just call the Vega 64 going forward), the RX Vega 64 liquid-cooled card (which I will refer to as the Vega 64 Liquid), and the RX Vega 56.
The RX Vega 64 is a blower-style two-slot graphics card that shares a lot of design characteristics with previous Radeon graphics solution with a red/black shroud and red-blazoned Radeon logo. There is a limited edition of this card that will be available today as well, and though it looks much more stylish with the brushed aluminum design, it performs and functions identically to card we are looking at.
The reference card has the same PCB as the Vega Frontier Edition products we reviewed previously, as do all the Vega offerings that have seen thus far.
A back plate protects the rear of the PCB though it does not make any thermal contact with the unit to aid cooling as far as we can tell.
The Radeon logo along the top of the card illuminates when powered on.
Both the Vega 64 and the Vega 56 will require a pair of 8-pin power connections to work and based on our power testing you’ll find on the next page, these guys will utilize them both.
Behind the ATX power connections is the GPU Tach, a set of LEDs that light up as the GPU load increases, like a car tachometer. In my experience, this either sat with 1 light lit at idle or nearly all lights on during gaming sessions. I’m not sure what a “half way” GPU Tach workload would be, but it adds to the style nicely when the rest of the card will be facing down and away from most case windows. The dip switches on the card allow you to disable them or change been red and blue LEDs. (Odd, no green?)
Display outputs consist of three full-size DisplayPorts and a full-size HDMI, matching other recent graphics card releases.
Note that the Vega 64 and the Vega 56 share the exact same physical design so there is no need to show it to you individually.
The Radeon RX Vega 64 Liquid uses the same PCB and GPU design as the Vega 64, but replaces the blower style air cooler with the same liquid cooler used on the Vega Frontier Edition liquid cooled card. Instead of the gold+blue design of it, the RX Vega 64 Liquid uses a brushed silver shroud with red light accents. The design is incredibly high quality with fully extruded aluminum encasing.
Removing the shroud reveals the exact same cooler design that we found on the Vega Frontier Edition. This is a diaphragm-style pump with an expansion tank.
Along the back you’ll find the same dual 8-pin power connections as the air-cooled Vega 64 but the design adds the red ‘R’ voxel/pixel that lights up. It has no other function than looks, but I must admit to being smitten with it.
The Radeon logo along the top of the card also lights up red though the Vega ‘V’ logo does not.
AMD has included the same 120mm radiator and fan integration we saw on the Vega Frontier Edition. With extended use and just a bit overclocking, this radiator will warm to the touch.
The back plate on this card is also just for looks, but it does look damn good, with the same brushed aluminum style that wraps the rest of the card.
Again, the same GPU tech exists on the RX Vega 64 Liquid as does on the standard card, with the same capabilities.
Display outputs also remain the same: three DisplayPort and one HDMI.
Overall, the family of Radeon RX Vega cards is a combination of old and new. While I do wish that AMD had committed to higher quantities of the limited-edition air-cooled card with the same aluminum body, they will instead depend on partners to release custom cooled models in the September time frame to make up for it.
Would have been interesting
Would have been interesting to see some ryzen based testing as well. Maybe you guys could do a follow up review with that?
How do Vega 56 and Vega 64
How do Vega 56 and Vega 64 compare to Vega Fe in professional workstation tasks? If half the vram don’t crush it two hard, Titan XP performance at half price would be sweet, (for those who aren’t in it for hardcore gaming.)
Take off, ya hosers.
Take off, ya hosers.
What a bunch of sell out’s
What a bunch of sell out’s gold really? Neither card deserves an award. much less gold.
I’m sorry if I missed it but
I’m sorry if I missed it but what was the clock speed of the gtx 1080 and 1070 or were they at stock speed?
From Anandtech’s Vega review:
From Anandtech’s Vega review:
“Connecting the memory controllers to the rest of the GPU – and the various fixed function blocks as well – is AMD’s Infinity Fabric. The company’s home-grown technology for low-latency/low-power/high-bandwidth connections, this replaces Fiji’s unnamed interconnect method. Using the Infinity Fabric on Vega 10 is part of AMD’s efforts to develop a solid fabric and then use it across the company; we’ve already seen IF in use on Ryzen and Threadripper, and overall it’s a lot more visible in AMD’s CPUs than their GPUs. But it’s there, tying everything together.
On a related note, the Infinity Fabric on Vega 10 runs on its own clock domain. It’s tied to neither the GPU clock domain nor the memory clock domain. As a result, it’s not entirely clear how memory overclocking will fare on Vega 10. On AMD’s CPUs a faster IF is needed to carry overclocked memory. But since Vega 10’s IF connects a whole lot of other blocks – and outright adjust the IF’s clockspeed based on the workload need (e.g. video transcoding requires a fast VCE to PCIe link), it’s not as straightforward as just overclocking the HBM2. Though similarly, HBM1 overclocking wasn’t very straightforward either, so Vega 10 is not a great improvement in this regard.”
Interesting so maybe that Infinity Fabric on Vega maybe crossing the same PCIe card and a dual Vega 56 card to take on 4K! More of this GPU based IF technology/IP needs to be looked at for maybe dual RX Vega 56 PCIe card SKUs to come!
Can that IF cross ove GPU dies like it crosses ove CPU dies is the big question to be looked at.
Vega gets its biggest
Vega gets its biggest performance gains from HBM2 overclock not by touching its already high Core clocks especially on the liquid version, so i’m confused has to why you touch the memory speeds?? Thats like 10% performance increase across the board with little impact on power consumption, @#% really??
I think I’ll just stick my 2
I think I’ll just stick my 2 x R9 Nanos.
There doesn’t seem much to gain by going to Vega.
Did you re-test Vega FE or
Did you re-test Vega FE or are you using the results from previous testing?
I guess, the actual question here is whether all the changes made for RX Vega also apply to Vega FE or not?
VEGA is good only in Canada,
VEGA is good only in Canada, Greenland, Norway, Sweeden and Russia, but there is a rumor that VEGA will be banned from global market because of global warming….
That wouldn’t be wise to have
That wouldn’t be wise to have all the Vega cards up north. Might detach a few giant icebergs from the northern glacier with all that excess heat.
Ha ha ha that’s funny but I’m
Ha ha ha that’s funny but I’m all for a consumer GPU Tax to maybe fund those 2 Toshiba/Westinghouse nuclear reactors in Georgia. So lets TAX consumer GPUs worldwide and get some Thorium reactors online and that should offset global warming. Lets make Toshiba/Westinghouse finish the job at break-even costs and use a consumer GPU tax to do so. Tax Toshiba’s NAND production also. Bit coin mining GPUs should be double taxed and any bitcoin farms should be inspected to make sure they are taxed enough to cover the global warming impacts of coin mining.
They could even build Thorium reactors at all the recently closed nuke plants and use the Thorium reactors to burn up all that nuclear spent fuel and generate power in the process until there is no more/little waste remaining that would need to be shipped off site and stored for hundreds of years.
I’d be for a GPU tax you
I’d be for a GPU tax you describe but with one caveat. The company with the least efficiency pays more, the company that makes more efficient cards should be penalized less. A petrol tax of a few cents would probably net more revenue however.
No that GPU tax is paid by
No that GPU tax is paid by the consumer at the point of sale and all consumer GPUs need a global warming tax. No business or professional GPU tax as that’s GPUs used for productive uses. Petrol is already taxed. All gaming/mining GPUs need to be taxed because that usage in not as necssary as say GPU’s used for medical/medicine research, engineering, real productive usage of CPUs/GPUs.
AMD’s Vega GPUs, if they are underclocked can be closer to Nvidia’s effency levels and AMD’s Vega GPUs clocked lower and used for compute workloads can even beat Nvidia in the compute performance/Watt metrics.
So only consumers gaming and coin miners should get to pay the GPU tax, because those usages are not essential and use plenty of power and tax the grid. Add some CPU taxes there also for non professional CPU usage.
You do not tax Companies on any things but net profits and it’s the companies’ Stockholders that get to pay capital gains taxes. Taxing Net profits encourages companies to invest more of the profits back the companies product development and that also creates more jobs.
I also believe in a military draft lottery based on finding those military age gamers with a propensity towards FPS/military games usage where everyone of military service age across the whole population gets a single draft number and a single capsule to be tossed into the military draft lottery barrel.
And then for each FPS/Military game purchased that purchased game nets that gamer an extra required capsule with his’s/her’s/inbetween’s extra draft capsule added to increase that person’s chances of geting some real FPS/Military gaming experience without the chance of respawn if they are taken out!
Special methods should be used to find and reward the FPS/Military high score earners with some extra capsules earned into the draft lottery barrel and an an even greater chance of getting some really high resolution war games experience as the proud property of U-Sam’s Government Issue FPS/Wargaming team.
No that GPU tax is paid by
No that GPU tax is paid by the consumer at the point of sale and all consumer GPUs need a global warming tax. No business or professional GPU tax as that’s GPUs used for productive uses. Petrol is already taxed. All gaming/mining GPUs need to be taxed because that usage in not as necssary as say GPU’s used for medical/medicine research, engineering, real productive usage of CPUs/GPUs.
AMD’s Vega GPUs, if they are underclocked can be closer to Nvidia’s effency levels and AMD’s Vega GPUs clocked lower and used for compute workloads can even beat Nvidia in the compute performance/Watt metrics.
So only consumers gaming and coin miners should get to pay the GPU tax, because those usages are not essential and use plenty of power and tax the grid. Add some CPU taxes there also for non professional CPU usage.
You do not tax Companies on any things but net profits and it’s the companies’ Stockholders that get to pay capital gains taxes. Taxing Net profits encourages companies to invest more of the profits back the companies product development and that also creates more jobs.
I also believe in a military draft lottery based on finding those military age gamers with a propensity towards FPS/military games usage where everyone of military service age across the whole population gets a single draft number and a single capsule to be tossed into the military draft lottery barrel.
And then for each FPS/Military game purchased that purchased game nets that gamer an extra required capsule with his’s/her’s/inbetween’s extra draft capsule added to increase that person’s chances of geting some real FPS/Military gaming experience without the chance of respawn if they are taken out!
Special methods should be used to find and reward the FPS/Military high score earners with some extra capsules earned into the draft lottery barrel and an an even greater chance of getting some really high resolution war games experience as the proud property of U-Sam’s Government Issue FPS/Wargaming team.
remove double post, s p a m
remove double post, s p a m filter be crazy!
I would strongly suggest you
I would strongly suggest you stop blaming me for your mistakes.
Through no fault of you own,
Through no fault of you own, the entire software stack with which respect yours/others websites runs on is buggy from the Drupal, Open Source CMS framework, on down into the call stack into the IE/Other browsers and deeper down into the windows OS software frameworks and that includs the frameworks that any web provided Spam filter(service) is based on(open source and proprietary). And that’s just the nature of the complex software/hardware state machine designs that the entire computing industry is based on from since forever with respect to computing systems and that buggy software state of affaris that can never be proven entirely correct.
That said, I do get your /S.
But it appears that M$ has Over-Tweaked Its windows Base, and derived, Textbox Class Objects and that’s as buggy as hell also by any resonable software standards. So double posts are par for the course and somtimes it’s the failure of the spam filter software stack and sometimes other software stacks especially where web based posting functionality and software framework systems transactional atomics are concerned.
Just try posting on your website a reply to a post on the second or higher page, if your forum posts/replies run into multi-page lengths, and that is buggy with respect to users PC OS systems, and the Drupal/script/PHP/DB/other systems software stacks also.
But thank goodness that the latest M$ cummulative IE 11 security updates has fixed some of the problems with long running ad scripts totally borking the browser(IE11) because that was really a problem for a few months there, and IE11 is not the best way to browse by any stretch on the imagination.
There is no better example of why Linus Torvalds insists on using C and not C++ for the Linux Kernel when one looks at some of the windows OS/frameworks(C++ mostly) and how Buggy they are. Linus Has the right Idea, but even C is not without its issues.
I am the spam filtre, there
I am the spam filtre, there is no automatic filter in place.
Currently “You” are, but not
Currently “You” are, but not always and there is that captcha thingy that freaks out and drupal nurples from time to time also, along with the spam filter service borking.
And NOW we know that you are in fact a Turing complete AI, Jeremy! How’s your brother Max doing! I hear that he went into a VR bar and got so row hammered that he had to be cold booted.
Have been since we moved to
Have been since we moved to Drupal years ago. There can be flakiness with double posts, especially on iThings but that is a different issue.
Max is hanging out with a bad crowd now, Enzo and he are trying to convince Dot to start a video site.
No cards available at
No cards available at launch.
Checked all my usual sites.
Now I have been in work and constantly checked yesterday and today. Couple of times an hour. 5 different sites. In Ireland/UK.
The Pre-Order prices have added extra 100.?
No its not suppose to be any better mining than a fury, so whats going on
I wouldn’t be getting one except I have a wide screen free sync monitor.
Might hook my 1080 up and see what its like and just get another one.
The extra $100 was added by
The extra $100 was added by AMD as rebate was only limited to initial batch of Vega 64 cards. What’s this now AMD is gouging it’s customers. I thought they were the good guys.
Ryan – you guys are killing
Ryan – you guys are killing me with the fonts on these graphs, are they for ants?
Any word on what monitor
Any word on what monitor outputs are on these cards? The only thing that will make me want a new video card is 4k+ resolution with 120+ Hz refresh rate support.
Three displayport 1.4 ports
Three displayport 1.4 ports and 1 HDMI 2.0. Supposedly you can have 120hz support at 4k with DP 1.4.
Vega interest me alot from
Vega interest me alot from the technical side, how much of this translates into additional performance i dont know but it will impact it. Currently so many features of vega arnt enabled, and alot of the stuff even when enabled will do diddly squat for most games out now.
But off the top of my head things not enabled are HBCC, that could have a huge effect not on performance exactly but 512tb of vram is just mind blown.
Primitive shaders, that could be a massive pump in performance.
Rapid packed math, which is basically black magic to me but as i understand it thats basically hyperthreading for a gpu, if thats wrong please correct me.
FP16 packed math hasn’t
FP16 packed math hasn’t anything to do with hyperthreading, it’s just combining two 16 bit operation on a single FP32 ALU dubling performance at the cost of reduced precision but is not a magic bullet, there was a reason if the industry moved from FP16 to FP32 15years ago, 16bit aren’t enough most of the graphics
A GOLD award for vega? You
A GOLD award for vega? You are joking right?? It’s a piece of hot shit, a total technological failure, a regression in almost every possible way. More than 2 generations behind the competition now and priced like garbage. You guys are tarnishing your reputation with that nonsense. AMD doesn’t need your charity awards.
Go read that techgage article
Go read that techgage article linked to in many posts on this forum thread! Vega 64 is a compute monster for thousands less than that Quadro P6000-24GB! Even the Titan XP falls to Vega on some workstation compute workloads.
AMD’s stockholders Know that Vega is a winner in that professional compute/AI market that counts more for some higher margin revenues than any gaming only market will produce. And Nvidia’s JHH Knows this also about compute/AI markets!
Vega 64 is right up there with the GTX 1080 in gaming in spite of that extra compute, ditto for the Vega 56 with a little more compute stripped out but still enough ROP/TMU resources to closely match the GTX 1080’s ROP/TMU resources. So that Vega 56 will beat the GTX 1070 and most likely be overclocked to get nearer to the GTX 1080 in gaming performance metrics.
And the miners and pro markets love all the extra compute that the Vega 10 GPU micro-arch can spare, and that’s money in AMD’s bank, same as any gaming only money/revenues!
Money Be Money Sonny!
You mean many post made by
You mean many post made by the same guy with different name? 🙂
Compute monster… really? Vega has the same theoretical compute power of GP102 but in practise due to their lower compute core occupancy it won’t even match it
A gold award for matching
A gold award for matching yesteryears performance? Wow PCPer… what happened to you guys? *sigh* I remember when you used to have integrity.
see GinormousDaftsNot’s reply
see GinormousDaftsNot’s reply to Anonymousdfdf3!
Go read that techgage article
Go read that techgage article linked to in many posts on this forum thread!
So they awarded the gold for someone else’s article?
Vega 64 is a compute monster for thousands less than that Quadro P6000-24GB! Even the Titan XP falls to Vega on some workstation compute workloads.
Wasn’t the Frontier Edition made for that purpose? This is a gaming card you putz. Nobody gives a crap about compute in gaming cards – they should be judged for their GAMING performance. Goddamn intellectually bankrupt shills.
Vega is ok. A Custom cooled
Vega is ok. A Custom cooled over clocked
1070 or 1080 will easily beat Vega out of the box and use less power. The higher production costs might limit availability.
see GinormousDaftsNot’s reply
see GinormousDaftsNot’s reply to Anonymousdfdf3!
Why does this review show
Why does this review show such a large difference between RX Vega 64 and Vega Frontier Edition when this Witcher 3 video shows that they’re essentially identical?
https://www.youtube.com/watch?v=RNXGr-8jcnE
I just picked one up in
I just picked one up in Akihabara.
Winter is coming. This will power my games and make a good space heater.
Contact:
Contact: drocusodospellcaster@gmail.com for Urgent lottery winner Fast, VERY POWERFUL:100% GUARANTEED RESULTS
I want to use this opportunity to thank Dr.OCUSODO for helping me to win the lottery.I have been playing lottery for the past 8 years now and the only big money I have ever won was 800$ ever since then I have not been able to win again and I was so upset and I need help to win the lottery so I decided to go to a friend of mine call Robert,and he introduce me to Dr. OCUSODO, there I saw so many good talk about this man called Dr. OCUSODO of how he have cast spell for people to win the lottery.I contact him also and I tell him I want to win a lottery, he cast a spell for me which I use and I play and won 80million GBP. I am so grateful to this man just in case you also need him to help you win, you can contact him through his email: drocusodospellcaster@gmail.com is my part of promise I made, that if I win I tell the word how I win my game. drocusodospellcaster@yahoo.com or also call him or what-app +2349067457724.