Clocks, Power Consumption, Overclocking
Before we dive head-first into the world of benchmarks, it is important to look at how the technology and cooling capability that AMD built around the RX Vega graphics cards turned out. Let’s start with a look at how the measured clock speed of the three new cards, the Vega 64, Vega 64 Liquid, and Vega 56 compare.
The Vega 64 Liquid has the highest sustained clock speeds and averages 1663 MHz over the course of our Unigine Heaven loop. The standard Vega 64 averages about 150 MHz lower at 1513 MHz and the Vega 56 brings up the back with an average clock speed of 1433 MHz. If we compare that to the rated clocks of the card from AMD, which we now know are supposed to represent the “typical” clocks users will see while gaming, all three are lower than expected. The Vega 64 Liquid is rated at 1677 MHz, with our results just behind that by 14 MHz. That difference is within a reasonable margin.
The Vega 64 standard card was rated at 1546 MHz, and our 1513 MHz result is 33 MHz lower. The Vega 56 is rated at 1471 MHz but in our testing, we saw it 38 MHz lower. AMD is closer than they have been and I still think the move to reporting an “typical” clock speed is a welcome change. Hopefully over time they can tweak this process to rate more accurately.
A delta of 150 MHz between the RX Vega 64 cards in air- and liquid-cooled scenarios is a substantial difference and one that will without a doubt result in performance increases. Though the price is $200 higher, the liquid cooler can keep the power hungry and hot Vega 64 GPU under control and maintain clock speeds that are nearly 10% faster on average.
Detailed Power Consumption Testing
One of our architectural concerns when testing the Radeon Vega Frontier Edition was power consumption. While we don’t expect things to change much for the RX Vega 64, I was very curious to see how the new Vega 56 would stack up.
If you don’t know how we measure power, check in on one of our previous reviews. Our methods measure power directly to the graphics cards through the PCIe bus and the auxiliary ATX power connections. This is not a basic “at the wall” measurement.
In both The Witcher 3 and Rise of the Tomb Raider, there is a distinct difference between the RX Vega GPU and the GeForce Pascal-based products. The RX Vega 64 Liquid uses 350 watts in its default configuration while the standard RX Vega 64 consumes around 290 watts. The Vega 56 more or less hits its expected 210-watt TDP.
On the NVIDIA side of things, the primary competition for the RX Vega 64 is the GTX 1080 that uses 170-180 watts under a full gaming load. The GRX 1070, which is the target of the new RX Vega 56, consumes around 140 watts in both games here. The GTX 1080 Ti sits right at its 250-watt power draw rating, but will outperform the RX Vega 64 and GTX 1080 by a wide margin.
Power consumption differences show the efficiency of the performance of each of these GPUs. Assuming the standard RX Vega 64 matches performance with the GTX 1080, the Pascal GPU can offer similar performance but at 37% less power. While enthusiasts and gamers are well known for their ability to overlook power draw, running at lower power means you can run at lower temperatures, lower noise levels, and possibly fit the product in smaller spaces. The RX Vega 56 uses 33% more power than the GTX 1070, so the same analogy would apply if performance is equal. We’ll dive more into that on our performance analysis pages.
Overclocking RX Vega
Overclocking these three cards produced very different experiences. Below is the graph of my peak overclock and resulting clock speeds for each.
Starting at the flagship level with the RX Vega 64 Liquid, I was only able to squeeze another 15 MHz out of the card. In fact, even increasing the clock speed by 1% in the Wattman slider would result in a crash or a black screen, even with the temperature maxed out at 70C and the power target slider moved to +50%. Therefore, the differences you see for the RX Vega 64 Liquid in the graphs is the result of adjusting the power slider only – pretty disappointing. Clearly AMD has pushed the Vega 10 GPU to its limits already to get the Vega 64 Liquid to its current performance levels.
The standard RX Vega 64 card was able to run at 3% higher clock speeds in Wattman, resulting in an average clock speed that is 86 MHz higher than stock settings. This includes a +50% power target adjustment.
Overclocking on RX Vega 56 – Note that GPU-Z still reports the clock speed as the MAXIMUM, not the "typical." This will be updated in the future I'm told.
The RX Vega 56 saw the biggest jump, accepting a 7.5% clock speed increase with the same +50% power target shift, resulting in a 94 MHz increase in average clock speed. Though the card remained stable even moving the clock slider to +10%, clock speeds never seemed to go above what we show here.
Another interesting trait that I found, that may be a result of the current GPU-Z implementation for Vega, is that the clock speed steppings when overclocked were as small as 2-3 MHz. In stock settings though we found those steps to be much larger, on the order of 100 MHz in some case! I don’t know what in the design would be causing this kind of change, but it would be interesting if overclocking the card slightly allowed for less variance in frame times by lowering the clock speed steppings between states.
The power results of this overclocking deserve discussion as well. The RX Vega 64 Liquid card was pushing 440 watts with the power slider adjusted over, even though the performance increases we saw were near zero. The RX Vega 56 (grey line) moves the 210-watt card up to 310 watts, near the 50% increase we would expect with the power slider change on a product with headroom.
The air-cooled RX Vega 64 had similar problems as the Vega Frontier Edition in regard to temperature throttling. Leaving the fan settings untouched, we saw frequent and regular throttles from 340 watts of power draw down to 200 watts, which caused clock speed dips and noticeable stutter. By manually moving the fan speed up to 3400 RPM, which is very loud, the card could run unthrottled at those settings, providing more consistent performance and lower power consumption to boot (~10 watts).
Though a single sample of each does not provide enough information for me to make any strong statements on the overclockability of these RX Vega family, my assertion is that the RX Vega 56 will have a high amount of headroom due to its out-of-box power set to 210 watts, even though it is essentially the same GPU and thermal solution as the RX Vega 64. Vega 64 on the air-cooled variants has headroom to reach higher clocks nearing the liquid-cooled option if you are willing to put up with the noise levels of a very loud blower fan. (Partner cards with better coolers might work around this.) As for the RX Vega 64 Liquid, it seems that AMD is already getting the Vega 10 GPU to its near peak capabilities, so I don’t expect that much headroom for it even with the fancy cooler design. That 150 MHz delta between the air and liquid versions seems to be near the pinnacle of Vega 10 in its current state.
Would have been interesting
Would have been interesting to see some ryzen based testing as well. Maybe you guys could do a follow up review with that?
How do Vega 56 and Vega 64
How do Vega 56 and Vega 64 compare to Vega Fe in professional workstation tasks? If half the vram don’t crush it two hard, Titan XP performance at half price would be sweet, (for those who aren’t in it for hardcore gaming.)
Take off, ya hosers.
Take off, ya hosers.
What a bunch of sell out’s
What a bunch of sell out’s gold really? Neither card deserves an award. much less gold.
I’m sorry if I missed it but
I’m sorry if I missed it but what was the clock speed of the gtx 1080 and 1070 or were they at stock speed?
From Anandtech’s Vega review:
From Anandtech’s Vega review:
“Connecting the memory controllers to the rest of the GPU – and the various fixed function blocks as well – is AMD’s Infinity Fabric. The company’s home-grown technology for low-latency/low-power/high-bandwidth connections, this replaces Fiji’s unnamed interconnect method. Using the Infinity Fabric on Vega 10 is part of AMD’s efforts to develop a solid fabric and then use it across the company; we’ve already seen IF in use on Ryzen and Threadripper, and overall it’s a lot more visible in AMD’s CPUs than their GPUs. But it’s there, tying everything together.
On a related note, the Infinity Fabric on Vega 10 runs on its own clock domain. It’s tied to neither the GPU clock domain nor the memory clock domain. As a result, it’s not entirely clear how memory overclocking will fare on Vega 10. On AMD’s CPUs a faster IF is needed to carry overclocked memory. But since Vega 10’s IF connects a whole lot of other blocks – and outright adjust the IF’s clockspeed based on the workload need (e.g. video transcoding requires a fast VCE to PCIe link), it’s not as straightforward as just overclocking the HBM2. Though similarly, HBM1 overclocking wasn’t very straightforward either, so Vega 10 is not a great improvement in this regard.”
Interesting so maybe that Infinity Fabric on Vega maybe crossing the same PCIe card and a dual Vega 56 card to take on 4K! More of this GPU based IF technology/IP needs to be looked at for maybe dual RX Vega 56 PCIe card SKUs to come!
Can that IF cross ove GPU dies like it crosses ove CPU dies is the big question to be looked at.
Vega gets its biggest
Vega gets its biggest performance gains from HBM2 overclock not by touching its already high Core clocks especially on the liquid version, so i’m confused has to why you touch the memory speeds?? Thats like 10% performance increase across the board with little impact on power consumption, @#% really??
I think I’ll just stick my 2
I think I’ll just stick my 2 x R9 Nanos.
There doesn’t seem much to gain by going to Vega.
Did you re-test Vega FE or
Did you re-test Vega FE or are you using the results from previous testing?
I guess, the actual question here is whether all the changes made for RX Vega also apply to Vega FE or not?
VEGA is good only in Canada,
VEGA is good only in Canada, Greenland, Norway, Sweeden and Russia, but there is a rumor that VEGA will be banned from global market because of global warming….
That wouldn’t be wise to have
That wouldn’t be wise to have all the Vega cards up north. Might detach a few giant icebergs from the northern glacier with all that excess heat.
Ha ha ha that’s funny but I’m
Ha ha ha that’s funny but I’m all for a consumer GPU Tax to maybe fund those 2 Toshiba/Westinghouse nuclear reactors in Georgia. So lets TAX consumer GPUs worldwide and get some Thorium reactors online and that should offset global warming. Lets make Toshiba/Westinghouse finish the job at break-even costs and use a consumer GPU tax to do so. Tax Toshiba’s NAND production also. Bit coin mining GPUs should be double taxed and any bitcoin farms should be inspected to make sure they are taxed enough to cover the global warming impacts of coin mining.
They could even build Thorium reactors at all the recently closed nuke plants and use the Thorium reactors to burn up all that nuclear spent fuel and generate power in the process until there is no more/little waste remaining that would need to be shipped off site and stored for hundreds of years.
I’d be for a GPU tax you
I’d be for a GPU tax you describe but with one caveat. The company with the least efficiency pays more, the company that makes more efficient cards should be penalized less. A petrol tax of a few cents would probably net more revenue however.
No that GPU tax is paid by
No that GPU tax is paid by the consumer at the point of sale and all consumer GPUs need a global warming tax. No business or professional GPU tax as that’s GPUs used for productive uses. Petrol is already taxed. All gaming/mining GPUs need to be taxed because that usage in not as necssary as say GPU’s used for medical/medicine research, engineering, real productive usage of CPUs/GPUs.
AMD’s Vega GPUs, if they are underclocked can be closer to Nvidia’s effency levels and AMD’s Vega GPUs clocked lower and used for compute workloads can even beat Nvidia in the compute performance/Watt metrics.
So only consumers gaming and coin miners should get to pay the GPU tax, because those usages are not essential and use plenty of power and tax the grid. Add some CPU taxes there also for non professional CPU usage.
You do not tax Companies on any things but net profits and it’s the companies’ Stockholders that get to pay capital gains taxes. Taxing Net profits encourages companies to invest more of the profits back the companies product development and that also creates more jobs.
I also believe in a military draft lottery based on finding those military age gamers with a propensity towards FPS/military games usage where everyone of military service age across the whole population gets a single draft number and a single capsule to be tossed into the military draft lottery barrel.
And then for each FPS/Military game purchased that purchased game nets that gamer an extra required capsule with his’s/her’s/inbetween’s extra draft capsule added to increase that person’s chances of geting some real FPS/Military gaming experience without the chance of respawn if they are taken out!
Special methods should be used to find and reward the FPS/Military high score earners with some extra capsules earned into the draft lottery barrel and an an even greater chance of getting some really high resolution war games experience as the proud property of U-Sam’s Government Issue FPS/Wargaming team.
No that GPU tax is paid by
No that GPU tax is paid by the consumer at the point of sale and all consumer GPUs need a global warming tax. No business or professional GPU tax as that’s GPUs used for productive uses. Petrol is already taxed. All gaming/mining GPUs need to be taxed because that usage in not as necssary as say GPU’s used for medical/medicine research, engineering, real productive usage of CPUs/GPUs.
AMD’s Vega GPUs, if they are underclocked can be closer to Nvidia’s effency levels and AMD’s Vega GPUs clocked lower and used for compute workloads can even beat Nvidia in the compute performance/Watt metrics.
So only consumers gaming and coin miners should get to pay the GPU tax, because those usages are not essential and use plenty of power and tax the grid. Add some CPU taxes there also for non professional CPU usage.
You do not tax Companies on any things but net profits and it’s the companies’ Stockholders that get to pay capital gains taxes. Taxing Net profits encourages companies to invest more of the profits back the companies product development and that also creates more jobs.
I also believe in a military draft lottery based on finding those military age gamers with a propensity towards FPS/military games usage where everyone of military service age across the whole population gets a single draft number and a single capsule to be tossed into the military draft lottery barrel.
And then for each FPS/Military game purchased that purchased game nets that gamer an extra required capsule with his’s/her’s/inbetween’s extra draft capsule added to increase that person’s chances of geting some real FPS/Military gaming experience without the chance of respawn if they are taken out!
Special methods should be used to find and reward the FPS/Military high score earners with some extra capsules earned into the draft lottery barrel and an an even greater chance of getting some really high resolution war games experience as the proud property of U-Sam’s Government Issue FPS/Wargaming team.
remove double post, s p a m
remove double post, s p a m filter be crazy!
I would strongly suggest you
I would strongly suggest you stop blaming me for your mistakes.
Through no fault of you own,
Through no fault of you own, the entire software stack with which respect yours/others websites runs on is buggy from the Drupal, Open Source CMS framework, on down into the call stack into the IE/Other browsers and deeper down into the windows OS software frameworks and that includs the frameworks that any web provided Spam filter(service) is based on(open source and proprietary). And that’s just the nature of the complex software/hardware state machine designs that the entire computing industry is based on from since forever with respect to computing systems and that buggy software state of affaris that can never be proven entirely correct.
That said, I do get your /S.
But it appears that M$ has Over-Tweaked Its windows Base, and derived, Textbox Class Objects and that’s as buggy as hell also by any resonable software standards. So double posts are par for the course and somtimes it’s the failure of the spam filter software stack and sometimes other software stacks especially where web based posting functionality and software framework systems transactional atomics are concerned.
Just try posting on your website a reply to a post on the second or higher page, if your forum posts/replies run into multi-page lengths, and that is buggy with respect to users PC OS systems, and the Drupal/script/PHP/DB/other systems software stacks also.
But thank goodness that the latest M$ cummulative IE 11 security updates has fixed some of the problems with long running ad scripts totally borking the browser(IE11) because that was really a problem for a few months there, and IE11 is not the best way to browse by any stretch on the imagination.
There is no better example of why Linus Torvalds insists on using C and not C++ for the Linux Kernel when one looks at some of the windows OS/frameworks(C++ mostly) and how Buggy they are. Linus Has the right Idea, but even C is not without its issues.
I am the spam filtre, there
I am the spam filtre, there is no automatic filter in place.
Currently “You” are, but not
Currently “You” are, but not always and there is that captcha thingy that freaks out and drupal nurples from time to time also, along with the spam filter service borking.
And NOW we know that you are in fact a Turing complete AI, Jeremy! How’s your brother Max doing! I hear that he went into a VR bar and got so row hammered that he had to be cold booted.
Have been since we moved to
Have been since we moved to Drupal years ago. There can be flakiness with double posts, especially on iThings but that is a different issue.
Max is hanging out with a bad crowd now, Enzo and he are trying to convince Dot to start a video site.
No cards available at
No cards available at launch.
Checked all my usual sites.
Now I have been in work and constantly checked yesterday and today. Couple of times an hour. 5 different sites. In Ireland/UK.
The Pre-Order prices have added extra 100.?
No its not suppose to be any better mining than a fury, so whats going on
I wouldn’t be getting one except I have a wide screen free sync monitor.
Might hook my 1080 up and see what its like and just get another one.
The extra $100 was added by
The extra $100 was added by AMD as rebate was only limited to initial batch of Vega 64 cards. What’s this now AMD is gouging it’s customers. I thought they were the good guys.
Ryan – you guys are killing
Ryan – you guys are killing me with the fonts on these graphs, are they for ants?
Any word on what monitor
Any word on what monitor outputs are on these cards? The only thing that will make me want a new video card is 4k+ resolution with 120+ Hz refresh rate support.
Three displayport 1.4 ports
Three displayport 1.4 ports and 1 HDMI 2.0. Supposedly you can have 120hz support at 4k with DP 1.4.
Vega interest me alot from
Vega interest me alot from the technical side, how much of this translates into additional performance i dont know but it will impact it. Currently so many features of vega arnt enabled, and alot of the stuff even when enabled will do diddly squat for most games out now.
But off the top of my head things not enabled are HBCC, that could have a huge effect not on performance exactly but 512tb of vram is just mind blown.
Primitive shaders, that could be a massive pump in performance.
Rapid packed math, which is basically black magic to me but as i understand it thats basically hyperthreading for a gpu, if thats wrong please correct me.
FP16 packed math hasn’t
FP16 packed math hasn’t anything to do with hyperthreading, it’s just combining two 16 bit operation on a single FP32 ALU dubling performance at the cost of reduced precision but is not a magic bullet, there was a reason if the industry moved from FP16 to FP32 15years ago, 16bit aren’t enough most of the graphics
A GOLD award for vega? You
A GOLD award for vega? You are joking right?? It’s a piece of hot shit, a total technological failure, a regression in almost every possible way. More than 2 generations behind the competition now and priced like garbage. You guys are tarnishing your reputation with that nonsense. AMD doesn’t need your charity awards.
Go read that techgage article
Go read that techgage article linked to in many posts on this forum thread! Vega 64 is a compute monster for thousands less than that Quadro P6000-24GB! Even the Titan XP falls to Vega on some workstation compute workloads.
AMD’s stockholders Know that Vega is a winner in that professional compute/AI market that counts more for some higher margin revenues than any gaming only market will produce. And Nvidia’s JHH Knows this also about compute/AI markets!
Vega 64 is right up there with the GTX 1080 in gaming in spite of that extra compute, ditto for the Vega 56 with a little more compute stripped out but still enough ROP/TMU resources to closely match the GTX 1080’s ROP/TMU resources. So that Vega 56 will beat the GTX 1070 and most likely be overclocked to get nearer to the GTX 1080 in gaming performance metrics.
And the miners and pro markets love all the extra compute that the Vega 10 GPU micro-arch can spare, and that’s money in AMD’s bank, same as any gaming only money/revenues!
Money Be Money Sonny!
You mean many post made by
You mean many post made by the same guy with different name? 🙂
Compute monster… really? Vega has the same theoretical compute power of GP102 but in practise due to their lower compute core occupancy it won’t even match it
A gold award for matching
A gold award for matching yesteryears performance? Wow PCPer… what happened to you guys? *sigh* I remember when you used to have integrity.
see GinormousDaftsNot’s reply
see GinormousDaftsNot’s reply to Anonymousdfdf3!
Go read that techgage article
Go read that techgage article linked to in many posts on this forum thread!
So they awarded the gold for someone else’s article?
Vega 64 is a compute monster for thousands less than that Quadro P6000-24GB! Even the Titan XP falls to Vega on some workstation compute workloads.
Wasn’t the Frontier Edition made for that purpose? This is a gaming card you putz. Nobody gives a crap about compute in gaming cards – they should be judged for their GAMING performance. Goddamn intellectually bankrupt shills.
Vega is ok. A Custom cooled
Vega is ok. A Custom cooled over clocked
1070 or 1080 will easily beat Vega out of the box and use less power. The higher production costs might limit availability.
see GinormousDaftsNot’s reply
see GinormousDaftsNot’s reply to Anonymousdfdf3!
Why does this review show
Why does this review show such a large difference between RX Vega 64 and Vega Frontier Edition when this Witcher 3 video shows that they’re essentially identical?
https://www.youtube.com/watch?v=RNXGr-8jcnE
I just picked one up in
I just picked one up in Akihabara.
Winter is coming. This will power my games and make a good space heater.
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