PC Perspective Custom Test Suite Introduction
A New Test Suite
We have implemented radically new test methodology. I'd grown tired of making excuses for benchmarks not meshing well with some SSD controllers, and that matter was amplified significantly by recent SLC+TLC hybrid SSDs that can be very picky about their workloads and how they are applied. The complexity of these caching methods has effectively flipped the SSD testing ecosystem on its head. The vast majority of benchmarking software and test methodologies out there were developed based on non-hybrid SLC, MLC, or TLC SSDs. All of those types were very consistent once a given workload was applied to them for long enough to reach a steady state condition. Once an SSD was properly prepared for testing, it would give you the same results all day long. No so for these new hybrids. The dynamic nature of the various caching mechanisms at play wreak havoc on modern tests. Even trace playback testing such as PCMark falter, as the playback of traces is typically done with idle gaps truncated to a smaller figure in the interest of accelerating the test. Caching SSDs rely on those same idle time gaps to flush their cache to higher capacity areas of their NAND. This mix up has resulted in products like the Intel SSD 600p, which bombed nearly all of the ‘legacy’ benchmarks yet did just fine once tested with a more realistic, spaced out workload.
To solve this, I needed a way to issue IO's to the SSD the same way that real-world scenarios do, and it needed to be in such a way that did not saturate the cache of hybrid SSDs. The answer, as it turned out, was staring me in the face.
Latency Percentile made its debut a year ago (ironically, with the 950 PRO review), and those results have proven to be a gold mine that continues to yield nuggets as we mine the data even further. Weighing the results allowed us to better visualize and demonstrate stutter performance even when those stutters were small enough to be lost in more common tests that employ 1-second averages. Merged with a steady pacing of the IO stream, it can provide true Quality of Service comparisons between competing enterprise SSDs, as well as high-resolution industry-standard QoS of saturated workloads. Sub-second IO burst throughput rates of simultaneous mixed workloads can be determined by additional number crunching. It is this last part that is the key to the new test methodology.
The primary goal of this new test suite is to get the most accurate sampling of real-world SSD performance possible. This meant evaluating across more dimensions than any modern benchmark is capable of. Several thousand sample points are obtained, spanning various read/write mixes, queue depths, and even varying amounts of additional data stored on the SSD. To better quantify real-world performance of SSDs employing an SLC cache, many of the samples are obtained with a new method of intermittently bursting IO requests. Each of those thousands of samples is accompanied by per-IO latency distribution data, and a Latency Percentile is calculated (for those counting, we’re up to millions of data points now). The Latency Percentiles are in turn used to derive the true instantaneous throughput and/or IOPS for each respective data point. The bursts are repeated multiple times per sample, but each completes in less than a second, so even the per-second logging employed by some of the finer review sites out there just won’t cut it.
Would you like some data with your data? Believe it or not, this is a portion of an intermittent calculation step – the Latency Percentile data has already been significantly reduced by this stage.
Each of the many additional dimensions of data obtained by the suite is tempered by a weighting system. Analyzing trace captures of live systems revealed *very* low Queue Depth (QD) under even the most demanding power-user scenarios, which means some of these more realistic values are not going to turn in the same high queue depth ‘max’ figures seen in saturation testing. I’ve looked all over, and nothing outside of benchmarks maxes out the queue. Ever. The vast majority of applications never exceed QD=1, and most are not even capable of multi-threaded disk IO. Games typically allocate a single thread for background level loads. For the vast majority of scenarios, the only way to exceed QD=1 is to have multiple applications hitting the disk at the same time, but even then it is less likely that those multiple processes will be completely saturating a read or write thread simultaneously, meaning the SSD is *still* not exceeding QD=1 most of the time. I pushed a slower SATA SSD relatively hard, launching multiple apps simultaneously, trying downloads while launching large games, etc. IO trace captures performed during these operations revealed >98% of all disk IO falling within QD=4, with the majority at QD=1. Results from the new suite will contain a section showing a simple set of results that should very closely match the true real-world performance of the tested devices.
While the above pertains to random accesses, bulk file copies are a different story. To increase throughput, file copy routines typically employ some form of threaded buffering, but it’s not the type of buffering that you might think. I’ve observed copy operations running at QD=8 or in some cases QD=16 to a slower destination drive. The catch is that instead of running at a constant 8 or 16 simultaneous IO’s as you would see with a saturation benchmark, the operations repeatedly fill and empty the queue, meaning the queue is filled, allowed to empty, and only then filled again. This is not the same as a saturation benchmark, which would constantly add requests to meet the maximum specified depth. The resulting speeds are therefore not what you would see at QD=8, but actually, a mixture of all of the queue steps from one to eight.
Some manufacturers achieve unrealistic ‘max IOPS’ figures by running tests that place a small file on an otherwise empty drive, essentially testing in what is referred to fresh out of box (FOB) condition. This is entirely unrealistic, as even the relatively small number of files placed during an OS install is enough to drop performance considerably from the high figures seen with a FOB test.
On the flip side, when it comes to 4KB random tests, I disagree with tests that apply a random workload across the full span of the SSD. This is an enterprise-only workload that will never be seen in any sort of realistic client scenario. Even the heaviest power users are not going to hit every square inch of an SSD with random writes, and if they are, they should be investing in a datacenter SSD that is purpose built for such a workload.
Calculation step showing full sweep of data taken at multiple amounts of fill.
So what’s the fairest preconditioning and testing scenario? I’ve spent the past several months working on that, and the conclusion I came to ended up matching Intel’s recommended client SSD conditioning pass, which is to completely fill the SSD sequentially, with the exception of an 8GB portion of the SSD meant solely for random access conditioning and tests. I add a bit of realism here by leaving ~16GB of space unallocated (even those with a full SSD will have *some* free space, after all). The randomly conditioned section only ever sees random, and the sequential section only ever sees sequential. This parallels the majority of real-world access. Registry hives, file tables, and other such areas typically see small random writes and small random reads. It’s fair to say that a given OS install ends up with ~8GB of such data. There are corner cases where files were randomly written and later sequentially read. Bittorrent is one example, but since those files are only laid down randomly on their first pass, background garbage collection should clean those up so that read performance will gradually shift towards sequential over time. Further, those writes are not as random as the more difficult workloads selected for our testing. I don't just fill the whole thing up right away though – I pause a few times along the way and resample *everything*, as you can see above.
Comparison of Saturated vs. Burst workloads applied to the Intel 600p. Note the write speeds match the rated speed of 560 MB/s when employing the Burst workload.
SSDs employing relatively slower TLC flash coupled with a faster SLC cache present problems for testing. Prolonged saturation tests that attempt to push the drive at full speeds for more than a few seconds will quickly fill the cache and result in some odd behavior depending on the cache implementation. Some SSDs pass all writes directly to the SLC even if that cache is full, resulting in a stuttery game of musical chairs as the controller scrambles, flushing SLC to TLC while still trying to accept additional writes from the host system. More refined implementations can put the cache on hold once full and simply shift incoming writes directly to the TLC. Some more complicated methods throw all of that away and dynamically change the modes of empty flash blocks or pages to whichever mode they deem appropriate. This method looks good on paper, but we’ve frequently seen it falter under heavier writes, where SLC areas must be cleared so those blocks can be flipped over to the higher capacity (yet slower) TLC mode. The new suite and Burst workloads give these SSDs adequate idle time to empty their cache, just as they would have in a typical system.
Apologies for the wall of text. Now onto the show!
If someone picks up one of
If someone picks up one of these and doesn’t play games or just doesn’t want the Star Citizen code, would you mind sending it to email@example.com Thank you in advance to anyone who helps out!
The prices in Europe are
The prices in Europe are ridiculous at best. Over 550 euros for the 280, over 1000 for the 480.
Can these SSDs mine coins too, faster and more efficient than a Vega64?
550k/500k random read/write
550k/500k random read/write
FOR WHAT IS GOOD ?
I wish techsites test how
I wish techsites test how long it takes to setup games especially with bigger and bigger game files. As well as game patches ( in some moba games it’s literally a few gigs a week). I have a sata 6 SSD with a gigabit FiOS connection the sata 6 SSD is the rate limiting step.
If you want to convince people for the next big upgrade to nvme from sata 6. Loading times for games made compelling argument from hd to SSds.
I personally would love an SSds that will get me game ready faster and not just in load times but in installing the games and the daily weekly patches as well.
If you can somehow test this and show the time saved I would appreciate it.
This test would actually be useful real world data gamers can use.
What about backwards
What about backwards compatibility? Does it require NVMe support in UEFI? Will it work in an older BIOS motherboard? Does Intel put an option ROM in the firmware to support booting in older systems?
I’m planning to build a
I’m planning to build a gaming PC with dual 1080 Ti’s, which mobo do you think would be best to use with the 480GB 900p Optane and would I have trouble fitting the add-in Optane card into the board with the 1080 Ti’s there? Thanks for the post.
Conflict of Interest…
Conflict of Interest…
Shame! PCPer is a complete
Shame! PCPer is a complete sellout! Probably “forgot” to mention the whitepaper (that this article is based on) Intel paid you to write… What a shame..
Might want to include
Might want to include something on the front page.
The FTC’s Endorsement Guides: What People Are Asking
Making it clear to the readership and viewership is important that ones receiving items and disclosing relationships.