Rock, Paper, SHOTGUN's preview of Underworld Ascendant describes a game that eclectic roleplayers will love as it seems to encourage unorthodox solutions. Instead of trying to dodge your way over a trap; why not drop a rock in it and watch the physics engine cause a jam in the trap rendering it useless? Perhaps you have a nefarious use for the glue plant mentioned in preview or figure sneaking behind a foe and dropping the ceiling on it makes more sense than a duel. The game is still in development but looks like it could be a great source of entertainment for those with a certain bent.
"This is a game in which you can levitate a crate, move it through a fire with your mind, and then lob it over a skeleton’s shoulder-bone so that it crashes into a wooden support behind that skeleton and starts a larger fire that results in collapsing struts, falling boulders, and a dog’s delight of shattered bones to chew on."
Here is some more Tech News from around the web:
- Gunpoint dev’s latest pitch: Tactical Breach Wizards @ Rock, Paper, SHOTGUN
- Civilization VI Rise and Fall review: A few turns closer to a golden age @ Ars Technica
- Far Cry 5’s DLCs will fight zombies and Martian spiders @ Rock, Paper, SHOTGUN
- THQ Nordic acquires Koch Media and Deep Silver @ HEXUS
- Comedic XCOM-like Attack Of The Earthlings is out now @ Rock, Paper, SHOTGUN
- Kingdom Come: Deliverance PC graphics performance Analysis @ Guru of 3D
- Living tabletop wargame Wartile sadly isn’t as elegant at its looks @ Rock, Paper, SHOTGUN
- ‘Monster Hunter: World’ is the best way to fight bosses with friends @ Engadget